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KSP2 Release Notes
Everything posted by Vovical
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I saw a mention of KSRSS in the FAQ. Does it work with it out of the box? I modified the Wormhole cfg to orbit Saturn myself as I assumed there wouldn't be compatibility in that regard
- 588 replies
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- totm april 2023
- kopernicus
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This may be a little strange but I’m excited for the new terrain generation. From show and tell clips and such it seems to provide much more varied canyons and steep slopes unlike KSP1 which was just mild hills. Will make more interesting gameplay.
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Snip
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that's a shame, it looked interesting when I saw it in the past.
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what happened to this mod??? it keeps dying and coming back up again inexplicably
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I am also having this issue. https://imgur.com/a/PNehoKs Will report back if patch works.
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Alright this thing is gonna be really cool once it's up and running tho, haven't seen anything like a mass driver in KSP so far
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How do I use the railgun? I can't control when it moves and it destroys crafts when it does
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] AirPark Continued
Vovical replied to linuxgurugamer's topic in KSP1 Mod Releases
Yep, happens to me too at anything beyond 140m above sea level -
RFA ONE Space Debris Removal
Vovical replied to Rocket Factory Augsburg's topic in KSP1 Challenges & Mission ideas
very cool + first- 10 replies
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- totm jul 2022
- mods
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(and 3 more)
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
Vovical replied to G'th's topic in KSP1 Mod Development
Very cool, excited for dev release -
[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
Vovical replied to Pehvbot's topic in KSP1 Mod Releases
Yeah I opted to just use KSRSS instead. I prefer the scale of RSS but oh well. May I ask, what is the purpose of LRTR on KSRSS? Since the parts are already balanced for KSRSS/2.5xKSRSS. Is it for RP-1 features? -
[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
Vovical replied to Pehvbot's topic in KSP1 Mod Releases
Is there a way to use the mod without the resized but rather the rebalance, as if playing with Smurff? The part resizing breaks my existing craft files and SMURFF doesn’t work for me -
I could never get it to consistently appear, it was seemingly at random. Sorry
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Yay!
- 166 replies
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- ground anchor
- changelog
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Given that this uses the Unity Post Processing package, do you think it'd be possible to implement this mod into KSP2, given it is on Unity? Maybe even being able to use the same .cfg files from the first game?
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JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
Vovical replied to SirBlob's topic in KSP1 Mod Development
Nice! IIRC anyone making cfgs has permission to use them but best to ask Linx -
JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
Vovical replied to SirBlob's topic in KSP1 Mod Development
Hey do you plan to update this for the new Parallax version? New Parallax version breaks old configs, however it offers a lot of bugfixes and greatly improved performance so it is worth it IMO. Technically, only rewriting the actual configs would be needed, no textures would need to be changed (to my knowledge) -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Vovical replied to Gameslinx's topic in KSP1 Mod Releases
Congrats on the update. I am enjoying it on other planets but have put the issues I am experiencing into a github issue as to not clog this page like it was before https://github.com/Gameslinx/Tessellation/issues/59- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Vovical replied to Gameslinx's topic in KSP1 Mod Releases
Now 1.12 is out hopefully that takes the load off a little for you as it will be easier to update the mod (no worries about version compatibility)- 3,158 replies