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Everything posted by PalowPower
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
It would be a lot looking better, if there was a short Visual when you Jump to another Portal. And maybe also a Jump sound like a "Boom" or "Whoosh". Warp Tech is pretty good for now and doesn't needs a lot anymore (in my opinion) -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
Is the Mod finished? Or will you continue on this Mod? And What is about Jump Drives? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 I've found this mod and tried it out in 1.9.1. Well... it has the distortion effect you're looking for (i think). And maybe you can extract the code or something like that to got the effect. -
Is there a Tutorial how to program KSP Mods?
PalowPower replied to PalowPower's topic in KSP1 Mod Development
Thank you! -
I Just want to add a own Engine and yea... Idk how to program Ksp mods...so...is there a tutorial or something like that?
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I can't figure out how to make fairings like in this vid: Pls help me....
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
I know, but i mean a visual -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
I've got a idea for the Warp drive. When you reach lightspeed, then theres a effect like breaking the sound barrier. Is this possible to do? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
Is there a Interplaynetary speed limit? My interplanetary speed record was 5.6c Edit: Will you add a Jump Animation for the Jump Gates? (Oh and 100000x Interstellar Speed Multiplier = Kraken attack!) -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
Can anomalies found in the tracking station, and are they tagged as asteroids? because i can't find any... -
Hi everyone! I want to build a Star Trek ship and I need Light Strips for the Warp Nacelles and I can't find a Mod that adds something like that... Is there even a Mod for that?
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
I found out, i deleted a main file in the stock game, i think that was the problem why my ksp didn't load... Now it's perfectly working even when KSPIE and Blueshift areboth installed -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
Update: I'm dump and deleted a file, and i think thats why ksp didn't load... Now it's perfectly working -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
And also, when i try to install KSP, my Steam sayes, it will took over 7 gigs storage, but KSP is never that big... Erforderlicher Festplattenspeicher = Required Storage -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
I already did that, but steam install these files too everytime i reinstall ksp -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
It's has nothing to do with mods, i reinstalled KSP so it's pure stock, but it doesn't load... Idk whats happend to KSP but i guess Steam overrides some files, that are important to start KSP. And i don't know how to delete cloud files in Steam. So i will not be able to play ksp for now... -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
Ok, no, it doesn't.... I tried it on my LapTop and it isn't even working on it. I even reinstalled KSP so it's pure stock and as expected it doesn't load.... -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
Thanks for all you help, but I installed a mod incorrectly an i fixed that. Now it's perfectly working -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
I don't get any messages, but my Ksp stops loading at "Loading asset bundle definitions". That was not until i installed Kspie. -
My KSP will not load on my new PC...
PalowPower replied to PalowPower's topic in KSP1 Technical Support (PC, modded installs)
I installed the mods like every time and it worked always, but somehow it doesn't works on my new PC. I'm using KSP 1.11 with both dlc's and bought in on steam -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
it is possible that Kerbal space program interstellar extended isn't compatible with blueshift, because my ksp will not start when KSPIE and Blueshift are installed... -
I bought a new PC yesterday and today i wanted to install KSP on it. At first i startet KSP in stock and it took like 20 secs. But then i installed some mods and it took like infinite time. But i only have KSPIE and Blueshift Installed... And it stops loading at "Loading Asset Bundle Definition"... Here's my log: https://mega.nz/file/xPBi3RCJ#7ZZCpnvQyOGwhLfyVXc84a7MKYoECvWq5ueKOgZ-duU
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
PalowPower replied to Angelo Kerman's topic in KSP1 Mod Releases
Can you make it like in KSPI, that you can choose if you want to have instant an orbit when you go out of warp? Bcuz it's a bit complicated and This method spaghettifies my brain....