I do understand the split feelings on it, I was just thinking maybe that's where the kerbal flying it would come in. And only if you (the player) were not there (i.e. craft selected and flying).
MechJeb is a bit too automated for my tastes, that's why I don't use it and wasn't thinking exactly of perfect flying. But if the success rate relies soley on all the conditions being met, pilot skill, etc., in my eyes it would be more kerbalistic.
Maybe to further explain, you are docking your latest piece of 'Muner Station' together, and while you are bringing it together, Val is coming in hot to a pre-created maneuver for a circular Mun orbit @ 50,000 , but wait, her skill isn't very high and well, since you were busy with the station, she ends up in an orbit Pe 42,000 and Ap 58,000, just as an example.
I figured if it were an option people could choose to use it or not to. Admittedly I am not sure what the difference between it being dlc or base game would make. In original ksp you can F12 a craft into any orbit at any time or complete a contract instantly and thats base game. For me it's use it or don't.
One thing is for sure, I mean no harm and I am of course willing to go with majority and devs final decision. I just thought something like this with risk vs benfits instead of perfect flying would fit into kerbal space and help at the same time.