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RandomKerbal

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Everything posted by RandomKerbal

  1. Although I still haven't installed the ExtraplanetaryLaunchpads yet; according to Kottabos' review, I strongly recommended that you should replace this: (the one circled and pointed with an arrow) With something like this: It's more stockalike. I love stockalike stuffs. Or is there a stockalike variant of this EL mod?
  2. Nope, I am actually looking for something like Restock, but only revamp these jet engines(especially panther, whiplash and whitney), not all the parts.
  3. That's the reason why I kept using the discontinued SSPX until now. By the way, all your mods looks cool and gorgeous, you must have put in a lot of effort. The only reason that I feel unsatisfied is that you kept changing some of the part's name, causing my ships to disappear or glitched.
  4. I have always been wondering what could the Enriched Uranium" resource from the Community Resource Pack be used for except the one used in FelineUtilityRovers and MK2/MK3 Expansion packs. Is there any engines/generators from the mod community that also uses this resource? Could it be used for some RTG-like generators? Like some enhanced RTGs that generates tons of electric charge per second?
  5. Can anyone tell me how change the parts from the discontinued "Stockalike Station Parts Expansion" to this "Station Parts Expansion Redux" directly with file editing? I do not wish to launch and built the whole space station again.
  6. Okay, so I don't have much time to browse through the whole topic, can anyone tell me if this had been made to a mod(and download link please).
  7. The ore tank "pop-up" window refers to this. (don't care about the red circle please, I found this picture on Google)
  8. Okay, but I think it can be improved so that it shows the crew kerbal portrait, not just a piece of texture.
  9. Before mining, this is how the pop-up window of the ore tank looks like: *no resource bar After one started surface harvest on a planetary body: *resource bar appear, with the name of the resource (eg. MunOre, MinmusOre, DunaOre) Of course the ore that is filled inside the VAB will be called "KerbinOre". For the drills: It can just be increasing the amount of (X)Ore in the ore tanks. The (X)Ore refers to MunOre, MinmusOre, DunaOre... For the ISRU: Just take all of the (X)Ore as normal ore, and do the conversion.
  10. Okay, actually I have also became a bit confused. Never mind. Thanks for your replies; I need to make clear the only thing that I wanted to touch is the name of ores in the ore tanks, the ores don't need to give you different amount of fuel when processed with the ISRU. Of course I know there might be the coding problem that theJesuit said.
  11. I guess you should take a look at the "Beyond Home" planet pack made by Gameslinx.
  12. Use KIS, Kerbal Inventory System. Learn to use it, take a kerbal on EVA and detach the part.
  13. I dig out the ore and do a sample return (in sandbox) just for 1 reason, realism. By the way, "DunaOre gave you different resources when processed with the ISRU", yes, this is a point that I have thought before. Thanks for reminding me to add it to the post.
  14. Guys, please note that from now on, maybe I will just look at the forum for about twice a week. Please don't expect quick replies
  15. Everybody, LOOK! This is so freaking amazing. https://i.imgur.com/R53fLx4.gif
  16. Special credits to SW Dennis! I found this suit texture bug in his 1.10 promo video. https://www.youtube.com/watch?v=UHdYBlBGmBY At 10:01, look carefully at the top left hand corner, under the "Parts with crew capacity" tab. The kerbal icon has deprecated.
  17. Sadly, I don't even have unity installed in my computer. So basically, just hope that someday a really experienced modder would see this post and make a mod for it right?
  18. I am not a great fan of procedural parts pack, and I have already tried to modified the textures of the parts. It is indeed easy in KSP 0.13, but not in 1.10.
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