Fulcrum
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Everything posted by Fulcrum
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Thank you very much, I didn't know you could delete .cfg files from a mod. Thank you for taking the trouble to take my problem into account.
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Hi all, Am I the only one using "advanced parts toolbox mode" or the only one with this problem? Do not take any offense, but I am surprised that no one bothered to answer me, if only to tell me that this problem has been seen, if not fixed. Good game everyone, if I find the solution, I will not fail to give it to you, it is the least of things for me. Bye
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Good morning all,Beginner player on KSP 1.10.1 I have a small problem and despite my research (perhaps incomplete), I cannot find the solution.I have stored KSP parts in the "advanced part toolbox mode" and am delighted to be able to organize my own part layout.Unfortunately, "OPT, Near Future Launch Vehicle and Tundra Exploration" adds a new coin icon to me every time the game is launched. So I end up with a bunch of identical parts icons.I delete these icons every time, but nothing helps, I tried deleting them directly in "GameData / Squad / Partlist / PartCategories.cfg", but it is useless.Is there a workaround to keep only one icon of these mods in the "advanced parts toolbox mode"?Thank you for your advice and for taking the time to read me. Good game everyone.
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Fulcrum replied to JadeOfMaar's topic in KSP1 Mod Releases
Good morning all, Beginner player on KSP 1.10.1 I have a small problem and despite my research (perhaps incomplete), I cannot find the solution. I have stored KSP parts in the "advanced part toolbox mode" and am delighted to be able to organize my own part layout. Unfortunately, "OPT, Near Future Launch Vehicle and Tundra Exploration" adds a new coin icon to me every time the game is launched. So I end up with a bunch of identical parts icons. I delete these icons every time, but nothing helps, I tried deleting them directly in "GameData / Squad / Partlist / PartCategories.cfg", but it is useless. Is there a workaround to keep only one icon of these mods in the "advanced parts toolbox mode"? Thank you for your advice and for taking the time to read me. Good game everyone. -
[1.12.x] Near Future Technologies (September 6)
Fulcrum replied to Nertea's topic in KSP1 Mod Releases
Good morning all, Beginner player on KSP 1.10.1 I have a small problem and despite my research (perhaps incomplete), I cannot find the solution. I have stored KSP parts in the "advanced part toolbox mode" and am delighted to be able to organize my own part layout. Unfortunately, "OPT, Near Future Launch Vehicle and Tundra Exploration" adds a new coin icon to me every time the game is launched. So I end up with a bunch of identical parts icons. I delete these icons every time, but nothing helps, I tried deleting them directly in "GameData / Squad / Partlist / PartCategories.cfg", but it is useless. Is there a workaround to keep only one icon of these mods in the "advanced parts toolbox mode"? Thank you for your advice and for taking the time to read me. Good game everyone. -
Superb mod! I was not looking for a Shuttle, but I admit that this mod is complete and very well made. I will integrate it without delay. Thank you again for your help and your patience.
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Yes, I have both DLCs, but which parts should I use? I tried with "Magic", but it was not successful. Should we use the servo motor and hydraulic cylinders?
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I don't believe this mod works in 1.10.1
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Good morning all, I'm desperately trying to make a "canadarm" with the parts from "Magic Smoke Industies". My problem is this, in the BAV everything works fine, even when I put it in the cargo hold of one of my ships. However, on the launch pad, this magnificent "canadarm" turns into a miserable spaghetti which hangs and wiggles in all directions! Is there a solution to this? Thank you for being indulgent as I am just a beginner who has just conquered Minmus .... Thank you for your advice and good play everyone.
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Oui je me rend compte que beaucoup de joueurs expérimentés jouent plus ou moins "stock", ne prenant des mods que pour l'aspect visuel. Je pense qu'à terme je ferais de même.
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Merci d'avoir pris la peine de me répondre. Par exemple, dernièrement j'ai eu le cas avec la pièce "RC-L01" que j'ai remplacée par "Kanaloa-AARDV-CACB control block" car je n'ai pas perdu le vaisseau sauvegardé, en revanche j'ai perdu les vaisseaux qui étaient motorisés par le réacteur nommé "SSME" d'environ 3.5K de poussé (pas les S2 KS 20 et S3 KS 25) . Je pense effectivement que ce sont des mods qui suppriment les pièces sans crier gare.... dommage. Je suis en 1.10.1 et j'installe et je mets à jour mes mods via CKAN quand il me prévient d'une "update", sinon je met le jeu à jour via Steam, mais pour le moment je n'upgrade pas en 1.11.
