-
Posts
538 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Dientus
-
WhaT Gameplay Footage of KSP2 Would You Like To See???
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
There could be any number of reasons why the difference. Unless someone from @Intercept Games either denies or verifies which is what, all we can do is speculate things like photoshopped or different UI testing layouts etc. -
I understand, and my belief is there as well. However Master39 does have a point. Without an official source, you have to be careful with believing it wholeheartedly.
- 1,233 replies
-
- 1
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
Very plausible.. the fellow who wrote it has credentials.. https://www.pcgamer.com/author/phil-savage/ However, as you point out he doesn't cite his sources for information. This freedom of the press leads to publications like The Enquirer being completely legal, even though the information is misleading. The smart person takes writing for what it is and not at face value. It could come out January of 2022 December of 2022 or Juvember of 2145. Based on my knowledge, when I read it and how it was written, it seemed very plausible that was a likely release time period. Thats where my money is. But alas, in the end you are right. I am not a dev so I do not know.
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
If it's like me, it's because you weren't trying. Seems like everytime I try, I end up with a 10 km difference at least.
-
What are the exact parameters for it to qualify as a starship? Just SSTO? Or is there more to it?
-
Same here, and helicopters. Eventually something will click and I will learn. Think I need to download working ones from Kerbal x now.
-
Of course Im not asking to be believed. This is the internet. However i will cite my resource for info here... https://www.pcgamer.com/kerbal-space-program-2-release-date-multiplayer-everything-we-know/
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
I'm going to go EVERYWHERE!!!
Dientus replied to Dr. Kerbal's topic in KSP1 Challenges & Mission ideas
Well whichever way you decide, it's gonna be fun, challenging, and very Kerbal. Good luck! -
I'm going to go EVERYWHERE!!!
Dientus replied to Dr. Kerbal's topic in KSP1 Challenges & Mission ideas
Just curious why you don't outfit a resource miner and refuel at each place you stop? Is it for the challange of returning for another ship after every place you visit? -
Second half of 2022 ... Well what can you do? Hopefully no more unsuspecting Rona Zombie Apocalypse will happen. Or any huge solar flare events.
- 1,233 replies
-
- ksp 2
- release date
-
(and 1 more)
Tagged with:
-
When I first started playing, docking seemed impossible and I nearly rage-quit. I watched and read all the tutorials and advice I could find on it. Now I can dock virtually anything, anywhere. I can even swing the docking ship around with ease if the ports are not facing each other. This comes in handy when equipped and using the grabber and you need to align to center mass. As a suggestion, maybe practice with the grabber for a while, since it is very forgiving as far as where on the other ship you touch? Definitely whatever you do, keep going!
-
Depends on the complexity of colonies. If they are half as complex as has been insinuated, I think biofuel would be a great addition to the recycling and reuse process of a closed loop colony. It can be used to fuel rovers, power plants, and to a lesser extent, probes. It could even spice up Jebs coffee, when he does something stupid and makes Bill mad.
- 6 replies
-
- 1
-
- speculation
- ksp2
-
(and 1 more)
Tagged with:
-
Programmable Probes
Dientus replied to KerbalEngineer's topic in KSP1 Suggestions & Development Discussion
I understand, I am of the 'partial autopilot' myself. Having probes being programmable to a small extent and having and Kerbals both only able to perform certain pre-created maneuvers with varying margins of error. s I understand its for ksp2, but other thread discussions get just as heated. All we can do is see if the ksp devs believe it adds enough to the game to go through adding it. -
Programmable Probes
Dientus replied to KerbalEngineer's topic in KSP1 Suggestions & Development Discussion
There seem to be three camps of belief on this general subject of no assisted, full assisted, and partial assisted automation. At the end of it, the solution will wind up as @Single stage to ocean Has said, download a mod. There is a 99.248% chance that any type of real automation for ksp, full or otherwise, will ever find it's way into the main game. -
Must my far-range missions always be sabotaged?
Dientus replied to Wizard Kerbal's topic in KSP1 Mission Reports
I keep forgetting who runs PC and who doesn't.. so even option 1 wouldn't be open to you then, no mods. -
I love it! Very nice! The fact devs are working on clouds, plus the fact companies want money, could be equivalent to KSP2 being on track as well! We shall see
-
Must my far-range missions always be sabotaged?
Dientus replied to Wizard Kerbal's topic in KSP1 Mission Reports
Two things to try 1-many many cobalt based nuclear weapons 2-launch a little earlier or later and use them as gravity assists What do you think? #2 sound possible at least? -
Is that when they made the cadets do gravity assists around a neutron star in nothing more than an air tight glad bag?
-
AH Ha!!! So, it Was professor K. plum in the VAB with a candlestick! Crime solved
-
I don't see an exact parallel in the development of both games at all. Sorry but I don't agree with this assessment.
- 93 replies
-
- 2
-
- ksp2
- show and tell
-
(and 2 more)
Tagged with:
-
Agreed. Possibly real in-game VAB and launchpad photos, but with the April Fool mystique. I thought it was perfect timing and is actually reassuring in my mind.
- 93 replies
-
- ksp2
- show and tell
-
(and 2 more)
Tagged with:
-
Will KSP2 have lore or a storyline?
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
@Bej Kerman agreed Sorry, ran out of likes. -
Will KSP2 have lore or a storyline?
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
The answer is indeed in the post. The way it's presented, is as an optional view. Not something that interrupts normal game play. Playable tutorial/tutorial video... Potato potato so to speak. The devs from my take on it, are trying to prevent you from having to leave the game to learn it. Many games do this, my point was that normal gameplay and instructional videos, playable tutorials, and get together sing-alongs would disrupt normal gameplay and break the immersion experience if they suddenly pop in while you are trying to aerobrake in Duna. Leave them back at the main menu. -
Will KSP2 have lore or a storyline?
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I disagree. Tutorials are for hand holding, not the main game. I have no exact numbers unfortunately but everywhere I see someone saying 'its too difficult' it's because, well, it's rocket science. If tutorials are not enough (like ksp) then YouTube and mods fill in the rest. Don't want to fly? Load up MechJeb. Don't understand transfer windows? Check the infamous cheatsheet and watch someone do it on youtube. I understand what you mean, but I think LEGOS is oversimplification of what ksp is and what ksp2 will be. Saying it's Lego and expecting them to fly interstellar with the proper amount of delta-v without an understanding of what it is goes to the other side of the spectrum.