ayothepizza
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In the 1.11 versions, KAX A* (the black hole) is there, but in the most recent GU version (1.1) KAX A* is not there, along with a few other systems. Why?
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[1.12.x] Near Future Technologies (September 6)
ayothepizza replied to Nertea's topic in KSP1 Mod Releases
Do the truss connectors snap to angles? -
I'm having this crew bug. Basically what happens is whenever I place a crew module down, it only turns into one seat and that seat is occupied by Jeb (usually). Whenever I try to remove him, he duplicates, the duplicate going into my "Available Crew" tab and the original one staying in the seat. I know this is a ModuleManager problem. Here's the log https://drive.google.com/file/d/1BXrfkF9hE4OkokEcYpfAEAmdqZU4SqGu/view?usp=sharing Thank you for any assistance you can provide
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ayothepizza replied to RoverDude's topic in KSP1 Mod Releases
I was told that something similar has been discussed here but I couldn't find it. I have EL, MKS and SSPX installed, along with a few other mods and all of the dependencies. SSPX cargo containers normally allow you to put EL resources inside of their cargo containers, but now I can't find them in the list of switchable resources and can only find MKS resources. Is this something to do with MKS? Thanks for any help you can provide. -
Mods keep getting deleted
ayothepizza replied to ayothepizza's topic in KSP1 Technical Support (PC, modded installs)
Yeah I did have cloud saving enabled, that is probably it (and no I checked it wasn't antivirus) thanks! -
Mods keep getting deleted
ayothepizza posted a topic in KSP1 Technical Support (PC, modded installs)
For some reason, my mods keep getting deleted. Every once in a while, when I boot up KSP, the dll files for all the mods are just gone, I cannot find them anywhere and it's starting to get annoying to re-install all my mods on a pretty heavy save, does anybody know why this happens or a fix for this? Here's the log: https://drive.google.com/file/d/1BXrfkF9hE4OkokEcYpfAEAmdqZU4SqGu/view?usp=sharing and thanks! -
All the mods work, I have no idea why errors are popping up. I also have all the dependencies. But thanks for the help
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I have EL, MKS and SSPX along with a few other mods installed. SSPX is supposed to have an option to switch the cargo hold of it's logistics containers and storage modules to be able to hold rocket parts, and it does, however as soon as I installed MKS the EL resources disappeared from the menu and I could only choose stock resources, MKS resources and a few others. How do I fix this? Here's the log: https://drive.google.com/file/d/1BXrfkF9hE4OkokEcYpfAEAmdqZU4SqGu/view?usp=sharing and thank you for any support you can provide.
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sorry for "not knowing what log to give you" here is the log https://drive.google.com/file/d/1BXrfkF9hE4OkokEcYpfAEAmdqZU4SqGu/view?usp=sharing also I did read how to report issues I just didn't provide the log on accident https://drive.google.com/file/d/1-FwiiGpWrakSxEV-qKi7-gZHCr4UHSxj/view?usp=sharing here's a screenshot, it's not a very good one so here's another one https://drive.google.com/file/d/1jtjnTFAkF_bWPolrmW0Nk8gafayYi0DP/view?usp=sharing under the clouds the ocean is transparent
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Galaxies Unbound/Scatterer Bug
ayothepizza replied to ayothepizza's topic in KSP1 Technical Support (PC, modded installs)
I can't find a specific config file for GU anywhere, do you might know where one is? -
I've had some major issues with interstellar planets in Galaxies Unbound, most if not all of the planets with atmospheres and oceans have the oceans transparent and the atmosphere black (besides gas giants) and you can pretty much guess how that might effect gameplay. I've tried quicksaving and quickloading but it has not work, I also checked if I installed it correctly. I don't know which log file I need to provide, so if you are providing support just ask me for the log file, and thanks for your help!
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Kopernicus not working
ayothepizza replied to ayothepizza's topic in KSP1 Technical Support (PC, modded installs)
Wow, 11 hours of headbanging for a problem this small... Well thanks regardless! I do still have a few questions though. The yellow bar of the loading screen is full, but it's not moving on for a while. That's normal, right? Also, can I delete the empty mod folders because I removed the actual mod and put it in GameData? Thanks!