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Bonjour à tous, J'ai découvert KSP depuis environ une année et régulièrement, je suis confronté à un problème de pièces manquantes, le problème étant que les vaisseaux que j'ai conçu et sauvegardé, sont inutilisables. Dans le meilleur des cas, lors du chargement d'un vaisseau, l'interface me dit qu'il manque telle ou telle autre pièce et qu'il est impossible de la charger, parfois, on peut le charger quand même, mais il faut alors changer la pièce manquante. Dans le pire des cas, une station spaciale par exemple, le vaisseau n'est carrément plus chargé et disparait totalement lors d'un chargement de partie. Je n'ai pas trop d'expérience et peut être ai je raté quelque chose, mais en général, cela se produit lors d'une mise à jour du jeu ou d'un mod. Y a t-il un moyen d'anticiper cela ? J'ai bien compris que les pièce mentionnée "**DEPRECATED**" sont obsolètes, vont disparaître et sont à remplacer au plus vite dans les vaisseaux sauvegardés, mais il me semble que certaines pièces disparaissent sans annonce préalable, ce qui est particulièrement pénalisant et très décourageant même si ce jeu est addictif. Y a t-il une solution à cela ? Je vous remercie d'avance pour vos lumières et j'espère que vous serez indulgents avec mon amateurisme dans ce jeu. Bon jeu à tous.
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[1.12.x] AFBW Revived (Joystick & controller mod)
Fulcrum replied to linuxgurugamer's topic in KSP1 Mod Releases
Finalement j'ai trouvé comment configurer le SAS avec les boutons dans le menu avancé. Néanmoins le SAS désactive toujours (et heureusment) les commandes du joystick .... pour mon plus grand plaisir d'ailleurs car jusqu"à présent la mise en orbite était particulièrement pénible. En effet, j'étais obligé de faire des corrections au joystick du décollage jusqu'à l'orbitage. Maintenant, je décolle et je prends mon inclinaison au joystick et una fois stable, je met le SAS en normal jusqu'à l'orbitage, rien d'autre à faire. Une fois fait, je met le SAS prograde. Un immense plaisir et une bien plus grande facilité ! Merci -
[1.12.x] AFBW Revived (Joystick & controller mod)
Fulcrum replied to linuxgurugamer's topic in KSP1 Mod Releases
Good morning all ! I have a question can be stupid .... Can you tell me if it is normal that when I activate SAS, AFBW no longer works? I ask you this question because by using "Analog Control Continued" to control with the mouse, it is preferable to engage the SAS for a question of stability. Thank you and forgive me if that sounds silly to you. -
Salut à tous, J'ai un problème avec Mechjeb, j'ai cherché (peut-être mal), mais je n'ai pas trouvé de solution. Avec Steam, j'ai mis à jour le jeu vers la 1.10.1, j'avais débloqué tous les modules Mechjeb. Après cela, j'ai réinstallé mes sauvegardes et mes mods (y compris Mechjeb 2) avec CKAN . Mon problème est le suivant, dans KSP, je n'ai que le module AR202 et il m'est impossible de trouver les autres modules puisque j'ai déjà débloqué les technologies liées aux modules Mechjeb ... Comment puis-je mettre à niveau Mechjeb? Merci de votre aide. Sorry, today the game works fine ! I don't understand, perhaps a bug in KSP. Really sorry.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Fulcrum replied to RoverDude's topic in KSP1 Mod Releases
Thank you LTQ90 for your help. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Fulcrum replied to RoverDude's topic in KSP1 Mod Releases
Salut à tous, J'ai le même problème avec "lightglobe", donc, comme l'explique Terwin, je supprime les fichiers "lightglobe" dans MKS / PARTS et MKS / Asset. Maintenant c'est la même chose avec "Tundra_PDU" .... donc je supprime le "Tundra_PDU.cfg" et maintenant le jeu fonctionne. Mais pouvez-vous me dire quel genre de fonctionnalité ou de pièces je perd sans "Tundra_PDU". Excusez mon mauvais anglais et merci de me lire. NB: KSP 1.10.1 -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
Fulcrum replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi all, I play with KSP 1.10.1 in OpenGL, but in this mod, all cameras shaders are pink, except the "gray scale" shaders. With Dx12 there are no problem, but my PC crash in Dx..... the reason that i play in OpenGL. A bug ? Thanks to you. Edit: Sorry, it's not yours but the original mod. -
[1.12.x] Near Future Technologies (September 6)
Fulcrum replied to Nertea's topic in KSP1 Mod Releases
Hi all, Excuse me for my english, but i don't speak this language very well. I have a problem in my "advance menu parts" in KSP 19.1. The NFLV menu are duplicate, sometimes when i launch the game, it add another menu, but not always. it's the same thing with OPT. In the "PartCategories.cfg" in "KSP/gamedata/squad/partList", i delete these duplicated sections but one after one they come back each time i launch the game.... so i don't understand. If you have a solution to resolve this problem, thank you for your help. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
Fulcrum replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't speak English very well and I did'nt understand the nuance of language. I thought that it was possible to modify it since the small window was working. Sorry. Have a good day and many thanks for your job ! -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
Fulcrum replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi all, First, excuse me for my badly english....I have KSP 19.1 and more 100 mods installed. Your mods works in 1.9.1, I see the docking in the small window, and all visions effects works too (night vision etc etc).The problem is that the main screen duplicate the small window but in a lower resolution and i can\'t see the outside of my rocket and the target like before. But perhaps somebody has telling you about this problem. You make a good job, and i hope that i can help you with my small experience feedback.