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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Captain Tak replied to Alphathon's topic in KSP1 Mod Development
Hi, any updates?- 82 replies
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AtomicTech started following Captain Tak
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totm april 2021 [WIP][1.11.1+] KHSK - Kerbal Heavy Exoskeleton Kit
Captain Tak replied to Issac's topic in KSP1 Mod Development
I think an addition that would be cool is some sort of "Battery Pack" wearable, so you can wear that with the exoskeleton and it will increase maximum construction weight even more.- 27 replies
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Captain Tak replied to Alphathon's topic in KSP1 Mod Development
I'm hyped for this mod but be sure to take your time man. Your life takes precedent over funny frog game.- 82 replies
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Captain Tak replied to Nils277's topic in KSP1 Mod Releases
Yup, that's on me. My bad! -
Captain Tak started following benjee10
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Captain Tak replied to Nils277's topic in KSP1 Mod Releases
Was the Flexible Tube removed? I can't find it with the latest version or any mention of it being removed. -
Captain Tak started following Alphathon
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Captain Tak replied to Alphathon's topic in KSP1 Mod Development
Howdy! I'm super excited to see this, since Some Assembly Required came out I've been looking forward to making (however limited they may be) ships or stations in orbit, but I was semi-surprised to see there was no way of crafting new parts mid-mission, can't wait to see how this turns out! I'm wondering how you're going to tackle bigger parts though, will you just be sticking with what can fit into inventories?- 82 replies