-
Posts
45 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by VCamProbe
-
Strange because before this latest update with steam I was able to use different sun flares. Bummer lol
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
So for some reason the folder GU_Scatterer will disable the kabrams sunflare effects on kerbol, Does anyone have a solution to this?
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
I figured it out, If I just go to the cfg files I just change where it says MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = allosaur runningEffectName = fx-allosaur exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1850 heatProduction = 287.8342734 fxOffset = 0, 0, 0 EngineType = LiquidFuel PROPELLANT { name = LqdMethane ratio = 3 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1 And replace the section PROPELLANT { name = Oxidizer ratio = 1 With PROPELLANT { name = LqdOxygen ratio = 1 Still trying out different ratios but that should convert it, Only downside is from what I have seen I need to go into each file one by one to change it for each engine.
-
Hm okay, they just haven't responded to me before that's why I figured
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
As far as I know the mod author isn't very active and I don't think he/she want's to deal with trying to get system heat not to buttheads with it lol, I can put something up there though.
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
The issue I was dealing with was actually due to far future technologies and more specifically system heat was causing issues with the waste heat management, After removing far future tech it's stable around 45fps For anyone else that needs help, I wanted to keep the science tools from far future tech, if you want to do the same all you need to do is go into the game directory delete everything in the fft folder besides the Part>Resources> fft-scanner files, that includes scanners file aswell. Also keep the FFTScienceDefs.cfg outside of the parts folder but keep it in the FFT main folder, that way you get actual science rewards from the parts. That lets you keep the gamma spectrometer and a few other things without any issues. I couldn't find any other way to get the engines and containers to work without system heat so until that mod author or someone changes that I don't think theres anything that can be done.
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
[1.12.x] Far Future Technologies - October 9
VCamProbe replied to Nertea's topic in KSP1 Mod Releases
Unfortunate... -
[1.12.x] Far Future Technologies - October 9
VCamProbe replied to Nertea's topic in KSP1 Mod Releases
Is it fine if I install this without system heat it seems to cause issues with waste heat management from ksp-ie, by issues I mean insane lag lol -
Anyone know if it's possible to play this without eve and scatterer they absolutely demolish my fps im chillin around 4fps with a 8600k cpu and gtx 1070 8gb with 16gb of ram...
- 1,718 replies
-
- 1
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
Want to confirm if anyone else is having this bug (After doing a fresh install clearing mods it still shows) When I do the EVA construction with an engineer. every time I move a object like a strut or radial parachute my whole ship will either, spaz out, explode, gain some sort of momentum, or the worst part is it will somehow make my engineer strutted to the ship itself causing some issue where im losing velocity and it usually ends up crashing. This happens to me about 9 out of the 10 times I tried to EVA construct on multiple vessels.
- 381 replies
-
- 1
-
KSP Interstellar Extended Support Thread
VCamProbe replied to FreeThinker's topic in KSP1 Mods Discussions
Is the blanket photovoltaic solar receiver a giant solar panel or just a receiver for power from power stations? -
KSP Interstellar Extended Support Thread
VCamProbe replied to FreeThinker's topic in KSP1 Mods Discussions
quicksave quickload worked... weird bug lol. -
[1.12.x] IXS Warpship & Spacedock Redocked
VCamProbe replied to linuxgurugamer's topic in KSP1 Mod Releases
Does the warp drive not work with this mod? I have no options to activate the warp drive at all. -
KSP Interstellar Extended Support Thread
VCamProbe replied to FreeThinker's topic in KSP1 Mods Discussions
Anyone get this bug where your engines just stop working? literally did jool 5 perfectly now for some reason engines wont activate so I can return to kerbin, I have fuel/electric power/ nothings broken.....