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Everything posted by kerbalxploder
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[1.12.5] Fuji 1.4 (Japanese Crewed Vehicle)
kerbalxploder replied to Well's topic in KSP1 Mod Releases
Being a half-Japanese person, I think this is really cool. I think it emphasizes the ambitious project ideas JAXA/NASDA had in its HII-HIIA days -
As soon as I open my save, the toolbar appears on my screen, the thing with the colorful squares. Tool bar does, in fact, show up during flight as well. Neither of those scenarios was there the SmokeScreen/Realplume indication. Edit: Now I do see something, but I don't think it opens the right UI though.... Oh, I will give that an attempt. You might have saved me here, I don't know. I'll edit as soon as I see what happens. Edit: Now I see a button for SmokeScreen. Thanks so much. But what I see on its UI are the stats for the particles and etc. Is that what you see as well, or am I delusional? Preferably, I'd love to get to where I can edit the plumes This is what the window looks like to me - https://drive.google.com/file/d/1XPNZ67nAbBChuVljqM5EOjUpUTrbThCx/view?usp=sharing (Don't look at the craft, I made that in 3 seconds)
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Hey, me again. I got the toolbar mod installed and dependency fulfilled, and I launched KSP. Nothing unusual happened, but when I looked at the toolbar, I saw one of my mods, DistantObject to be specific, but not this mod. Again, I am a clueless idiot when it comes to modding and the technical stuffs for KSP, and I thought I could ask for some help here. Here's my log: https://drive.google.com/file/d/1fmqopIVbOIR_Wx-5ARAfuj5iKrXDpdhn/view?usp=sharing And here's my Gamedata file if it interests you: https://drive.google.com/file/d/1IdDdtyaa25tyTc6I_e5Sy5N4wuSDvdWl/view?usp=sharing
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Hello, I'm using Realplume Stock, but I thought it would be cool to give myself a twist. I put different plumes to engines, and I have successfully done so for a couple engines. However, I've grown enervated of quitting KSP and relaunching it on and on. I am only a noob, but how could I make it easier for myself? I can use Unity to some extent, and if I can do it there, that'd be great. In that case, how would I export effects into Unity?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
kerbalxploder replied to Gameslinx's topic in KSP1 Mod Releases
Yeah, that was what I was expecting. Thanks for your answer.- 3,167 replies
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Ive actually never taken any kerbal further than Kerbin and Duna. I'm very sensitive when it comes to keeping kerbals in a small command pod for months over months and years, it just doesn't work like that irl. Now, Id love to create an enormous vessel and dock segments in orbit and go somewhere, but then KSP is a bit crappy when it comes to the selection of station parts.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
kerbalxploder replied to Galileo's topic in KSP1 Mod Releases
Yeah, I guess so. Regardless, I don't want to torture my GT 1030 any further than high stock graphics settings does, so I guess I will be holding off until I get sth better. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
kerbalxploder replied to Gameslinx's topic in KSP1 Mod Releases
3 questions, 1: I'm getting hints that the stock planet shaders and retextures complete? Is it released, or am I hearing things? 2: What was involved in optimizing this? 3: I see some very detailed textures, but are the surface features collidable or are they cosmetic?- 3,167 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
kerbalxploder replied to Galileo's topic in KSP1 Mod Releases
Yeah, I'm sure it works, but imagine if there were new features and/or visual effects being added in the game as the versions increase. The progress on this mod had pretty much halted, and it has been the same way for a while now. And also, there are new things added like comets, if SVE were up-to-date, then it might be able to deal with that. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
kerbalxploder replied to Gameslinx's topic in KSP1 Mod Releases
Hey @Gameslinx, out of curiosity can I ask how long it takes to detail a planet or moon?- 3,167 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
kerbalxploder replied to Galileo's topic in KSP1 Mod Releases
Where had the development for this gone??? It looks really nice, but I want to use it in 1.10... -
The Name Change Thread (WARNING! ONE TIME ONLY!)
kerbalxploder replied to Souper's topic in Kerbal Network
Thank you very much! -
The Name Change Thread (WARNING! ONE TIME ONLY!)
kerbalxploder replied to Souper's topic in Kerbal Network
Ay guys, can you guys change the capital X of my name into a lowercase x? Thanks in advance. -
Hey, I make pretty sophisticated crafts in KSP, and I noticed the lighting going through fuel tanks and projected onto the upper stages. Is there a fix for that? Edit: Hello, anybody there?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
kerbalxploder replied to Gameslinx's topic in KSP1 Mod Releases
When should I expect this to work for stock planets?- 3,167 replies
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Oh wow! Will do! Thanks so much for your help.
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Hello, and thank you. Here is the Dropbox link for my Unity log and a snippet of the GameData folder : https://www.dropbox.com/sh/h163ykk89ktyw1o/AAC2Bjm_aiBzE187IgmUi6V9a?dl=0 That link should also contain an image of what gameplay looks like just in case it could help.
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Hello, Ive recently been implementing mods, so I came across this one. I put the folder into GameData just like any other time, then KSP wouldn't get to the start screen. I saw that it had "Dependencies", so I put those mods in. However, I saw the other mods but I didn't see any evidence that this mod was working. How should I combat this? What could I be doing wrong?