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Spaceman.Spiff

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Everything posted by Spaceman.Spiff

  1. Verily. I see that the has gone thence and akwired a new driver of freems @Lewie
  2. I don’t either. A forums version of this would be better If you’re going to post on the forums
  3. Yep. Didn’t get notified but I’m on my phone anyway Edit: I have a dot not a space @Misguided Kerbal
  4. Verily, thee has come from the cravasse in which thee occupieth. Indeed, the one who be known as @Misguided Kerbal shall rely in turn.
  5. I’ve been watching this on and off for the past few months. Really great series! Looking forward to the Martian extravaganza that’s coming up !!
  6. nay, having denied mine grammar, i humbly request that @Lewie come hence.
  7. nay, thine beist in possession of thee incorrect predeiction. Indeed, @Souptime shall come thither and pronounce mine thoughts true.
  8. Ah. Maybe try uninstalling Parallax? (can you do that with BH?) I know that's running an older version of the mod which has pretty bad performance TBH. I may be wrong, but I think the ocean shader is the most intensive part of the mod. I think it can be disabled in the config but I don't know how. Also logs might help
  9. Not sure what the impact tolerance is, or how much dv you have, so it depends. It looks like you are on a slight incline, so depending on the durability of that starship, you may be able to "plane" it, and use the upwards angle of the slope to get you off the ground. You will probably need about 1600 m/s with efficiency losses.
  10. It would make sense to try the flip-landing maneuver with full mass on the starship. Or maybe it's going to be the first orbital.....
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