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Everything posted by camacju
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Space Tourism Bully Market (A Finance Challenge)
camacju replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
Whoops, I must have misinterpreted what you meant by "ion engines"- 53 replies
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- beginners can play too
- challenge
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Space Tourism Bully Market (A Finance Challenge)
camacju replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
@ralanboyle If a craft has RCS and no other engines, can it still be refurbished as long as I don't use the Puff engine? If not, I'll just use ion engines to do the same thing- 53 replies
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- beginners can play too
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Space Tourism Bully Market (A Finance Challenge)
camacju replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
Not gonna lie I was hoping that using only rapiers would get some lateral thinking points. Alright, I'll redo the mission tomorrow- 53 replies
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Space Tourism Bully Market (A Finance Challenge)
camacju replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
@ralanboyle ok here is my submission. You're right that other ships built for cheap challenges won't work. However, just like in many other challenges where reusability is allowed, a SSTO and a lander will be pretty good at reducing cost. Launcher is a Mk2 SSTO. The four rapiers would be overkill but Mk2 cargo bays have a ridiculous amount of drag so the rapiers are actually needed to exceed the speed of sound. Even with four rapiers this craft accelerates more slowly than it should. The three Mk2 cargo bays are the three highest drag parts on the craft. This is why I prefer Mk1 planes. Additionally I only get up to 1560 m/s on the air breathing cycle of the rapiers. Normally I can get to 1650+ The plane pushes to orbit Once in orbit, the cargo is dropped off, and I aim for the KSC Approach to KSC Touched down Landed - 1500 funds worth of fuel used. Since the only engines are four rapiers I can get 100% recoverability Minmus transfer. I couldn't get a Mun assist to work for some reason, but I have enough fuel regardless Minmus orbital insertion Landing burn Landed on Minmus - this lander has four seats Minmus ascent Reunited with the fuel tank I do a few aerobraking passes because KSC isn't in the right place to directly land Aiming for KSC after a plane change Parachutes deployed 469 funds of fuel used on the lander. I brought the fuel tank back too In total, 1969 funds worth of fuel were used. This was definitely planned. The only engines used were rapiers which can be easily refurbished. The cost per ticket works out to 492.25 funds per kerbal- 53 replies
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Space Tourism Bully Market (A Finance Challenge)
camacju replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
Dang, I was gonna put in my entry in the Mun And Back Cheapskate Challenge, but then I looked a bit closer at the rules. I'll try to do something I guess- 53 replies
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- beginners can play too
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The Ultimate Jool 5 Challenge Continued
camacju replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@JacobJHC you might have pinged the wrong person (: Also the Tylo lander was supposed to have enough delta-v to reorbit Tylo by using the descent stage to take off. However I accidentally pressed space while on the surface which is why I had to use the jetpack. -
The Ultimate Jool 5 Challenge Continued
camacju replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@JacobJHC Did you get the submission I sent? Should be on the previous page -
Revelations of the Kraken (Chapter 44: Falling Down)
camacju replied to CatastrophicFailure's topic in KSP Fan Works
I wonder where they are now. Probably around some gas planet from some planet pack -
Lowest delta-V from LKO to Eve
camacju replied to camacju's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/VSBd5Jc And here's my submission. The path was: Kerbin-Mun-Mun-Mun-Kerbin-Mun-Kerbin-Kerbin-Eve I spent 841 m/s total on this path- 1 reply
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This challenge was inspired by a post where someone got from Kerbin to Eve for 873 m/s. I thought I could improve on that with more judicious use of gravity assists, and I want to see what everyone else is capable of. The rules: You must start in low Kerbin orbit (under 90 km). This is where the delta-v counter starts. You are allowed to use cheats or hyperedit to get the craft into orbit but that is the only time that this is allowable. Mechjeb/autopilots are allowed. This is more of a maneuver planning challenge than a piloting challenge. Your score is the number of meters per second of delta-v used between Kerbin orbit and an Eve encounter. Showing delta-v readings at Kerbin and at the Eve encounter is required. Showing delta-v readings at points in between is recommended. You don't have to actually get to Eve - if you have one nonzero maneuver remaining before an encounter then you can add that to your current delta-v expenditure. Leaderboard: camacju - 841 m/s
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The Ultimate speed of an aircraft
camacju replied to J O N's topic in KSP1 Challenges & Mission ideas
Here's a quick rapier+vector plane I made Here's a plane I made with just a rapier to see how fast I could go -
https://imgur.com/a/bOi9ap5 First mission - Hermes 1 With an almost empty flea booster the mission is over in 55 seconds Edit: I'm suspicious that the rescale didn't work since KER is reporting a higher TWR for my Hermes 2 rocket than I'm expecting. Is there a way to check? Also I'm just supposed to paste the config into Sigma/Dimensions/settings.cfg right?
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Perhaps that could be a new challenge - make a SSTO that is as hard as possible to deorbit without massive overheating. I have a couple ideas for this tbh
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The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/CMVSlfQ Okay, so... I have no idea what happened between Mun insertion and low Mun orbit - I obviously didn't have infinite fuel enabled but I somehow gained fuel. This mission cost me 159 funds but I feel bad about that glitch so I'll subtract another 200 m/s worth of fuel from my score, bringing mission costs to 160 funds even. Some more further thoughts: The lander uses 33 funds worth of fuel. If the remaining 300 m/s of margin is used for circularization, it would use 35 funds of fuel. Meanwhile the SSTO's rocket phase uses ~70 funds, and ~40 of that goes to circularization. I might be able to save a significant amount of funds by doing something like jinnantonix and not pushing all the way to orbit on the first stage. I will have to use some rocket on the booster however - otherwise the lander won't fit in the service bay anymore. Another possible way to absolutely crash the challenge is to make a magic wing heat shield prop plane. Then the entire cost of the mission would be 35-36 funds. Since I can't make a good stock prop for the life of me I'll leave that opening to someone else. @ManEatingApe -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
Summary of a couple optimizations for the booster: Remove one of the elevons of the SSTO and one of the intakes; add a spark engine - cost of orbiting is now 131 funds compared to 146 Remove one of the liquid fuel tanks and replace the wings with basic fins, and remove 22 oxidizer from the fuel tank - cost of orbiting is now 127 funds with a *tiny* margin of fuel left. This is probably close to the cheapest SSTO booster possible In total I've shaved off 19 funds from the SSTO phase. Any more and I'll probably have to significantly change the design and/or the flight plan -
The Mun and back Cheapskate Challenge
camacju replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
I only used it for plotting maneuvers and displaying delta-v @ManEatingApe