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Everything posted by LHACK4142
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Mods, can you move this thread to the KSP2 Discussion subforum?? /j
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I'm 1000% with Bej here. Every one of their complaints about KSP1, I feel it. I wanted to make some cool landing legs for a reusable rocket. My plan was to have a beam on a hinge, then a piston connected to the rocket and the beam to actuate the leg. Basically the simplest design possible. Guess what happened when I tried it design out? First, the legs started flopping all over the place. Next, when I tried to retract them, they somehow started spinning on the hinge at ridiculous speeds, leading to an inevitable RUD. The last mission I tried was a Duna return mission. I had a rover from the mod Planetside, and I had landed my ship far from it. I had driven that rover a long ways, so I figured I'd be fine. For some reason, though, the rover just wouldn't respond to any input at all. I tried everything, but nothing worked. KSP1's main gameplay loop is to build a thing, test it, fix it, then repeat. This becomes really tiring if there's a 3-minute loading screen between each 3-minute step. When I run KSP, it inevitably crashes a few hours in. It's actually corrupted my user registry and forced me to re-install my entire operating system. It's just unbearable. I hope KSP2 does better, but given these requirements and the footage we've seen, it doesn't look too promising. Maybe I'll have to try SimpleRockets2 again.
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Scratch programming language
LHACK4142 replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think that visual languages do help in making things easier. system.out.println("Hello World!") will not run in Java, and it's really hard to tell why ("system" has to be capitalised, and a semicolon is missing). In fact, I nearly didn't learn coding at all because I kept running into that type of error. Visual languages, on the other hand, make everything like that much clearer. I do really hope that there's some kind of scripting ability in KSP2. Programming actual physical things is so much fun, much more fun than programming some application IMO, and it'd be awesome to bring that experience to people who may not have done so.- 92 replies
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Rocket noodling? Oh gods, not again...
LHACK4142 replied to Jarin's topic in Prelaunch KSP2 Discussion
I personally like the noodle rockets. It can be kind of overt at times, but I think it's really cool to see your massive rocket or station bend and (imaginarily) creak. I tried SimpleRockets, and found the ultra-rigid-stick rockets kind of boring to watch. -
It would be nice if I could run it, and it would be nice if it handles really complicated ships better than KSP1. I haven't watched all the preview videos and stuff, but it looks like neither of those will be the case. However, I'm still excited to try it out on my computer, and see how it evolves.
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totm aug 2023 What funny/interesting thing happened in your life today?
LHACK4142 replied to Ultimate Steve's topic in The Lounge
FTC (First Robotics Challenge, a robotics competition) Inter-league Competition. Today was one hell of a day- the culmination of like 5 months or something of hard work. We got sixth place out of twenty, and ended up not advancing to the next level. We're all pretty disappointed, but I personally feel like we honestly did really well. I mean, we're a fricken massive team (30 members, the usual is like 5), and we're ALL ROOKIES. Our team is very, very open to everybody regardless of how enthusiastic they are about robotics, or how skilled they are. This is of course great because we recruit lots of new people to FTC and create a really fun environment, but it's also bad because, well, we have a massive crowd of extremely chaotic kids who don't know anything, mess around 90% of the time, and may not be particularly dedicated. Contrast that to some other elite teams (who we had to go up against), that basically only recruit the best and most commited students, and I think what we accomplished is pretty damn decent. At the beginning of the day, we all gathered up, got our robot inspected, and went for our interview. The way FTC works is that you can advance to the next round of competitions through both the actual performance of your robot and awards given for best robot design. This is so that students learn to write about their robot, get good at interviewing, and also in case some team gets horrendously bad luck or something. Anyhow, the interview went OK, and we gave the judges our portfolio to read over. Next were the actual matches. We did pretty well, winning four out of five matches. We also had to do a frantic fix in the middle of the competition because our programs would actually give us penalties. After the matches, we were in sixth place, and qualified for the semifinals (which happened today also). As luck would have it, we were up against the number one team in the semifinals. They of course vaporised us. Now our only hope was to win with awards. The chance of doing this was pretty slim, given that our portfolio and presentation were made very last-minute. We didn't win enough awards to advance, but we got a few cool ones, most notably (for me, the head programmer, at least) 3rd place for the programming award. So yeah. Overall I think this season was a triumph, if not quite a HUGE SUCCESS, and I'm tired. -
It'd probably be my first docking too. I remember seeing the little speck for the first time, zeroing out relative velocity, then slowly flying up to the target ship. It felt so real and like something you'd totally see on a NASA livestream.
