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Everything posted by vv3k70r
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smol batteries
vv3k70r replied to StopIteration's topic in KSP1 Suggestions & Development Discussion
Clip it inside fuselage to cover guaidance. They can stick out just with green light to looks good. -
I did not considered any burn inside atmosphere (because I get away on boosters and vac engines are not best in dealing with pressure and so I do not have any control surfaces, I just aim for 0deg inclination and fall half a planet to open parachutes above KSC as You do; so I do not land boosters but mostly probes and capsules). Atmosphere is for free. And if rocket have control surface (like the early milestones that my son do) You can even go higher up from 10 to 12km and breake this way. I have to take this case of burning fuel in atmosphere with KSC administration - they save every penny You attached screens where You menage it - acurate for You. It is made when You go in the atmosphere. When You touch it - it is done. Yes, but I stop to use shuttles - wings in space are dead weight. Boosters are cheap (I guess they reuse them). Yes. Specialy with rockets of Your design. It will transform You aproching vector from vertical forward to horizontal up and then obviousl fall down. It works - do not fix it. AP will fall and I avoid lot of heat bleeding speed without using engines (sometimes I just toss a "craft" on atmosphere trajectory 0deg inclination and get away with hauler back to stable orbit leaving only capsule with parachutes to manage the rest). It could be consider reasonable aproach for thicker atmosphere like Eve where heat and speed are just bad. I do not much prograde att all when landing. Breaking radial out to expose area when not much heat, and retrograde to expose high drag when heat is an issue. It is like aiming a piano for half an orbit to KSC just to open parachutes above it. I avoid manouvers exposing diagonaly at sides to keep 0inclinataion, it is more like throwing a stone. For a while I'm making so cheap return modules that I do not take care where they fall (more when and how long I do have window to play with them so forced landing with parachutes trigered 400m over the ground is used), but if I have time during aproach (running over 60 flights same time) so I play to aim at KSC and quite often end up on the grass around - kind of personal chelenge.
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You take from slot and attach to existing rover wherever. Then You take this part from rover, pres space to reset to gizmo and place on the ground. Then You build on this. But it is not VAB and symetry gonna be measured by eye. Did You consider to put it up on something first? Like another part? We do not build cars lying on the floor? Are we? Asembly table is first to be set on site and last to detach.
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If You descent from orbit You can target for PE around 60 and AP around 75 to pass almost half a planet decelerating. Kind of chalange?
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Thy say that rocket should be like a pencil staying on a finger - well balanced. So it is: It is a tank with nuke engines to haul some scaners and telesats to Eve for future exploration. And because some tourist would go to da Mun and on Muns orbit is rest of the stuff for Eve and fuel for this vessel I put them in soviet capsule inside fairin on the top. They would orbit da Mun and land - granted, but fairing gonna deploy back in Kerbin atmosphere hauled (throwed in fact without carrying a rocket to atmosphere, they have smallest computer in capsule to trigger fairing and chutes) by another rocket. They pay for travel, not to see anything?^^ During the sunrise on Munar fuel base swarm of landers with new updated stuff start falling from LMO one after another and engineers gonna have fun too: another one: with 1.11 it start to look like srapyard.
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1.10 is lovely, with KIS and KAS too. But I found my engineer is not able to disband heavy parts. Not even atach them with help of cranes. So I would edit this value in proximity of crane so he can build some monstrosities. At least I do not have problem to work with this size parts using diferent machines so my engineer should be able too. Of course it starts as cammel: and I disbanding older vessels (broken struts after staging after grabing them are new and usefull again ) It is great that I can buld on site from scratches rovers that I need. This is real sandbox for me during winter where heating for workshop is not very efective without proper welding.
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There is more such issues - I have a rover that to make it look good science lab is composed with mh cabin on one side and crew cabin on the other - it works till 1.10 update. Now I have to get out and walk around to transfer crew, because crew transfer do not work there any longer.
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It is reletad. But You can use crew transfer - EVA. Kerbals just get snacks and cant fit inside old hatches Every micron is important in such a tiny space But I keep KIS/KAS - it is good and reliable.
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I found that I do not need any vernier or monoprop controls for docking - reaction wheels are enough: And so save mass on subsequent vessels by doing this: More acurate operation would be neccesary only for asembling vessels from "parts" when I send power pack, fuel and cargo separetly for a longer voyage.
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Give my RCS backpaks back!
vv3k70r replied to vv3k70r's topic in KSP1 Technical Support (PC, unmodded installs)
Blasphemy! For using alt+F12 You gonna burn in booster. Great solution - I gonna use it. -
Yes - delivering power from propelerc that are spread and thus create higher drag area I considered not good for speed. And so they have to be mounted in hull, and because front proppeler works bad in term of this game physics against taking off from water it ended up with two at the rear. Speed is something that no Kerbal would pay for such minor factor as stability. Faster You go - more Kerbal it is.
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Give my RCS backpaks back!
vv3k70r replied to vv3k70r's topic in KSP1 Technical Support (PC, unmodded installs)
This one didnt have a luck: This one get: It is discrimination! Similiar rover, same cockpit and they get: Devs plot against our Minmus mission - prepare boosters! It is conspiracy against lone Irmal Kerman on Minmus for sure. -
Give my RCS backpaks back!
vv3k70r replied to vv3k70r's topic in KSP1 Technical Support (PC, unmodded installs)
There is more - after update hatch become obstructed (they werent) but if push "transfer crew" and EVA - they go out, and they can get in. Idea about paid product of quality is dead in IT. -
I just updated game and guys that has RCS backpaks do not have them any longer. Who stole them?! Sat him on booster! Exacttly on the bottom! But really - some of them are on long missions around the Sun and it was quite important for EVA. I wonder how stranded rescue mission would looks like now.
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I understund Your issues. They exist. If You test it a bit further You will find thet deploy mode for control surface do not necessary follow angle of parent part but something else. Best You can get is to create action group that flip/restrict some behaviours of control surfaces. But this is very simplified game and there is not much You can do about SAS piloting (You can try to rotaty it by robotic parts - it will be off by some degree from expactation) in stock. Generaly there are workarounds, but try to check what behaviour of automatic control You do not like most and then solve only this one issue, then another one and so on untill You consider that rest of the minor issues is something You can adapt.
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Unnecesarry - You can use standard control point and just reverse it in Your head. I do this with some crafts, mostly with my early, bad rovers when they hav to dock with trailer with docking port only on trailer. It is even worse when docking with rotated dock on side angled 45deg from construction to move a whole craft. But patience - it is solvable reference for human brain.
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It is not necessary. After belly flop You just flight upside down - controls are same. Like driving car using mirrors not only left-right, but also upside-down.
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why isn't this rocket stable?
vv3k70r replied to king of nowhere's topic in KSP1 Gameplay Questions and Tutorials
For sure Chief Engineer in this VAB do not have any dark spots on his previous career and he is most thrustworthy person experrienced in recruitment that cut salaries beyond any measure^^ -
It is how I upgrade old vessels (very antiq - just those small monoprop tanks were first I get): Now it get new electronic, and some rcs to to balance it (and to to conect this probe on its owne in case there be crowdy in orbit... as it is).
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why isn't this rocket stable?
vv3k70r replied to king of nowhere's topic in KSP1 Gameplay Questions and Tutorials
Draggy capsule - put control surfaces on top. And some nose cone. It will even help on way back for this capsue - it will orient it corectly for descent. It lloks like You have too much force in these engines. Meybe some staging? Or less? Draggy parts do not count to lift surface in VAB.