-
Posts
125 -
Joined
-
Last visited
Reputation
58 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
@Cheesecake Thank you for the recommend. Odd that you say the cap only opens 90... I could've sworn that I saw on the recent docking with the ISS, that it was at 180. 90 would mean that it would hit the station unless the docking module was long and narrow. Well, I sit corrected.
-
@rnyboy I know this post is 4 years old... But I'd enjoy seeing/having your craft file to see how you assembled your dragon capsule lander.
-
I just started to mess around with the SpaceX type rockets and was curious. The Dragon capsule shielded docking port cap only seems to open 90 degrees. This would require a longer receiving docking port. Is there an adjustment in a configuration file that could make it go to 180 degrees as I've seen on current dragon capsules?
-
[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
Xtra replied to Angelo Kerman's topic in KSP1 Mod Releases
Your Correct in that my math was off... It must have been a long day that day because even my sentences were off. Either way, as you said... the math wasn't coming out correctly. I do not have Connected Living Space (CLS) installed are in various containers throughout the ship. Here is a picture of my ship before departure to the Solar orbit mission. I'm loaded with 14, 794 snacks originally - 14,781 at the time of departure... and as you can see from the snapshot... It shows I have a duration of 1 year, 407 days, 1 hour, 27 mins, 35.38 seconds. Now unless I'm reading this wrong... that's how long the simulator is saying I have food for. At the end of the mission, I had 11,111 snacks left.- 931 replies
-
- 2
-
[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
Xtra replied to Angelo Kerman's topic in KSP1 Mod Releases
I just went into my custom settings for the game where you can tweak the Snacks mod. I set it for 1 snack /meal, 3/day, no over eating allowed. For 180 snacks and 2 Kerbals, it works out correctly. 180/2 kerbals = 90/3 meals = 30 days But for an orbit around the Kerbol which takes years, I can't seem to stock enough snacks. Example... My current build has 12,180 snacks, 2 Kerbals, 6090/3 = 2030 days of food. 426 days in a Kerbin year - 2030/426 = 4 years and change... but the simulator reads 1yr, 407days, 1hr, 27mins, 35.38 seconds. Is there a fix where this will read the correct numbers so that I know if I have enough food for the mission I'm planning?- 931 replies
-
Cannot delete maneuver node (Control Locked)
Xtra replied to maddog59's topic in KSP1 Technical Support (PC, modded installs)
I've run into this issue several times. Just happened today. I have a level 2 pilot, DSN 3, and at the mun so couldn't figure it out. Went to space center and back, that didn't do it. Went to KSC and back... Saves... none worked. Then I did the Alt F12 and cleared locks twice... now it's working. -
I'm using 1.4.1 and I'm having the same problem... My height adj is set to 0 but it shows up way higher and then crashes to the surface.
-
Xtra started following linuxgurugamer
-
I'd love to love this mod but everytime I've used it to move a rover on the Mun... it appears 20 m above the surface drops and explodes.
-
Hello - I'm enjoying this mod very much - Thank you. I have noticed in my latest build that the OMS.cfg for the SWOMS doesn't have any sound. Visuals are good, but I do not get any sound when the engines are running.
- 506 replies
-
- delta iv heavy
- orion
-
(and 3 more)
Tagged with:
-
There are several mods in the game which have greenhouse or Snack creation, and several that contain Soil, but when I try to gather/load it in the VAB, I can't find Soil and (maybe just my level) I don't see a Converter for it. I can load up on Dirt, but I can't seem to find soil. Then I ran into a post that says Soil is a biproduct of the Kerbals eating Snacks... which makes me believe they're talking about kerbal bodily waste. So I guess that's pretty much what I'm trying to figure out... is Soil the biproduct of Kerbals eating or is it converted Dirt and maybe fertilizer?
-
I'll upload a picture of the configuration that I was using to get mine up and back safely.
-
I ended up boosting the SRB's config as follows: minThrust = 5125 maxThrust = 7125 (I tried matching this to the LANCE but it still didn't have the lift needed to get to 50k) } RESOURCE { name = SolidFuel amount = 10000 maxAmount = 10000 (Over kill but makes it easier to get it up to 50k before ejecting) } Adding to the Shuttle the FASA Apollo F1 engine and 2 Cormorant Aeronology/Assets/engines/CA_STME title = CA - ST-25 "Toelle" Liquid Fuel Engine (maxThrust = 700) I now use this for my Tourist missions - but have bigger planes for it. Haven't gotten it to land like the real shuttle did... but it handles VERY well.
-
I really love the look of this mod but unfortunately I'm unable to get into space and it's wildly unstable once the boosters are gone it goes all over the place... Have yet to be able to get it to land properly when I do get it up there. Once the LFT is dropped... the shuttle has no fuel to manuever. I have even tried modifying the shuttle cfg to give it some fuel for orbital manuevers. I've also added more PUNCH to the SRB's because they couldn't get the empty basic shuttle (no cargo) up to 50K . Okay Update: I was an idiot. I was firing off the OMS engines at launch. I did change out engines to something more powerful and my SRB's are really packing a punch. I'll have to try this build again without my modifications but it did land beautifully.
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Xtra replied to Gameslinx's topic in KSP1 Mod Releases
WOW.... Talk about a Game Changing experience with this Mod Installed!! Haven't seen anything but Kerbin so far... but I Love what you did... Even the Ocean seems to sprout vegetation!!! Great Work!- 3,126 replies