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KerbinSphere

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Everything posted by KerbinSphere

  1. what other flow modes are there? or is this the only one other than NO_FLOW? Also is PUMP and NONE the only transfer methods? thx
  2. hubble found aurorae on uranus, source geysers are visible yes, they only occur in certain places though and they're rare, I might increase the spawn rate in the next update
  3. personally and on behalf of the rest of the dev team thank you so much ♥
  4. sorry I didn't see this, I really have no idea what I'm doing with KSP forums. Lava, I really don't know how to make lava, I believe it's a kopernicus thing, I know linx did it, I'll look into how he did What do you mean the aurora cut Jupiter in half, like only half the aurora is loading in? Jupiter's aurora color, from most NASA images I've seen Jupiter's aurora is purple or blue and the only images showing jupiter with orange or red aurora are false color images possible features I actually decided to take this out of the post because I'm not sure what I'm going to get around to doing. I don't have a very good computer right now and I haven't been working on this very much or playing KSP much honestly. The other reason it's taken me so long to update this is I've had school which has taken up most of my time. The only reason I was able to update it now is because I'm on winter break. again, I apologize for not responding sooner, I hope this could answer some of your questions
  5. Ah, I saw that folder, never really touched it tbh, still there's no ability to take away the stock loading tips and as far as I know, no way to add custom tips. But it works alright the way it is now so whatever, also most of the people I know who play KSP don't know about this feature, I obviously didn't, thank you for responding
  6. not 1.8.1... well I haven't gotten the VSC compiler working but if I do, do you mind if I revive/update this?
  7. KSP AVC says version 1.2.6 is out, but I can't seem to find it, is it on another github directory/spacedock post? also as far as I know this mod still this mod is still mostly operational up to KSP 1.8.1, I have had a problem with the loading screens getting stuck on the same repeating screen and it would be nice to have some bug fixes in an update and maybe some new features. Such as: the ability to add gifs/.mp4 or other such file types curly braces in the config, allowing for module manager patches, this could allow for custom loading screen presets that could be downloaded without overwriting files not sure if this is possible but if it is it'd be really cool to be able to do crossfades rather than just fading in and out of black Anyway thank you so much for this mod, I couldn't stand waiting 20 minutes for KSP to load without this! overall great mod I believe so, AVP adapted this to work within the mod and some of those loading screens had fairly wide aspect ratio images, this reply might be a little late but I hope it can be helpful
  8. ok, that shouldn't be a problem, I will need to upload it to spacedock again so that'll take a while but sure
  9. if you leave in RSSVE they're will just be 2 layers of clouds in a lot of places, I'd recommend taking it out but it shouldn't cause problems if you leave it in
  10. alright, it's been updated on both the google drive downloads and the spacedock post, it took a while because it's a .zip file and so I had to completely re-upload it but it should have the proper license and everything now
  11. ok, thank you, I'll update the license and upload the updated version
  12. I see, so would the proper license for that be to license it under CC-BY-NC-SA 4.0?
  13. took a look at this and it says it's one way, the way I interpreted this was that anything with the CC-BY-NC-SA-4.0 that has been modified can be listed under the GPL-3.0 license but not the other way around, I'm not sure if anything needs to be changed here. GPLv3: The GNU General Public License version 3 was declared a “BY-SA–Compatible License” for version 4.0 on 8 October 2015. Note that compatibility with the GPLv3 is one-way only, which means you may license your contributions to adaptations of BY-SA 4.0 materials under GPLv3, but you may not license your contributions to adaptations of GPLv3 projects under BY-SA 4.0. Other special considerations apply. See the full analysis and comparison for more information.
