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Spaceman.Spiff

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Everything posted by Spaceman.Spiff

  1. I’ve gotten good deals in the past with cdkeys. You could also make an account on the KSP shop for them and purchase the DLC so they can direct download.
  2. To the tune of “Jingle Bells” nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope nope nope, nope! nope nope nope, nope nope nope, nope nope nope, nope nope nope nope nooooooooooope (applause from the crowd) @AlamoVampire also soup man why u respond when I’m composing a masterpiece? Also I now have 50 rep. That was fast
  3. Why thank you! I’m glad to see that my ideas aren’t bad! That should add some interesting depth to the RCS upgrades !!!
  4. @hemeac I'm not sure how difficult this would be, but making a standalone cold gas RCS config separate from rational resources would be interesting. Perhaps the patch could even be adapted into a "Stockalike Monopropellants" in the vein of Stockalike Hypergols. (I've now decided to go into a bit more detail) Thrust is based off of what the stock large 4-way blocks stats might be. Figures are based off of numbers I got from wikipedia Resource SLISP VACISP THRUST Notes Nitrogen 65 80 .5 Dirt cheap, entry level, pressurized Peroxide 120 160 .8-1 Mid tier RCS fuel- average thrust and ISP, decomposed by a heated catalyst Hydrazine 160 230 1.25 Best MP. Good ISP and thrust. Not as good as Bipropellants. similar to stock MP Cost scales. Aerozine/Nitroxide would obviously be the top tier. Just a thought about a way to deepen the tree a bit.
  5. Well I think I've about reached the limits of how much I'm able to help. (not very good with specifics, just the abstract part if installing stuff. ) You could try deleting mods one by one to see when the problem is fixed, but other than that, I can't help much. Sorry .
  6. That's unfortunate . If it's a problem with CKAN, then I would ask over in that thread. It's pinned in add-on releases.
  7. I'm not sure, honestly. I think that more mods have RP support as it's been around longer, so if you wan the Waterfall plumes you may have to wait. @Zorg could probably tell you more about that, as he is the owner of RealPlume. (I think)
  8. I believe that it was agreed that RealPlume would handle SRBs, while Waterfall would handle all other plumes. I personally think it's better that way; SRBs have a lot more smoke and particles thrown off IRL than liquid fueled boosters. In addition @HB Stratos has been working on Jet and RAPIER plumes. There are a few picture linked above which may give an indication of how that looks.
  9. Dres was my first apollo style mission! I am impressed at your low part counts(I used mods and went waaaaaayyyyy overboard)
  10. I need to complete 7-10 more launches for my Laythe colonization mission. It's kind of a pain docking 100t+ things in orbit, and then I need to launch the RocketParts, fuel, and landers. Should be cool once finished though! After that? Probably start a new game, but with even more Mods. I've actually been looking at KTT, because iit seems like an interesting revamp of the stock progression.
  11. Apparently so..... Maybe @adsii1970 is on?
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