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totm aug 2023 What funny/interesting thing happened in your life today?
LHACK4142 replied to Ultimate Steve's topic in The Lounge
I spent all day working on my team's First Tech Challenge robot for an upcoming competition, and fighting the tyrannical Laws of Murphy. As the de facto lead programmer on our team, I've worked my butt off this season to get our code as far as it got. Our team is a rookie team, so none of us have any experience with FTC. I personally had never coded in Java, and of course had no familiarity with any of the libraries or SDKs used in FTC. Despite this, we managed to create not only functional, but unique and innovative code that's actually better than what a lot of other teams have. There's an award you can get at competitions for good programming. For this, you need to fill out a form, and you can also submit a video. The form is very basic, and you can't convey or show much in it. However, you can do all sorts of cool editing, writing, etc. for the video, and I think (???) that it probably counts towards the award significantly. We submitted the form, but guess what we forgor to film before the deadline? I'm kinda disappointed, but it's definitely not anyone's fault. We're busy, it's our first real competition, we've got a crapton of stuff to do, and we're all way too busy. Murphy's law, ya know? -
Also banned for having a non-default profile picture.
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Then why haven't we seen this kind of detail in months? And why can I get comparable detail at a solid 30fps in many other games?
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I gotta say... I know, I know, KSP2 is a modern game for modern computers, and it'll get optimized later on, but this really gave my hype a gut punch. I was hyped to finally, after years of memory leaks, kraken attacks, and 3 minute reverts, be able to do all the awesome missions I had planned out but gave up on because of said problems. However, this prospect appears to be entirely gone. And what the heck is KSP2 using all that power for?? If I can get this: on my GTX 1650, why will we get this: on a fricken RTX 2060?? And whatever happened to this?
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Banned for a non-colorful no.
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I don't think that a crappy work laptop in 2025 will have an RTX 2060...
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...and KSP1 did it on a crappy work laptop from 2013.
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the discord is beautiful right now
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Official Intercept discord...
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https://www.youtube.com/watch?v=31GRu9OYuVM
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HOLY CRAP this is SO MUCH BETTER THAN KSP1!! I think that there might be a little too much stuff around the navball, though, and maybe too many separate panels that could be joined for a less cluttered look (like in the bottom right corner). Also, it might be nice if there were tooltips for the elements if you hovered over them- it's not immediately clear, especially to a new player, what everything means. Lastly, why backslashes in the top left corner? Pretty much everything other than Windows uses forward slashes, and they look better and make more sense (IMO). Also, a Windows user should be familiar with forward slashes from websites. Can't wait to play, it looks awesome!!
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9/10 Appreciate your moderating!
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KSP2 EA: Physics simulation quality tests
LHACK4142 replied to Vl3d's topic in Prelaunch KSP2 Discussion
It's a relatively minor thing but it'd be nice if landing gear didn't bounce around for all eternity after a plane crash.- 57 replies
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I'm late, it seems. @Nazalassa?
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7/10 I liked your pyro PFP, this one's good too though
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totm aug 2023 What funny/interesting thing happened in your life today?
LHACK4142 replied to Ultimate Steve's topic in The Lounge
Holy crap, that's so awesome!! I remember a few years back, the Thunderbirds were flying around my house several times a week. Got treated to tight formation flying and awesome f-16 noises. -
Launchpad's really nicely detailed!