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Everything posted by RandomKerbal
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[1.12] Extraplanetary Launchpads v6.99.3
RandomKerbal replied to taniwha's topic in KSP1 Mod Releases
Perhaps, you mean that you are really impressed by this mod, and would like some improvements in texture because they are kinda out-of-date. However, you could use words like "bland/plain/not stock-alike" instead of "ugly/sticking out/my god(in terms of describing negative things)". That would sound more sincere and polite. (but if u really are mocking this mod, then i have no words) -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
What's that hangar mod? -
THERE'S NO LIFE ON LAYTHE, it was the Infinite Improbability Drive all the time!
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Imagine if there's actually some easter eggs INSIDE Jool...
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
I don't think so, but it's for sure that you will have to replace the KIS boxes on your stations all over again... -
I found the guy who did all that:
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Even Woomerang Launch Site joined the fun now... Now people are putting a lot of KSP locations on Google Maps, wonder if this is my fault (just kidding)
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Who put "Kerbal Space Center" at Unnamed Road, Kerbin, Tanzania in Google Maps??
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[1.10.0] AnimatedAttachment 2.1.5 (2020-07-15)
RandomKerbal replied to Katten's topic in KSP1 Mod Releases
Just saw this post today, and I have been wanting such mod for a long time, way back in KSP 1.2.2... I have a few questions. First, there is a feature known as "Same Vessel Interactions", where parts can push each other on the same vessel. Does parts that are attached on other animated parts have the same effect when moved? Second, Does the engine gimbal animations works as well? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
I have seen you entioned about the "New KIS" for quite some time, is it a completely new mod? Most importantly, is it compatible with the current KIS? (as well as the stock one) Nah. Nothing. -
"Stock inventory..." Or do you mean "stock parts"?
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I have been using KIS till now, and I never touched the stock KIS before, so I don't really understand what does it mean by "...which will add the ModuleCargoPart to all parts which don't already have it". Does it mean that not all the parts can be placed in the stock inventory? Or does it mean that some parts that should have inventory, does not have?
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You might have to use mods that provides fairing panels as a part, with TU support. Maybe Procedural Fairings"?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
Like supporting an elephant with the tip of your finger... -
[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
RandomKerbal replied to Icecovery's topic in KSP1 Mod Development
Such expert. -
I don't really think so, as far as I know, all the parts were considered as one "part" group in the code, and it would require a lot of time for the modder to use separate codes for every single part, but anyway it depends on the modder.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
RandomKerbal replied to Nertea's topic in KSP1 Mod Releases
Oh, is this true? I never notice that. I only pay attention to the aesthetic of my ship everytime I build one. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
I haven't played KSP for some time, but according to my previous experiences, you need to load the crew before putting items into their pod inventory in VAB/SPH. Otherwise the items won't appear. Whatever... -
Bruh
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
Maybe a cheaper screwdriver for welding parts for career? (I don know if the stock laser-welding machine cost a lot as I haven't update KSP) Or pausing the in-game time when attaching parts, so that I could attach the parts precisely without having the Kerbal/Ship drifting around. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RandomKerbal replied to Ven's topic in KSP1 Mod Development
This topic is very very old now, but more useful and gorgeous in the earlier versions of KSP, where part textures are unimaginably bad. -
[1.12.x] Near Future Technologies (September 6)
RandomKerbal replied to Nertea's topic in KSP1 Mod Releases
Hey, I have seen pictures like this before, how did they make it? I know Kronal Vessel Viewer can do something similar. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
which means RIP KIS.