TycoonTitian01
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Everything posted by TycoonTitian01
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TycoonTitian01 replied to Angelo Kerman's topic in KSP1 Mod Releases
happy spacedust issue fixed -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TycoonTitian01 replied to Angelo Kerman's topic in KSP1 Mod Releases
so whats the issue with spacedust? I want to try galaxies unbound, but it gets a fatal error -
Yeah that helps! usually ram is like that for me as well, so I may upgrade that at some point
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how is this mod performance-wise? I have Outer planets as well as wanting this, along with alot of smaller(ish) mods of varying stuff. (~220) My specs: i7-10700K CPU, 16.0 GB Ram, GTX 1650 SUPER
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[1.12.x] L-Tech Continued Release
TycoonTitian01 replied to linuxgurugamer's topic in KSP1 Mod Releases
sorry for the bother, but the new update will not install on CKAN, idk why -
I set up Castillo, and also designed a mineral mining ship, which hops to a different crater on Minmus that has Minerals, thanks to your help, I can get rid of much of the slapped together ramshackle base I had before!
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thanks, I think I'll keep it CRP and just get the Castillo up and running, thanks again for the help
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I would like to use the CRP, but I also want to be able to have omniconverter for buildings, is there a way for both?
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oh ok, so with CRP the stock drills I can get clean water and materials, but how do I get slag? Now Ive changed to Classic, but minerite is not in the game?
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wait is a lode from a core sample? oh ok, so with CRP the stock drills I can get clean water and materials, but how do I get slag?
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or should I say to hell with it and just use a rock melter converter
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So I changed it to CRP, and I was able to get rare metals and exotic minerals with the strip miner, but now I cannot get minerals nor slag, is there a specific miner I need to use? like do I have to use Regolith Drills?
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I've run into an issue; I am trying to make a Castillo base, but equipment printers need precious metals and minerite, but they are not in my game. What should I do? actually it may I need to change it to CRP, will that change the resource requirements?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TycoonTitian01 replied to RoverDude's topic in KSP1 Mod Releases
do you have physics range extender on? sometimes that causes strange things to happen -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TycoonTitian01 replied to RoverDude's topic in KSP1 Mod Releases
thats strange, idk what happened but imma have to start a new save, oh well, I was stagnating -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TycoonTitian01 replied to RoverDude's topic in KSP1 Mod Releases
does USI affect the communication system for kerbal space program? I had modular kolonization system, malemute, konstruction, and exploration through CKAN, and I uninstalled them so I could use extraplanetary launchpads, but now no crafts connect to the space center. I checked and if I create a new game that doesnt have USI it works fine -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
TycoonTitian01 replied to Ger_space's topic in KSP1 Mod Releases
Is it possible to rebuild buildings destroyed? I may have nuked the harbor next to KSC the ones from KK -
Thank you, I have unpacked all of the zip files within the folders and have ModularFlightIntegrator, so it may be that I have multiple graphics mods installed making my 15.87gb of ram wants to kill itself
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hi I do not know if it is on my end, but my game gets to where the menu loads, but just has the things spin, and spin, and spin
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Hello, sorry if this is redundant/im just being stupid, but does the stock scanning for rescources and SCANSAT work with this mod?
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So is darkside technologies abandoned? cause it's newest version is for 1.4.5, and i would like to use this
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- definitely not tantares!
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TycoonTitian01 replied to Gameslinx's topic in KSP1 Mod Releases
Love this mod, but its eating my flags- 3,156 replies
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so yeah, it seems that NSI in 1.11.2 doesnt play well with other mods, and just does not work, so could you pretty please update the mod?