-
Posts
1,858 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Spaceman.Spiff
-
[Forum Game] One word to describe the avatar above you.
Spaceman.Spiff replied to ping111's topic in Forum Games!
dog -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Spaceman.Spiff replied to hemeac's topic in KSP1 Mod Releases
Looks really good! -
Help with buying DLC for someone else...
Spaceman.Spiff replied to eberkain's topic in KSP1 Discussion
I’ve gotten good deals in the past with cdkeys. You could also make an account on the KSP shop for them and purchase the DLC so they can direct download. -
To the tune of “Jingle Bells” nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope! nope nope nope, nope nope nope, nope nope nope, nope nope nope nope nooooooooooope (applause from the crowd) @AlamoVampire also soup man why u respond when I’m composing a masterpiece? Also I now have 50 rep. That was fast
-
haH. epoN @Misguided Kerbal
-
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Spaceman.Spiff replied to hemeac's topic in KSP1 Mod Releases
Why thank you! I’m glad to see that my ideas aren’t bad! That should add some interesting depth to the RCS upgrades !!! -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Spaceman.Spiff replied to hemeac's topic in KSP1 Mod Releases
@hemeac I'm not sure how difficult this would be, but making a standalone cold gas RCS config separate from rational resources would be interesting. Perhaps the patch could even be adapted into a "Stockalike Monopropellants" in the vein of Stockalike Hypergols. (I've now decided to go into a bit more detail) Thrust is based off of what the stock large 4-way blocks stats might be. Figures are based off of numbers I got from wikipedia Resource SLISP VACISP THRUST Notes Nitrogen 65 80 .5 Dirt cheap, entry level, pressurized Peroxide 120 160 .8-1 Mid tier RCS fuel- average thrust and ISP, decomposed by a heated catalyst Hydrazine 160 230 1.25 Best MP. Good ISP and thrust. Not as good as Bipropellants. similar to stock MP Cost scales. Aerozine/Nitroxide would obviously be the top tier. Just a thought about a way to deepen the tree a bit. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
Well I think I've about reached the limits of how much I'm able to help. (not very good with specifics, just the abstract part if installing stuff. ) You could try deleting mods one by one to see when the problem is fixed, but other than that, I can't help much. Sorry .- 3,159 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
That's unfortunate . If it's a problem with CKAN, then I would ask over in that thread. It's pinned in add-on releases.- 3,159 replies
-
Nope. Hah. @Souptime
-
Of course.... I am new to the ways of the soup
- 11,831 replies
-
- megathread
- forum game
-
(and 1 more)
Tagged with:
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
@GamingRoos Did you fix your problem?- 3,159 replies
-
I believe that it was agreed that RealPlume would handle SRBs, while Waterfall would handle all other plumes. I personally think it's better that way; SRBs have a lot more smoke and particles thrown off IRL than liquid fueled boosters. In addition @HB Stratos has been working on Jet and RAPIER plumes. There are a few picture linked above which may give an indication of how that looks.
-
[1.12.x] Near Future Technologies (September 6)
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Releases
Yes, all of Nertea's mods do as he created CTT -
Dres was my first apollo style mission! I am impressed at your low part counts(I used mods and went waaaaaayyyyy overboard)
-
I need to complete 7-10 more launches for my Laythe colonization mission. It's kind of a pain docking 100t+ things in orbit, and then I need to launch the RocketParts, fuel, and landers. Should be cool once finished though! After that? Probably start a new game, but with even more Mods. I've actually been looking at KTT, because iit seems like an interesting revamp of the stock progression.
-
Apparently so..... Maybe @adsii1970 is on?