  14. Realism Environmental Overhaul Version 0.3.2, For KSP 1.10.x - 1.12.x REO is a combination of RVE-64k, RSSVE, Astroniki's Sunflare for RSS, Astronomer's Visual Pack (all of which are licensed under CC-BY-NC-SA 4.0), a few custom textures and configs all put together into one mod. I'm still working on it and it's still a wip but you all are free to check it out. Dependencies: KSP Version: 1.10.1 - 1.12.x E.V.E. Version: 1.11.6.1 Scatterer Version: 0.0772 Scatterer Sunflare Version: 0.0772 Real Solar System Version: 18.4.0 Links: Download from Spacedock Download link for astronomer's visual pack Download link for RSSVE Download link for RVE-64k Download link for Astroniki's Sunflare for RSS Computer Requirements/Recommendations: this mod is designed to be run in DirectX 11, it has only been tested using DirectX 11, to enable: be prepared for very low frame rates if you don't have a high-quality GPU, this mod is as or more demanding than RVE I recommend you have 12-16 gigs of ram, but it should operate at 8 gigs Features: Earth city lights Earth clouds Earth aurorae Earth lightning Earth dust storms Venus aurorae Venus clouds Venus lightning Mars aurorae Mars clouds Mars lightning Mars dust storms Jupiter lightning Jupiter aurorae Jupiter clouds Jupiter rings Io aurorae Io volcanoes Europa geysers High-res Saturn rings Saturn clouds Saturn aurorae Saturn lightning Enceladus Geysers Uranus rings Uranus lightning Uranus aurorae Uranus clouds Neptune rings Neptune aurorae Neptune clouds Neptune lightning Titan clouds Titan lightning Scatterer Atmosphere configs for: Venus, Earth, Mars, Jupiter, Saturn, Titan, Uranus and Neptune Scatterer Ocean configs for: Earth and Titan. Known issues: Any issues you have with this mod should be reported to me directly This mod is very temperamental, I don't recommend tweaking unless you want a headache and are willing to break it and have to re-download it several times. Organization isn't great, it worked when I started this mod but it's a little weird now. Cloud particles (especially in dust storms) can have... strange RGB values, I have no idea what's causing this or how to fix it -found out how to fix this, should be fixed by version 0.3.3 On Io, there's an EVE "cloud" layer to replace the lava oceans since they don't render in the tracking station, map view or at high altitudes, this does occasionally cause clipping but there's really no way to avoid this except to extend the PQS range on Io, if you wanna see how that went... Here's the module manager patch that takes out other EVE stuff... if this causes issues for you just delete RealismEnvironmentalOverhaul/EVE/RemoveVisualOverlap.cfg... Anyway, here's the code: -no longer a feature Images: these images were taken in the tracking station so they aren't the best quality sadly, they're also shifted to the side a bit because I cropped out the side panel. Link to images Changelog: June 24th, 2021: First release of Version 0.2 and the 0.2.1 update June 28th, 2021: Second release of Version 0.2 and the 0.2.1 update, LICENSE.txt had to be changed (look at the replies to this post for more info). August 20th, 2021: Update to this post, added section on computer requirements and recommendations December 27th, 2021: Update to this post, Release of Version 0.3 and update to 1.10.1 January 1st, 2022: Update to this post, Release of Version 0.3.1 (changes can be found in the changelog or in the changelog file in the mod) January 3rd, 2022: Update to this post, Release of Version 0.3.2: Better TUFX profiles and profile organization January 20th, 2022: Update to this post Last updated: January 20rd, 2022
  15. apologies for getting back so late, I'm new to the forums and don't check them much, but to answer your your question yes, it is still in development
  16. RVE-Extended - official KSP forums post I would love to here feedback about this mod, I wanted to share this with you guys because I feel like there aren't really any RSS visual mods that include a lot of or any detail beyond earth, I won't make this to long and let you guys talk amongst yourselves. Links: download link: https://github.com/kerbinsphere/RVE-Extended download link to RVE64k: https://github.com/Pingopete/RVE-64k forums page for RVE64k: Details: - Added aurorae to the following: Venus, Mars, Jupiter, Saturn, Neptune, Io - Gave Earth more blueish aurorae rather than just green aurorae - Added lightning to the following: Venus, Mars, Jupiter, Saturn, Uranus, Neptune - Gave Uranus, Neptune and Jupiter rings Dependencies: RVE64k RVE64k Master RSSVE RSS-Textures Real Solar System Principia Take care everyone, sincerely Kerbinsphere
  17. could not get into the main menu, whenever the earth height map is changed in any way or replaced (by KCC) I get stuck in an infinite loading screen folders I had installed in my gamedata were (other than squad and squad expansion): Real Solar System RSS-Textures (I tried with both 8k and 16k) modular flight integrator CustomPreLaunchChecks kopernicus kerbal konstructs module manager if anybody knows what I am doing wrong please tell me
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