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Everything posted by Dr. Kerbal
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Didi anyone see this? This is official.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Dr. Kerbal replied to Gameslinx's topic in KSP1 Mod Releases
I have a question. Is there a form of the mod where collisions are disabled?- 3,124 replies
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me @BlackMesaSurvivor
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me @BlackMesaSurvivor
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me
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totm march 2020 So what song is stuck in your head today?
Dr. Kerbal replied to SmileyTRex's topic in The Lounge
WW2. Comforting song. -
Doctor Kerbal's Suggestions on KSP2
Dr. Kerbal replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
That's what I like. Thank you. Its put me at ease. -
Doctor Kerbal's Suggestions on KSP2
Dr. Kerbal replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I like how people are tearing apart my letter. Its kinda relaxing. -
City Skylines. Watching my city being showered by meteorswhile a ChirpX rocket launches.
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I got mine from inspiration to going to a doctors office for a checkup. There we go today. Doctor kerbal.
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THE JOOL DIVER CHALLNGE Let Us Explore the Depths of Jool NOTICE: MAKE SURE TO READ EVERYTHING! RULES ESPECIALLY AND RULE UPDATES BEOFRRE YOU BEGIN THIS CHALLENGE. Introduction: Hello. My name is @Dr. Kerbal. And this is the Jool Diver Challenge. In this challenge you have to go and explore the depths of Jool. Collect all the science and reports you can, and return home. You can go all the way down below 0m of Jool Sea Level or just scratch the atmosphere. This challenge has modes for everyone! From the hardcore pros to complete beginners! But before we start with the modes we are goin to go over some rules to prevent cheating. Because this challenge can be easily done with cheats. Rules: No mods that can affect the fuel in the craft. No HyperEdit. No part mods. Please stay stock. Kraken drives are allowed but only for altitudes under 10,000m. You cannot use Kraken drives for anything. All submissions submitted before 6/7/2021 12:00 PM will still be counted as not braking any rules. Part clipping is allowed You may do this challenge with other challenges Dont use the cheat menu You may bugs or glitches to you advantage to reach certain heights in Jool You can send a Kerbal (s) or a probe SSTOs are allowed Rockets are allowed No mods (expect for visual mods and for mode: Modifications of Kerbal ) The PROBE OR KERBAL(S) MUST RETURN! Docking is allowed Orbital assembly allowed in orbits lower than 100km at Kerbin and you may only launch 3 ships to build your craft. ISRU is allowed You may not launch your craft from the Mun Launch Pad (for consoles players). Please use launch pads that are on Kerbin. Please dont try to break the game. No dragg-lles crafts. All submissions before 7/6/2021 at 12:00 AM will still be accepted. Please do not use the KAL Controller Thrust Limit Extender bug. Rule Update Log: Note: All time is in military time. Go here for more info: http://militarytimechart.com/ RU1: You cannot use Kraken drives for anything. All submissions submitted before 6/7/2021 24:00 GMT will still be counted as not breaking any rules. This was changed because a suggestion and consideration has proven that using Kraken drives has defeated the point of the mission. RU2: Rule 14 was changed. Before it said this: Orbital assembly allowed in orbits lower than 200km at Kerbin. However it has now been decreased to 100km and you can only launch 3 ships for this orbital assembly. All submission submitted 6/10/2021 24:00 GMT will still be accepted. RU3: Added rule 16. You may not launch your craft from the Mun Launch Pad (for consoles players). Please use launch pads that are on Kerbin. All submissions that were launched for the Mun Launch Pad will be accepted if there were submitted earlier than 6/10/2021 24:00 GMT. RU4: Added rule 18. Please dont use the KAL Controller to increase the thrust of a craft. All submissions with this bug in use will be unaccepted. Modes: A Bit of Air: Go under 200,000m but above 199,000m and return A Green Gas: Go