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Everything posted by BlueBirdAzurite
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Flight Undocking on pause causes vehicle to disintegrate
BlueBirdAzurite replied to BechMeister's topic in v0.1.3
It does look similar- 26 replies
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- Fixed
- Regression
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(and 2 more)
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Flight Vessel *Out of fuel* Even though its not
BlueBirdAzurite replied to BlueBirdAzurite's topic in v0.1.4
Thank you! -
Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz 4.30 GHz | GPU: Nvidia RTX 3060 12GB | RAM: 32GB Severity: High (Cannot continue gameplay and no workarounds found) Frequency: Seems to be inconsistent, happened 2 times Description: I was doing a Rendez-Vous with my return vessel form the Munar surface and when I started the docking procedure, the two vessels wouldn't dock. I docked and undocked them before the Munar landing and it worked fine, don't understand why it stopped working. Included Attachments: KerbalSpaceProgram22023-06-3007-52-20.mp4
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz 4.30 GHz | GPU: Nvidia RTX 3060 12GB | RAM: 32GB Severity: High (Cannot continue gameplay and no workarounds found) Frequency: Encountered a few times and seems to be random occurencies, might've happened while Undocking due to a message saying that the vessel was out of fuel (It's not). Description: Was trying to get my kerbals back home, but when I tried to make a maneuver, I got the message saying that the vessel was out of fuel, even thought the engine still works and the tanks are full. The fuel still goes down when engine is active. Included Attachments: KerbalSpaceProgram22023-06-3007-59-52.mp4
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz 4.30 GHz | GPU: Nvidia RTX 3060 12GB | RAM: 32GB After decoupling, the part that was decoupled disassembled into each pieces. They seemed to be movement synced (Might've had the same speed) *Watch the screenshots, it's hard to explain* Thank you! Included Attachments:
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Hi! I'm trying to use rescale and homeswitch at the same time but it doesn't work. It just makes the game as if none of these configs were enabled. Any help?
- 601 replies
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- totm april 2023
- kopernicus
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Don't worry, I like making it! Also Narath and Sien are the remaining planets I need to add support to for AlphaCentauri, so here's a glance at Elno's clouds on the top of a mountain the link to the config: https://github.com/ProximaCentauri-star/Galaxies-Unbound-EVE-Volumetric/releases/tag/v0.1
- 1,718 replies
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- planet
- kopernicus
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does that mean I'll have to continue my EVE volumetric config??
- 1,718 replies
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- planet
- kopernicus
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Did the new update added parallax 2 ground scatters for the Alpha system? Because I don't have any.
- 1,718 replies
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- planet
- kopernicus
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@StarCrusher96 Why does the Galaxymode add so many new insane objects that aren't normally available?
- 1,718 replies
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- planet
- kopernicus
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That's really cool! Looking forward for this update! Do you make your own models for the ground scatters or just the configs?
- 1,718 replies
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- planet
- kopernicus
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How do I make the star systems rearrange into a spiral galaxy? i installed everything and it still looks like this: I don't know why but also, my brown dwarves look like this and isn't leethe supposed to look like a pulsar?
- 1,718 replies
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- planet
- kopernicus
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what the hell, that's so cool, does that mean we can go there???
- 1,718 replies
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- planet
- kopernicus
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Hi, I really enjoy this mod, but sadly it is not compatible with Parallax 2.0, idk why. I'd like to know if there's a fix or if it will be fixed soon. Thanks
- 1,718 replies
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- planet
- kopernicus
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I found a bug with the mod. I think that the ground scatters of GU might enter in conflict with stock terrain features keeping them from generating. I'm asking for help, does someone knows how to fix this?
- 1,718 replies
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- planet
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Hi , I have quite of an issue here. Basically when i have the mod installed, the surface features from the breaking ground dlc doesnt spawn.
- 1,718 replies
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- planet
- kopernicus
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Hi, I have an issue with the Methane engines. They use Liquid methane and oxidizer, but in all of the fuel choices i get there is only lqd methane alone, oxidizer alone, or Liquid methane + Liquid oxygen wich isn't the same as oxidizer. Basically it means that i can't use any of the methane engines.
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
BlueBirdAzurite replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey, so I just found out that the mod *also ToolBarControl* are incompatible with the newest version of Kopericus, i always get a message saying that kopernicus couldn't load the other planets etc and my games can't load too, only when these mods are in my folder, so i'd like help here -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
BlueBirdAzurite replied to Gameslinx's topic in KSP1 Mod Releases
After Kerbin works fine in 1.11 but before kerbin don't, it works but the visuals are scrapped