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DiegoKeys

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Everything posted by DiegoKeys

  1. Dears, finally crew transfer function works also for me thanks to the latest update some questions about crew transfer mechanic (did not find these info on the wiki): Which are the WOLF resources requirements at the origin biome to set up a new crew route (I see it asks for Habitation and Lifesupport WOLF points) How the duration of the journey is determined? Thanks
  2. Same issue for me Running KSP 12.2 with only MKS mod tried with both "v112.0.0" and "v112.0.1-bleeding-edge.1" MKS releases. The button "Show terminal window" doesn's show anything. Am I missing some dependencies? Thanks
  3. Same for me, I click the button but nothing appears Moreover, I can't setup a complete route for crew. Starting terminal at KSC is recognized by Transport computer and route start but destination terminal (on Minmus) is not recognized. The ship is on the same biome of the terminal on Minmus and they are close but trasport computer says that there is no terminal within 500 m. Has anyone encountered this issue?
  4. Ok, I tried this solution: 1) Connected to origin depot on KSC biome 2) Launch in orbit the vessel with a WOLF cargo container (Payload 15) in orbit 3) docked with a refuel ship a put in orbit. I noticed that the transport computer says 0 as "Route payload" after docking (it was 15) 3) Restored all the fuel consumed so far. The Transport Computer says 0 as "Route Cost" 4) Undocked from refuel ship, but when I click on "Connect to destination depot" following message appear: "The vessel is too small to establish a transport route" Something went wrong on step 3 as the payload disappeared. What I'm missing? Thanks in advance
  5. Hi, please can you explain better this solution? When creating a route with transport computer how a refuelling in orbit affect the transport credit? Many thanks
  6. Hello I'm playing 1.12.2 and trying the "unstable release v112.0.0". So far everything ok, except the WOLF transport computer that does't allow to create routes like I remember it should. Instead there is only a "connect depot" button that make the ship disappear like if it was a WOLF modules. Is it supposed to work in this way or it is due to work in progress on the mod? really thanks
  7. Hello I have a question, I tried to search but I didn't find if it was already covered. When dealing with big bases having a lot of different resource containers, the resource panel on the right side doesn't show them all and there is not a way to scroll down (as with the stock game resources you never overcome the space available) There is a solution of some kind to this? Thanks
  8. Happened to me also similar problem, reputation went negative. Continuing to check for other colonies rewards took reputation to -100%, and the next check bring it to grow vs positive values again. Has been addressed this issue?
  9. Then something changed in the Thermal power generator mechanics. I had a ship that worked well with KSPIE+1.26.18+for+KSP+1.8.1. Then after updating to KSPIE+1.27.3+for+KSP+1.8.1 it didn't work anymore. Same ship, I didn't change anything Power for warp drive is generated from a Beam core antimatter reactor+ Thermal power generator
  10. Hello, why antimatter reactors became so inefficient in the latest release? I had a ship with a wapr drive who could reach 6400c, now just 50c... What happened to the mechanics of antimatter reactors? Thanks
  11. I haven't Parallax. Have you tried to harvest ore on Fen from yourself? Same problem happens on Atlas
  12. Hello, I report following issue on Fen, cannot drill due to "no ground contact". Tried to change surface location several time but always same problem https://imgur.com/4G0shTC Thanks
  13. Hello, planetary logistics seems not to work on bodies related to planet packs/expansion mods. I'm using Galaxies unbound and my bases don't release goods on planetary warehouse on bodies belonging to this mod. What should I do? Thanks
  14. hello, Anyone is experiencing drilling problem on Bialo? After starting drills and warping time, after several hours the drills stop saying "no ground contact". Then if I stop time warping and restart the drill, it drills again but stop again as I told Thanks
  15. yes, if I wanted to get support. But I wanted only to share my frustration...
  16. Unplayable... kits deployed keep to move or "no ground contact" or suddenly explode randomly without reason
  17. I confirm you that undocking from a ship with artificial life and warping after that causes loss of reputation, the game recognizes it as killing AI, though the vessel with the artifical life is still ok. This is a bug
  18. No I don't. I recovered a vessel on kerbin with no AI that was docked to a vessel orbiting kerbin, this one having AI. The vessel with the AI remained in orbit, no killing. I lost reputation after this
  19. Hello, I have noted that dealing with computer cores or every other part that manages an AI, lead to losing reputation, I don't understand the mechanich behind this. Can someone explain? For example (from the ksp.log): [LOG 14:25:42.692] DestroyAIsHOME: removing 46.08174 points of reputation Thank you very much
  20. Hello, I am having troubles with the alcubierre warpdrive (it happens with each of the 3 engines available). My issue is that when deactivating the warp drive, randomly happens that the ship disappear (like if it destroyed but the game doesn't recognize it as destroyed). Are there particular conditions that should be met before deactivating warp drive? Thank you very much
  21. yes, I'm using the latest kspie available which is 1.26.11
  22. Hello, I noticed that the "Autostage" Mechjeb utility is not working anymore with NERVA engines (in Stock parts, before installing I-E, it was called NERV engine). Is there some particular setting to be checked, both on Mechjeb or Engine parameters? Thank you very much
  23. Hello, I searched a lot on this forum and on reddit about how to make the Dawn ion engine work within I-E but I got no useful answers. I understood that a reactor and a generator are needed but I have done several trials with no success. Is there some gentleman that could show an example of working probe with Dawn engine and explain the logic behind? Thank you very much
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