lower than 199,999m but above 150,000m and return I'm Falling! Help! : Go lower than 149,999m but above 100,000m and return Wish It was Eve: Go lower than 99,999m but above 40,000m and return Are You Crazy?!: Go lower than 39,999m but above 10,000m and return Joolian Madness: GO lower than 9,999m but above 0m and return Defy Physics: Go lower than 0m and return Fry My Brain!!!: Go lower than -250m and return Impossible!!!: Go lower than -1000m and return Modifications of Kerbal: Do this challenge with mods Submission: Well. You could do the mission but if you want credit please follow this guide on submission. To submit your submission please reply to this thread. Ping me. The give your mission a name and a description. Backstories are not required. Post some images or videos of your mission. Provide a craft file so I can make sure you did not cheat. Then state your mode in the corresponding colors listed in the mode list. That's it. If you need an example here: Badge No badge is available. But one will come soon. The first one who submits first will get a photo from their image or photos used. FAQ Frequently Asked Questions Can I have kerbal(s) sit on a chair during my travel? Yes. What is the maximum/minimum amount of kerbals I can bring? Infinite, as many as you want. What kinds of mods can I use? Only visual mods are allowed. Is there a part limit? No. There is no part limit. How much science do I have to get? Just run all the experiments (expect the seismometer). Can I use planet mods? No. But I will allow the Outer Planets Mod. Please contact me for any other though. How do I contact you? Message me through the KSP forums (Tip: Ping me through the forums message feature.) Is there an age limit? No. Anyone can participate in this challenge. What versions can I play this in? You can play this version from 0.8v to (CURRENT VERSION) Can I play this challenge in the DEMO version of KSP? No, the demo version doesn't have Jool added yet. Is there a maximum amount of submissions I can make? No. You can do this mission as many time you want. Can I make a video of this challenge and monetize it? Yes you can. I'm not sure why you would think I would say no. Can we use MechJeb? Um. This is a hard one. I would say no. I think MechJeb is automated so I will say no. Can we use MechJeb2? Um. This is a hard one. I would say no. I think MechJeb2 is automated so I will say no. Can we use Better TimeWarp? Yes. You can. Can I edit the save file to make it easier? No. You may not edit the planets orbits or position to make this challenge easier. Can I use visual mods? Yes you can. Mods like EVE, PARALAX, and Stock Planet Enhancements are allowed. How can I contact you about the rules and modes? Please message me through the forums and we can work something out. Is this possible? Some of it yes and some of them have never been attempted before (as of May 2021). So you might as well be the first. Where does Jool's atmosphere begins? It begins at 200,000 meters (or 200km) above sea level and 200,000 meters (or 200km) above terrain. What is "km"? The acronym "km" means kilometer. Conclusion I hope you enjoy this challenge. I wait to see the ideas you come up with. And the reason why I submitted this challenge is because. Kerbal Space Program the the community always break something once in a while. Making the impossible, possible. And lets revisit this old friends, and finally shows the Kraken who is boss! Like how we (humankind) went to the Moon. Not because it was easy. Because it was hard. "We choose to go to the Moon! We choose to go to the Moon in this decade and do other things, not because they are easy, but because they are hard." - John F. Kennedy Top Submissions: N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Other Cool Submissions @Austin_Kerman was the first to complete this challenge. The mode was A Green Gas: Go lower than 199,999m but above 150,000m and return and this submitter was the first to do it. It has shown not to break any rules and its clear. What an awesome submission. Very impressive and this shows that this is doable! @Admiral Fluffy Submitted this submission. The submitter dipped into Jool's atmosphere. Impressive still. And shows that anything's are possible. N/A N/A N/A N/A N/A N/A N/A N/A N/A = Not Applicable An image of Jool shining in its all mighty glory. Image made by @AnimatedK using Blender.
