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wpetula

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Everything posted by wpetula

  1. I love reading the Official Kerbal Space Program 1 Wiki's detailed celestial body descriptions, development trivia, diagrams, etc; however, there doesn't seem to be an Official Kerbal Space Program 2 Wiki yet. I tried to add dedicated sections of KSP 2 content to the existing wiki but was kicked out of the website by the mods because I didn't know what I was doing. Will there be an official KSP 2 wiki? I will happily give the existing wiki another shot if people are willing to help me learn to be a professional contributor.
  2. Actually, after exploring Frontier and seeing the new diversity of terrain, I was thinking about releasing an update containing new biomes across the solar system, plus a "geocaching challenge" of sorts: players could visit special landmarks to discover coordinates to the next special landmark, with a surprise at the final location.
  3. 1.7.1 IS OUT! Itty-bitty Frontier Patch As requested, Frontier now has oxygen. I did a bit of exploring today, and let me tell you, I highly recommend hopping in a spaceplane and taking a tour of the planet! There are a lot of new landforms to discover and rediscover.
  4. Currently, Frontier lacks oxygen; however, I think this is a mistake, so I'll see if I can release a small patch to fix it soon. If you want Frontier to have oxygen right now, simply go into Frontier's config and set the oxygen setting to "True".
  5. 1.7.0 IS OUT NOW ON GITHUB! ODYSSEY UPDATE CHANGELOG: Added Odyssey, a new moon orbiting Serenity Revamped Serenity Revamped Tranquility Changed the orbital parameters of the Serenity-Tranquility system Overhauled Frontier Improved Scar's color map Improved Icebound's color map Overhauled Maar's gunk ponds 8k normals for Fracture, Echo, Tension, and more Height maps now use Niako's smoothing mod Completely new loading screens Fixed Solus' broken Scatterer sun flare Fixed grammatical errors in some celestial body descriptions Added more loading tips Updated license file
  6. This new world is going to be crazy. Forget realism, embrace chaos!
  7. 2024: New year, new looks I decided on a whim to take a look at Precursors again today, where I discovered that several celestial bodies are still lacking sufficient detail. As you can see below, that will not be the case for long.
  8. UPDATE 1.6.4 is now available for download! Resources Update CHANGE LOG Added resource configs supporting the Community Resource Pack and Interstellar Fuel Switch Mods Remade Echo, Windswept, and Silence's clouds in 8K Added aurora to both poles of Echo, Windswept, and Silence Added a new anomalous effect on Scourge Improved Rage's Tracking Station description with correct number-related grammar Added three custom flags SCREENSHOTS THE FUTURE OF PRECURSORS I am sad to announce that Precursors' development will soon end. Once I release the long-requested Interstellar Update, Precursors will finally reach the point where I can consider it complete. There are many more features I would like to add and mods I would like to support, but time is not on my side; college is ramping up, and so is KSP 2's development. Additionally, I am developing my own space flight video game, which is absorbing a lot of my free time. Modders who wish to add new content or support to Precursors after its completion may do so after asking me for permission first. I would like to note that Precursor's future is not a dead end, but rather an open door. If KSP 2 delivers on its promises regarding planet modding support, you can expect to see Precursors return with a fresh coat of paint.
  9. Could you share the timestamp in the Livestream where the trailer is played, or a video of the trailer itself? If not, no problem.
  10. Curiously, I started making a resources update for Precursors a while back but stopped because I was unsure of which modded resources to include, where to put them on each celestial body, and how they would help the player progress. If you give me some modded resource recommendations and a basic overview of how each (modded and unmodded) resource helps the player, I will create a resource update.
  11. Developer note: the future of Scotoma Working on Scotoma has been very difficult lately. I work six days a week at two jobs -- one of which is long-distance -- and do not have much free time to work on the project. Making matters worse, I am struggling to resolve major technical problems involving Kopernicus and Parallax 2.0. I desperately want to make Scotoma a reality, but I am losing my motivation to continue its development. Why spend hours of troubleshooting to no avail when I could be doing other things? I say with a heavy heart that unless circumstances improve, Scotoma may never be completed. I am sorry for any disappointment this news brings you.
  12. Today's progress: AT-5's oceanic biomes Every color in the image above is a biome. AT-5's biomes are split into two categories: primary and secondary. There are six primary biomes, each containing three secondary biomes on average. The goal is to make every biome unique in its stock and Parallax scatters. Together, these biomes will create a modded ocean unlike any other.
  13. See the above pictures and descriptions; those are all the celestial bodies in the mod so far. As for the celestial body parameters, I don't see much of a need to include those. I will say this: Scotoma is a little smaller than Kcalbeloh.
  14. Today's progress: Scotoma Black holes are the only beacons of hope left in the post-rapture universe. With all the stars gone, Kerbals have no choice but to depend on accretion disks for light. Gone is the era of sunburns; every year, dozens of our people perish from exposure to high-energy X-rays.
  15. The Laythe release is already on SpaceDock, so go right ahead.
  16. A rocket that contains all rockets that do not contain themselves.
  17. @JNSQFan I was one hour too late. @JadeOfMaar
  18. Today's progress: blood oceans The terrain in the above picture, while seemingly a little boring, is only a small snippet of AT-5's blood oceans. The moon has 5 underblood terrain layers, the highest being the Continental Shelves and the lowest being <REDACTED>. And those layers are just the PQS alone. You can look forward to seeing custom terrain scatters and Parallax 2.0 support in the near future... NOTE: The in-game blood oceans will be much darker and foggier. You will feel cramped inside your submersible.
  19. Dark. Empty. Red. Decades ago, all known stars and habitable planets vanished along with their inhabitants in an event known as The Quiet Rapture. Only those onboard spacecraft were spared. With society on the verge of collapse, the survivors are searching for any trace of natural resources in a universe of desolate moons and black holes. One such moon holds an unusual anomaly: an ocean of blood. You are a C.O.I. commander tasked with investigating this anomaly. Scotoma is a planet pack based on the events of Iron Lung, a horror game made by David Szymanski. Prepare to explore Moon AT-5 and its neighboring celestial bodies in unprecedented detail as you struggle to find answers amidst the dying starlight. Our future depends on your success. Licensing All self-made content for Scotoma will be licensed under All Rights Reserved; you may not copy or create derivatives of my work in KSP 1 and KSP 2 without my permission. Credit will be given to David Szymanski for all content copied or derived from Iron Lung (such as the mod description), and the same goes for any supplementary mods Scotoma makes use of. Timeline I hope to release this mod sometime before the summer ends; however, I am working two jobs and preparing for college. Updates may be infrequent. In-dev screenshots (7-7-2023)
  20. The issues almost certainly weren't related to floating point precision. Perhaps "game breaking" wasn't the best way to put these issues; instead, I'll opt for "player experience-breaking".
  21. I have considered this and once spent an entire month preparing an interstellar update for Precursors; however, the update had numerous game-breaking problems that I could not solve or find help for, so I gave up. I still have the failed update stored on my computer. If someone would like to make an interstellar patch for Precursors, they're welcome to, since I don't think I will get around to making it myself. Fun fact: the failed update would have implemented a secret planet named Odyssey, which would have had glowing rocks on its surface and would have only been accessible via a secret wormhole.
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