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Scarecrow71

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Everything posted by Scarecrow71

  1. This isn't a welcome post; it is a good bye post. For the last 10 years, I have put up with harassment, cajoling, condescension, beratement, and general mistreatment from the entire community. For some reason, this entire community has felt the need to make me feel horrible and unwanted. This is the only community I am part of that has done this. I know - look in the mirror. Well, if this is the only community doing this to me, then that mirror must be pointed right back at the lot of you. It started the very first day I joined. I got the game, had an issue, had to ask. And less than an hour later, I had a mod accuse me of being a second account for someone else because they had the same problem. Imagine that! Because, you know, nobody has the same problem someone else may be having. Since then, it has all been downhill. I ask a question, and I'm either told I'm stupid OR I'm told to shut up. And if I complain to the mods, I get ignored. If I respond to posts, my posts get removed by the mods but the inciting posts directed at me are left up for everyone to see. I get abused, and it is somehow OK for that to happen. Summer of 2023 saw me take a ridiculous amount of abuse over KSP2 and my opinions of the game. Multiple people were downright rude and out of bounds, but their behavior was allowed to stand. It got so bad that I threatened legal action, at which point I got banned. You read that right - i gor banned for standing yo for myself. I fought the mods, the admins, the CMs, and eventually went to TTs legal department to get the ban lifted. I fought like hell to be here, only for the horrible treatment to continue. It finally hit a head that I can no longer ignore. I decided I was going to try modding the game, but ran into a problem I cannot solve. I downloaded the API and couldn't find the answer. I asked in multiple spots here, but decided to ask on discord. I got directed to Kopernicus, which I downloaded and couldn't figure out the source code. I asked on the modding discord, and not only did my question get ignored, I got accused of not asking a direct question. Then another user stepped in and told me, and I quote, "Wr are expert programmers here" and insinuated that i should leave. I needed help and not only got refused, but all but explicitly told to leave. Then I come back here and see that what i want to do is already contained in another mod - and to be clear, I don't care because I wanted to keen how to do this - and that I shouldn't bother. 10 years I have put up with this mistreatment. No more. NO. MORE. I am done. I am tired of asking questions and being put down for it. I am tired of some members of this community being allowed to be mean to others with zero repercussions. And I am sick of people being rude to others simply for having a difference of opinion or for being new. Sick. To that end, I'm leaving. Done. I will not partake in this forum any longer. I shouldn't be made to feel stupid, or put down, or that I am not important enough to try something simply because I have questions. I have stated before that I am tired of being attacked here only to be told to shut up and put the victim card away. I have better things to do than to interact with people who don't want me here anyhow. Congratulations; you have successfully pushed another long-standing member away. Not that anyone will see this; the mods will almost surely delete the post immediately without even trying to reach out to get to the root of the problem, thus further proving my point. So long, and thanks for nothing.
  2. Thanks for the response. I've been pretty much all over the modding discords, including Kopernicus. And I have found out that while it is poss8ble to do in code, it is easier to do it with a mod. Kopernicus, however, is not a singular answer to what I want to do, and will probably need to rely on Research Bodies. Which, because that does what i want to do, makes what i want to write moot. Well, you expert programmers don't need to worry about some new guy wanting to a really learn. You made it clear on Discord you aren't going to review the question or provide any actual help. So, don't bother. I'm done trying to learn.
  3. Ok, I've been running around in circles trying to figure something out, and I'm tired of not getting an answer. This is my last attempt to figure this out; beyond an answer here, I am just simply going to stop trying to mod the game. I want to replace the textures on the celestial bodies in the Tracking Station and in Map View. I do NOT want to use another mod to do this; with being new to modding, I need to learn how it works before I do that. To that end, I need to know how to replace the textures in code. I have looked in the API documentation, and I've downloaded the source code for several mods, yet I cannot figure this out. I know that Kopernicus does this; it's the basis for the mod to allow other planets to be created and used in place of the stock Kerbol system. So I ask, plainly: Which .cs file, or combination of .cs files (in order please), makes this happen? I have the source code downloaded, but I can't figure out which .cs file makes this happen. Please, someone, anyone. I'm just looking for a simple answer as to where to start so I can try to work this out myself. I'm frustrated with being unable to find it, I'm irritated that I ask the question and nobody answers, and I'm ready to just stop. So please, help me. Please.
  4. So, I am div8ng into writing my very own mods, and in the first one I want to swap the textures for most of the planets and moons in the tracking station. I know there are mods out there that already do this, but with having very limited knowledge of modding this game, I really do want to reinvent the wheel so I can learn. Anyhow, I cannot figure out how to do this. I downloaded the code for Texture Replacer, but I can't figure out which module controls this. And the developer hasn't been on the site in more than a year, so asking them will yield nothing. Can someone help me out here? What function/method/property can I use to swap textures on the planets and moons?