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THIS THREAD WAS DUPLICATED! GO HERE TO SUBMIT OR SEE UP TO DATE RULES: https://forum.kerbalspaceprogram.com/index.php?/topic/202338-the-jool-diver-challenge-let-us-explore-the-depths-of-jool/ Introduction: Hello. My name is @Dr. Kerbal. And this is the Jool Diver Challenge. In this challenge you have to go and explore the depths of Jool. Collect all the science and reports you can, and return home. You can go all the way down below 0m of Jool Sea Level or just scratch the atmosphere. This challenge has modes for everyone! From the hardcore pros to complete beginners! But before we start with the modes we are goin to go over some rules to prevent cheating. Because this challenge can be easily done with cheats. Rules: No mods that can affect the fuel in the craft. No HyperEdit. No part mods. Please stay stock. Kraken drives are allowed but only for altitudes under 39,999m. You cannot use Kraken drives for interplanetary transfers. Part clipping is allowed You may do this challenge with other challenges Dont use the cheat menu Dont use bugs or glitches to you advantage You can send a Kerbal (s) or a probe SSTOs are allowed Rockets are allowed No mods (expect for visual mods) Modes: A Bit of Air: Go under 200,000m but above 199,000m and return A Green Gas: Go lower than 199,999m but above 150,000m and return I'm Falling! Help! : Go lower than 149,999m but above 100,000m and return Wish It was Eve: Go lower than 99,999m but above 40,000m and return Are You Crazy?!: Go lower than 39,999m but above 10,000m and return Joolian Madness: GO lower than 9,999m but above 0m and return Defy Physics: Go lower than 0m and return Fry My Brain!!!: Go lower than -250m and return Impossible!!!: Go lower than -1000m and return Submission: Well. You could do the mission but if you want credit please follow this guide on submission. To submit your submission please reply to this thread. Ping me. The give your mission a name and a description. Backstories are not required. Post some images or videos of your mission. Provide a craft file so I can make sure you did not cheat. Then state your mode in the corresponding colors listed in the mode list. That's it. If you need an example here: Conclusion I hope you enjoy this challenge. I wait to see the ideas you come up with. Top Submissions: N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Other Cool Submissions N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A = Not Applicable No Rights Reserved
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Me! @ksp2
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Okay. Okay. There's been a whole lot of discussion about what KSP2 should look like. However before I go any further, this is a casual post and not a formal one. This post does not have any interaction or endorsement from the developers from Kerbal Space Program 2. I was not given information from them. This is just what I THINK should be KSP2. It's okay if others disagree. I believe in opinions. A lot of talk has been about how the other planets and star systems should show up. In my personal opinion I think all the exoplanets, star systems, and planets should show in sandbox and science mode. This just makes sense from the stance of the original game. However, career mode is almost like a story. So it does make sense for other stars and exoplanets to pop up after certain events, contracts, upgrades, or time. I mean, it took us a while to find the first exoplanet. The technology tree has some disputes too though. People are suggesting that the techtree shouldn't show. And it should be like before in KSP BETA. I sorta agree with this but I am in between. I personally liked the tech tree now in KSP. You can see which nodes unlock certain parts. For me this sets a goal for me to aim at but I'm not sure. Some forum users suggest not bringing some parts from KSp to KSP2. Now, I don't understand why. But I really don't want to have a say in this. I'm not the smartest of people. I'm not a futurist, physicists, or anything that knows about space parts that well. So I won't dig too much into it. Lets just say I’m not known for knowing these things. Now I like this part. Some people suggest some mods of KSP would be implemented in KSP2. Now there are some mods that deserve to be in KSP2. Like Kerbal Alarm clock. I hear it's very useful and I have tried it. But I personally think that some mods deserve and not to deserve to be implemented into KSP2. The cheat menu of KSP lacks some features. For KSP2 I hope they add some more cheat options. I think all the cheats from KSP should be in KSP2 but some others should be added. Like hyperedit or some sort of system that can change the date of the clock. I think those would be useful. I think those should be added. Should star systems be brighter than background stars in KSP2? I think yes! But not a lot. Just a tiny bit. Why? Well. They are stars after all and stars blamed together in the night sky in the real world. And from tur space realism stars would be a bit brighter if they were closer to us. That's not true. I just think that. I know some stars are brighter and Alpha Centauri is closer but Sirius is brighter and farther. Planet shine! Should planets glimmer and should stars fade once planets go in front of them? I don't know. I'm not sure if players would notice the difference. For me I wasn't able to tell. But for those who like details, I think this is a great feature if it's toggled in the settings. Should KSP2 music be copyrighted? No! I don't think KSP2 music should be copyrighted. It just makes videos of it look awful and kinda boring. Especially in livestreams. I've seen other games do this and the title just goes down. How should colonies work. I don't know. I'm not a futurist or colonist. And those are my suggestions for KSP2! If you disagree with me that's fine. Lets just not bring up any fight in this thread. You can agree or disagree. Your choice. I might add more But for now. By. These are my suggestions for Kerbal Space Program 2.
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Me! @ksp
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Agh! @Matt Lowne
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How visible should other star systems be?
Dr. Kerbal replied to Wubslin's topic in Prelaunch KSP2 Discussion
I think for sandbox and science mode of KSP2 should have all the KSP planets and interstellar planets should show. In career their orbits should slowly appear after time and contracts. Like asteroids.