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KSP2 Release Notes
Everything posted by wpetula
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The gameplay footage looks AMAZING for the first stage of Early Access! I’m super excited to witness the beginning of the KSP 2 legacy. Great job, devs.
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
A sneak peek of Update 1.6.2's custom terrain- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
This is something I hope to focus on in a future update. Unfortunately, I have no idea when that update will be developed.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Try deleting Precursor’s cache files. If that doesn’t work, I’ll take a look at what the issue might be. My guess is that either a small KSP update messed everything up or an update to Kopernicus did. On that note, make sure that your Kopernicus version is up to date.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
The science configs and descriptions. I visited Scar on my setup and found no issues. Which mods do you have installed, and what version of Precursors are you running?- 471 replies
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[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
wpetula replied to wpetula's topic in KSP1 Mod Development
@Paelu Update 1.6.1 is out NOW on SpaceDock! Description The Homeworld Update started out as a simple patch for bugs that arose following the .png to .dds conversion. Now, it contains much more, including long-awaited improvements to Frontier and its moon Scar. Download Precursors now at https://spacedock.info/mod/2869/Precursors Planet Pack. Changelog -New land features and better terrain on Frontier -Overhauled Frontier's atmosphere to have a more realistic pressure curve (atmo is now around 40 km) -Improved Scar's color map -Adjusted Fracture's atmospheric heating to (hopefully) make it possible to visit -Added and improved lore and worldbuilding on several celestial bodies -Fixed the flipped biome maps on some planets and moons -Fixed Silence's flipped color map -Minor config tweaks- 90 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Update 1.6.1 is out NOW on SpaceDock! Description The Homeworld Update started out as a simple patch for bugs that arose following the .png to .dds conversion. Now, it contains much more, including long-awaited improvements to Frontier and its moon Scar. Download Precursors now at https://spacedock.info/mod/2869/Precursors Planet Pack. Changelog -New land features and better terrain on Frontier -Overhauled Frontier's atmosphere to have a more realistic pressure curve (atmo is now around 40 km) -Improved Scar's color map -Adjusted Fracture's atmospheric heating to (hopefully) make it possible to visit -Added and improved lore and worldbuilding on several celestial bodies -Fixed the flipped biome maps on some planets and moons -Fixed Silence's flipped color map -Minor config tweaks- 471 replies
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[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
wpetula replied to wpetula's topic in KSP1 Mod Development
Thanks! This is very cool. Just an FYI, some of the biome maps and color maps accidentally got flipped in the latest update. I will be releasing a patch to fix this sometime this week.- 90 replies
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After some consideration and community discussion, all of my previous concerns have evaporated. I sincerely apologize if I sounded rude to the KSP community and developers. This was not my intent, but I believe I came off as such. Would a moderator delete or discontinue this thread, please? Thanks.
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Install Precursors and EVE Redux by following the installation guides for each. You shouldn’t have BoulderCo or other EVE config packs (Spectra, etc.) in your KSP GameData folder.- 471 replies
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Concern about the level of terrain detail in KSP 2
wpetula replied to wpetula's topic in Prelaunch KSP2 Discussion
If you watch the whole video, it definitely doesn't look like Minmus from higher up.- 59 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Done! I can't stop looking at your map. It's very, very well designed. Amusing how you just gave up on the gas giants.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Yup. While there is technically a bottom, the game doesn't recognize it.- 471 replies
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Concern about the level of surface detail on celestial bodies in KSP 2 Today, I watched a KSP 2 gameplay video with beta footage of a ship landing on Vall. Below is a screenshot from this video, which was posted on Kerbal Space Program's official Twitter page: When I first watched this video, I thought the footage was from KSP 1. Vall is a jagged ice world, yet the terrain showcased in the video is surprisingly smooth and flat. Considering that boring celestial body surfaces are one of KSP 1's biggest gameplay problems, the lack of terrain detail here is extremely concerning. Other KSP 2 screenshots and gameplay videos demonstrate the same issue. Consider this image, which was taken directly from Intercept's KSP 2 website: No surface scatters are visible--just smooth, procedural hills. The sand and rocks the Kerbal is standing on appear to be merely 2D textures with normal mapping. Here's Bop: Bop's surface looks better than the other moons because of the terrain scatters, which are spread across the ground in random, uneven clumps. These rocks are simple and samey in appearance. KSP 2's celestial body surfaces are certainly improvements over KSP 1; however, I don't believe they can be described as having "unprecedented detail" and "variety" at this point in time.
