Jump to content

leonardfactory

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by leonardfactory

  1. Hi! I'm continuing my SIMPLEX game and I can't say enough how much I love it. I've found myself playing with the config files, adding some translations and some Universal Storage 2 support (with some tuning in progress). I'd be happy to share back to the community, but I'm not sure there is a Github Repository for SIMPLEX Kerbalism (didn't see it in the OP), would you mind @theJesuit suggesting me the best way to share the changes? Thanks!
  2. I did some tests and I'm going to report my partial findings here @theJesuit. So, I tried re-adding Cryo Engines & Kerbal Atomics, but the loading screen got stuck and I saw this error: [EXC 03:45:01.584] NullReferenceException: Object reference not set to an instance of an object SimpleBoiloff.ModuleCryoTank.GetInfo () (at <febaf0f23bb3405bb0d4697c2f4076b6>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Checking Cryo Engine source code I've found that the exception could be linked to a missing fuel resource (due to the GetInfo method) which Kerbal Atomics or Cryo Engines is looking for. Digging further, I've found a MM patch in Near Future Exploration when CryoTanks is installed, referencing explicitly the LqdMethane resource. Since the error shown before is thrown right after a NFX part loading, I’m pretty sure this is the critical point. https://github.com/post-kerbin-mining-corporation/NearFutureExploration/blob/c449ef790bb99b2aa8074b2deafe4bd13c0fa940/GameData/NearFutureExploration/Patches/NFExplorationCryoTanks.cfg So I'm thinking the boiloff system may be related, or an order in the MM patches. I'll update you if I find something else, anyway I'm attaching my logs here in case they can be helpful: https://1drv.ms/u/s!AqQ0YW9so_5OgQ7QnLDxo61c9FuD?e=WrItcg
  3. Thank you @Doc Shaftoe for explaining the physics involved, now it completely makes sense! Anyway I’m glad to hear it’s working as intended, a truely awesome addition to this game
  4. Hello! I'm playing with this mod, and even if I already love it, I'm wondering if plumes are rendering in my game _too "wide"_ or if it's intended. I'm attaching some screenshot in order to explain better my situation, and logs. Are the plumes rendering correctly or is there a misconfiguration in my setup? I'm using Waterfall, WaterfallRestock and Restock all installed with CKAN on KSP 1.12.3, modlist: Logs: https://1drv.ms/u/s!AqQ0YW9so_5OgQ9JSqfUfLhv-47E?e=nIZP6P Thank you for your support, and thank you Nertea for all your majestic mods!
  5. I think @theJesuit can give us a better answer, meanwhile I can confirm you that removing Cryo, Kerbal Atomics & FFT I cleaned up my log and now it starts perfectly
  6. @Lach_01298 I think CryoTank & CryoEngine require CRP in order to work. I've found furthermore some issues with Kerbal Atomics & Far Future Technologies too, so I think MM cfg patches for these aren't present in the TETRIX mods, so they don't play well together. I ended up uninstalling them, but I don't know if there are some other solutions (without installing CRP)
  7. I can't count the times I've wanted something like this without knowing. The fact they're in restock style is the icing on the cake!
  8. Hello! First of all, I want to thank you @theJesuit for such a great set of mods. Playing with almost all SIMPLEX/TETRIX right now. I'd like to report something I've found in the logs (while looking for other errors). I've got reports for missing PartModule regarding SimplexExperimentCREW, SimplexExperimentVIEW, GROW, Telescope, etc. The error is showing up for both internal parts and third parties (like Planetside Exploration Technologies): Internal: [LOG 14:44:29.300] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 14:44:29.302] DragCubeSystem: Creating drag cubes for part 'kerbalism-gravityring' [LOG 14:44:29.332] PartLoader: Compiling Part 'KerbalismSimplex/Parts/Greenhouse/kerbalism-greenhouse/kerbalism-greenhouse' [ERR 14:44:29.335] Cannot find a PartModule of typename 'SimplexExperimentGROW' And External: [LOG 14:44:22.296] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 14:44:22.300] DragCubeSystem: Creating drag cubes for part 'Benjee10.MMSEV.crewTube1' [LOG 14:44:22.382] PartLoader: Compiling Part 'Benjee10_MMSEV/Parts/base_crewTube2/Benjee10_MMSEV_crewTube2' [ERR 14:44:22.386] Cannot find a PartModule of typename 'SimplexExperimentCREW' [LOG 14:44:22.559] PartLoader: Part 'Benjee10_MMSEV/Parts/base_greenhouse/Benjee10_MMSEV_baseGreenhouse' has no database record. Creating. [LOG 14:44:22.559] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 14:44:22.571] DragCubeSystem: Creating drag cubes for part 'Benjee10.MMSEV.baseGreenhouse' [LOG 14:44:22.624] PartLoader: Compiling Part 'Benjee10_MMSEV/Parts/base_habLong/Benjee10_MMSEV_baseHabLong' [ERR 14:44:22.630] Cannot find a PartModule of typename 'SimplexExperimentCREW' [LOG 14:44:22.653] PartLoader: Part 'Benjee10_MMSEV/Parts/base_habLong/Benjee10_MMSEV_baseHabLong' has no database record. Creating. [LOG 14:44:22.653] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 14:44:22.674] DragCubeSystem: Creating drag cubes for part 'Benjee10.MMSEV.baseHabLong' [LOG 14:44:22.723] PartLoader: Compiling Part 'Benjee10_MMSEV/Parts/base_habShort/Benjee10_MMSEV_baseHabShort' [ERR 14:44:22.728] Cannot find a PartModule of typename 'SimplexExperimentCREW' Is this something expected, a general bug or a bug specific to my mod configuration (I'm playing an heavy modded game)? I'm asking because I didn't see any error in-game, just noticed it in the logs. Didn't find any other error related to KerbalismSimplex anyway. I'll upload the logs & mod list if necessary. Thank you and keep up your awesome work!
  9. Hi! First I want to thank you for maintaning this awesome mod. I love Snacks!. However, I've found some issues with background processing (I think), since CPU usage is being incredibily aggressive. What is strange from my point of view is that 3 threads are used, and even if I set Cycles to a very low number (i.e. 50), the CPU will still take ~100% per core (i.e. on my mac I'm getting 300% usage with 3 threads). Given the code, it should be really faster, furthermore CPU usage keeps high even in the VAB/SPH, and this is making me think about some memory leak. I've got only one space station with 2 kerbals and a soil recycler running (the SSPx greenhouse). Whenever I press the "Snacks!" toolbar button the CPU goes high and it never slows down. I'll try to debug it better with different situation. I didn't find nothing in the logs, however I can upload them if you'd like to dig into the issue. Thank you again!
×
×
  • Create New...