  5. I have next-to-zero modding experience, so I want to do this - even if there are already mods out there that have some/all of this functionality - as it will help me learn. Not to mention that I am not comfortable with altering what someone else has done. And, truth be told, I took a look at TextureReplacer...and @shaw hasn't been on the site in more than a year, so any questions I'd have related to this one (as an example) would probably go mostly unanswered. Better to figure it out myself! I have no idea when I'll actually get to doing scope models. I am no graphic artist, and anything like that is going to be a ways off and take a lot of time. For me, anyhow. Your points and suggestions all have merit, but again, I'm no modder, and with just starting I gotta go slow and steady. First things first, as it were. I am already planning for EC requirements, just like any other transmitted data. Larger scopes with more data are going to require more power to send. It will also be affected by distance to the KSC, size of the antenna, and all of the other standard stuff that we get used to. This might be the very last thing that ever gets looked at. I do not play with Kerbalism in any capacity, so I'm not even sure how I'd even start this. Then again, I'm not sure how I started the mod, so there is hope! Well, I have to actually get the mod finished before I can consider adding things to let others mess with it in-game.
  6. I posted the following in the "What Did You Do In KSP Today" thread yesterday: After receiving a couple of responses, and after doing some actual coding on this, I figured I would create a development thread to talk about this and to have discussion with the rest of the community on this. I'll also use this first post as a way to provide a quick overview of what is happening with the mod. Not sure how involved or in-depth that will be, but, you know, it can't hurt. Right? @Kimera Industries posted this in response to my original post: I wholly agree with this statement. Long before telescopes were a thing, ancient astronomers were able to see the heavens and identify several of the planets in our own solar system. They were able to calculate distance from Earth, position in the night sky, gravity (or, well, close, based on how light acted around them). And this is something I plan on incorporating into my mod. Here is how I envision both the Tracking Station and the Map View to function: At Tier I - that is, the Tracking Station has had no upgrades to it - you'll be able to see that there is an object, but you won't know what it is. The texture will be replaced by a blurred, dark texture, and most relevant data for the planet/moon will be hidden. Things such as planet name (although, ancient astronomers named the planets before telescopes, so maybe this doesn't get done?), orbit lines, rotation, etc. All that you'll be able to see is that there is an object, and it will state it is unidentified/unknown. At Tier I, the only objects that aren't hidden are Kerbin, Mun, Minmus, and Kerbol. At Tier II - the first building upgrade - you'll be able to do a "scan" of the object to get the actual texture, name and a bit more basic information about the object (such as rotation, length of a day, etc.). You will need to scan each individual object to unlock it, and I'm thinking about using the Contract system to prevent someone from just blindly scanning every planet and moon once the building is upgraded. Like, you have to have a contract to scan Duna before you actually scan it. I don't know on this. Maybe. At Tier III - the second (and last) building upgrade, you'll be able to scan for orbital lines, length of year, and the advanced planetary information (semi-accurate transfer window dates/times, as an example). I'd like to state up front that this impacts what you can see in Map View as well. If it's locked in the Tracking Station, it will be locked in Map View. You'll be able to see that there is an object there, but you won't have any information about it. I am still working out all the details on what unlocks when, and I'm sure that will evolve over time. But for now, this is the plan! As of this morning, I have successfully been able to set planetary names to Unknown Object in the Tracking Station, and I've created a blurred texture for use in the game. I need to implement the texture so that you cannot see the planet until you scan it, and that is next on my list! I welcome any and all comments, suggestions, help, questions...anything you guys want to throw at me on this, provided the discussion is civil and engaging!
  7. Don't know who those two are, so..no, I don't. TUBM is currently working on a Grand Tour in Juno. EDIT: New page!
  8. Um, happiness, I suppose. Who wrote the book of love?
  9. Oh, I'll just turn that bell jar into a pile of bell peppers and make some jam. My bell pepper jam hill
  10. Granted. Someone finally figures out how to make broccoli taste like chocolate. Broccoli is good for you and now taste good! Unfortunately, it is now harmful to all animals and insects that rely on it, like bees, who can no longer pollenate the flowering vegetable. The bees move on, and chocolate-flavored broccoli becomes a thing of the past. I wish for the bees to never die.
  11. Novoaleksandrovsk (A small town in Russia)
  12. Calling 911 because you are Frosty the Snowman.
  13. Did you ever find and publish these? Are there any major differences between .4 and .5 that would warrant publishing?
  14. Calling 911 because the new page was declared after it was no longer a new page.
  15. Creating a portmanteau with "fest" is obvious cheating.
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