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Subcidal
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Posts posted by Subcidal
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Congrats on the release, the best asteroid mod out there. I haven't tried the release version though, but I played a lot with pre-release. The feature I am looking forward the most is discovery API.
RSS config is coming.
Any progress on an RSS config?
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Ahhh that was indeed it. I wasn't aware I was suppose to delete those files. Thanks for the help.
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Niiiiiiiiiiiiiice.
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Ok I took some pics.
First pic is Dres with the normal RSS config, seems fine. http://i.imgur.com/NYBLOVB.png
Second pic is dres with the RSS + PF config, as you can see pock is orbiting well within dres. http://i.imgur.com/RCy7oCc.png
third pic, if you look closely at pocks orbit line you can see kethanes grid, which looks to be sized about right http://i.imgur.com/3GCuUVy.png
Fourth pic, just a zoomed out pic showing where dres is. http://i.imgur.com/Lpc2W0i.png
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Pluto's Texture works fine for me. The Kethane grid is larger than it should be but that isn't limited to just Pluto. I noticed that even in the base RSS. Also, what version of EVE are you using?
Here is what Pluto/Charon look for me.
http://cloud-4.steampowered.com/ugc/3264296345100330286/D52DAA5B36F1637CEE2C8893A597395878AFFE31/
hm, I'm using EVE 7.3, and it works for some planets. But now I'm really confused as to how in the world my pluto texture is being resized. I'll take some pictures later today when i get the chance.
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Is the Kethane grid feature known to do the same thing as EVE as shown in the photo a few posts above me? I'm getting the improperly scaled size with Kethane and EVE, Thing is, their both improperly scaled to the same size, and it's seriously starting to make me wonder if the RSS + PF config isnt scaled correctly. Mostly because charon is orbiting inside pluto, and both EVE and Kethane show the proper size of pluto inside of the actual texture of pluto.
They both screw up on the same planets, at the same incorrect sizes. How can you tell if it's scaled correctly? Does the information tabs in the map view always give correct information, or is it just pulling info from a premade text file?
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yeah same, also mars was still to small although, weirdly slightly larger than before :?
I think the scale for a few planets might be messed up, Using eve some of the planets clouds display perfectly, but other planets are way off thousands of miles into space, mars being one of them. Some of the smaller moons with cloudlayers did the same thing. I can't be sure if it's EVE scaling improperly or the RSS config though.
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You would think but it just ends up crashing my game when i click on the part. Touchiest .cfg file i've ever seen. I've tried it a few ways but it just ends up in crashing when loading the part in Career mode, not in sandbox though.
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All I want is for the tanks to act like they do in sandbox. The OP only gives a config for making the tech unlocks more generous, not what i said I was looking for. Unless I'm blind I see nothing at all about disabling this feature.
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Is there a way to simply disable the tech tree resizing? It's a bit of a hassle to mess with, and to be honest i don't really need it. My engine sizes will regulate my tank sizes, which is what i wanted to change it for anyway.
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Anybody care to give a quick explanation as to how the techrequired thing works? Trying to customize it for my RSS campaign but i'm not grasping it apparently. Does the RSS modulemanager configuration multiply the values in the part.cfgs by .08? Is there anything else altering it?
I want to be able to make size 0.5 from the start technode, right now I can only scale down to 1.128. If I update to heavyRocketry technode I can size it down to 0.944, but there's nothing in the config saying it can go smaller between these nodes. Confused a bit? yes I am. Is there an easier way to do this, or atleast a formula so i can tell how large the sizes will be without winging it?
Better yet, Somebody who's already done this with a MM config that i can alter to my needs.
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Am i the only one with an oversized pluto when using the PF config? Charon is inside pluto for me.
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Any chance of getting the realchute config for the apollo parachutes working? Tried enabling it in the .cfg, Obviously you have it //'ed out for a reason haha.
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Seems to work fine and fix the engines. Cheers.
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Wasn't sure how it played with RSS so i was hesitant, I'll pop it in and see what happens.
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Tweakable everything broke my install I had to reinstall the game, even when I tried to remove it it still caused issues. What other mods are you running?
A lot.. haha. http://i.imgur.com/VCAg7t9.jpg
I noticed removing tweakable everything fixed all of my engines using the stock models. But my b9 engines are still shooting out particles / have no engine module. Could it be from the .cfg i deleted due to the lack of hotrockets?
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removing tweakable everything seems to have made the particles coming out of the side go away, But still they particles coming out of the bottom are there. And I noticed that all my b9 engines don't show any engine module.
Not reporting this as a bug or anything, just trying to figure out the incompatability the easy way.
Edit : Ok, removing tweakable everything fixes all the stock model engines. The b9 engines are still acting odd.
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Some of my engines are bugged, in the VAB or SPH they shoot out particles from the bottom and the side, Common problem / easy fix?
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So i take it it's most likely EVE messing up and not the planets scale then? Except for pluto, not sure what's going on there.
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For those people who are having problems with the RSS with Planet Factory config, I've updated it to work with RSS v6.2. Redownload it and let me know if anyone is having any further problems with it.
Pock seems to be orbiting inside of dres (pluto) in my game with your latest revision.
Edit : I can't tell if some planets aren't being sized properly or if Enviromental visual enhancements is messing up. I have clouds thousands of miles above the moon (Better atmosphere pack), mars, mercury, etc. But dres (pluto)'s cloud cover thing is smaller and inside the planet, and looks to be about the size the planet itself should be. Pock's orbit around the cloud layer is pretty much perfect.
So I can't tell if EVE is messing up and making larger cloud layers, or if RSS + PF config isnt scaling planets right. Earth is perfect though.
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Replacing Realsolarsystem.cfg with one out of a fresh download fixed it for me. Seems like somehow soemthing along the way of my install edited it and caused it to load the launchsites. Now it's all working as intended.
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The ECLSS Realfuels patch messes up realfuels, making all tanks unable to accept any type of fuel, i had it twice because i didn't realize its already in RF.
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Turns out my problem is related to an old Realfuels.cfg, specifically the one for ECLSS life support that I got from the realismoverhaul thread.
Seems the same .cfg is still up now. I find it hard to believe that I'm the first one to notice it no longer works, can anybody else verify it's not working?
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Anybody know of a common problem that makes all tanks stop working with realfuels? I was just using it yesterday and now for some reason every single tank in the game wont allow me to add any type of fuel to them. They all say that you cant add resources to them. Ohhhh troubleshooting.
the debug console says that it's unable to find tank definition for "tanktypehere' and reverts to default. I haven't messed with the RF .cfgs or even really touched it at all till now.
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
in KSP1 Mod Releases
Posted
Does this play well with RSS and RO and whatnot? The latest version seems to corrupt my saves, making them incompatible.