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Math or not, I am extremely impressed! May I post this on the OP and on my Kopernicus Discord thread? All credit will be given to you. Until the 1.6 update, Tranquility DID have a rocky surface; however, it was impossible to land on. Because Tranquility uses the Jool template, KSP considered all ships landed on Tranquility's surface to be "flying". I tried switching the template to something else, but this just caused more problems. Also, while the surface had some cool terrain scatters, it didn't add much to the gameplay.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
NOTE: This is my first significant video and NOT something meant to be watched in full screen. I edited it with Lightworks Free, which wouldn't allow me to export a resolution higher than 720p.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Update 1.6 is out NOW on SpaceDock! Description Gas giant bands. Volcanic plumes. Intense storms. Precursors 1.6 breathes new life into the gameplay experience with dynamic cloud systems, major celestial body overhauls, and numerous quality of life improvements. Merry late Christmas, everyone! Download Precursors now at https://spacedock.info/mod/2869/Precursors Planet Pack. Changelog Added content Added EVE support, including highly detailed clouds, storms, and volcanic plumes Added weather reports to all bodies’ descriptions Overhauled Vista Revamped Hydra Revamped Cetus Improved Frontier’s heightmap and color map Improved Abyss, Echo, and Silence’s ocean textures Improved Maar’s liquid texture Improved Fracture’s lava texture New loading screens and tips Changes Tweaked the color of Abyss’ ocean and atmosphere to be more realistic Removed Tranquility’s glitched surface Converted all primary textures from .png to .dds Small config and description tweaks to all bodies Bug fixes Fixed the phantom acceleration issue when escaping or entering the influence of small moons Fixed the Scatterer white surface issue Fixed Tranquility’s bumpy normal map Fixed some broken terrain textures Fixed significant lag when approaching celestial bodies- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Update 1.6 is schedule to release tomorrow- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
I attempted to make an interstellar update, but stuff kept breaking over and over again. It was a mess, so I scrapped the update and moved on to something else. Sorry!- 471 replies
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Calling 911 when I was little because my father had specifically told me not to.
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On the nth day of Christmas, Jebediah gave to me...
wpetula replied to wpetula's topic in Forum Games!
On the 29th day of Christmas Jebediah gave to me: 29 honorable mentions, 28 memory leaks, 27 model rockets, 26 Kerbals singing carols, 25 Maneuver nodes, 24 heat shields ah shielding, 23 Failed Shuttles, 22 Tylo landings, 21 golden probes, 20 fires a blazing, 19 Kerbals riding SRBs on EVA, 18 rovers a-flipped over, 17 17 page essays on the pluses of using only srbs for my rocket,16 rcs blocks, 15 KNR tours, 14 pickles ,13 headaches, 12 entire Kerbins, 11 Gigantor Solar Panels, 10 crashed rockets, 9 days of work, 8 Deep Space Networks, 7 trips under the KSC bridge, 6 nuclear pulse rockets, 5 stars that are collapsing themselves, 4 mammoth engines, 3 modded installs of KSP, 2 kraken doves, and a rocket made of pear trees. -
[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
@Sky Kerman- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
This is a problem with Scatterer that I will be fixing in the update. For a quick fix, go into the Scatterer menu / configs and deactivate ScaledSpace land adjustments. This setting is incompatible with OnDemand texture loading and breaks everything. Also... Abyss just got even more dangerous. Forget about the violent oceans; you'll have dense, toxic haze to deal with.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
I figured out how to use EVE! Instead of custom terrain scatters, clouds will be implemented into Precursors as part of the upcoming update.- 471 replies
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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
wpetula replied to wpetula's topic in KSP1 Mod Releases
Try deleting Windswept's cache. If that doesn't fix it, please link a video of the issue and the graphics settings you are using for Kopernicus and Scatterer. I'll try to recreate the issue and patch it in the upcoming update.- 471 replies
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