chris-kerbal
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KSP2 Release Notes
Everything posted by chris-kerbal
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I am using cryoTanks, that adds a management for the selection of fuels. There might be other mods, but that is the one I know.
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1. I am not sure what you mean with the extras in the Mods GameData folder? You have Extras in the .zip, with install instructions (see below). Within the zips GameData folder, there are several subdirectories, you need to copy all of them to your KSP GameData folder. 2. For using the mod only the stuff in the GameData Folder is relevant. You can put the Extras, if you want the Discovery wings and other names. If you copy the craft files over in your savegame (not GameData) you do not need to build the Shuttle in the VAB/SPH, but can just load one. The Manual you probably need on your PC, to check how things are working.
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You need to extract the zip and copy the contents of the zips GameData folder into your KSP GameData folder. Then recheck, if all dependencies (mentioned in the first post and in the zip) are up-to-date (you will need to visit their forum threads). If not I would advise to update them, especially if you are playing on the latest KSP versions.
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AFAIK: The APAS docking port will only dock to other APAS and not interact with regular docking ports. However as far as I know RO it is quite important to only use mods they tested. Did you upgrade in between the build of the station and the shuttle? As I know, the APAS port was changed and Benjee soft deprecated the old one. So it will still be in the game, but you can only build the new one. The old one should have "(DEPRECATED PART! REMOVE AND REPLACE)" in the title.
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Also check, that all parts of the reentry vehicle can withstand 2400K. As an example: I had it with Tantares parts, that the inline parachute on top of a capsule would burn off, even when being shielded. That is now fixed, but you should check the critical parts nevertheless.
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I guess you are on a version <1.11? If so, you could try the following patch: // Deletes stock cargo partmodule in KSP < 1.11 @PART[*]:HAS[@MODULE[ModuleCargoPart],#manufacturer[HabTech?Consortium|Olympus?Spaceflight?Emporium]]:NEEDS[!Squad/Parts/Engine/Size2LFB_v2] { !MODULE[ModuleCargoPart] {} } Let me know if that helps.
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If you are not orbiting in atmosphere, probably not... ;-D The Shuttle has an offset in the center of thrust. It is not targeted through the center of mass throughout a flight (as you lose boosters and the big LH2 tank empties, the COM moves). Hence you need to manually correct it. You can see in the VAB how "bad" the COT is off target towards the COM, if you just add the orange tank and nearly empty it (payload will also play a role). With rotating the engines you might help this a bit, but it will only move the issue to another time in flight. So you always need to steer to balance this.
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Ok thx! Will try that next time.
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Understandable. Was removing KIS as a dependency with my patches as well, as it would become optional (Although I miss the C4.... ;-) ) Regarding the pod and docking port functionality. It was always good to have that parts be attachable without an engineer or tools (in KIS), however understand, that this is a minor thing. Another question: Why did you set the cargo part definitions to -1 in volume, instead of leaving out the module completely?