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Scarecrow71

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Everything posted by Scarecrow71

  1. Prototype or not, it needs cupholders. Lots of cupholders.
  2. Verbal Peace Ray gun was the last racket simulence gamne loaf all time (rip sal_vager)
  3. That would be 23 parts, broken down as follows: Payload Stayputnik 4 x Basic Antenna Stage 0 TD-06 Decoupler FF-AE1 Airstream Stage 1 2 x FL-T800 Liquid Fuel Tanks 1 x Swivel Liquid Fuel Engine 1 x Advanced Inline Stabilizer Stage 2 4 x Hydraulic Detachment Manifold 4 x FL-C1000 Liquid Fuel Tanks 4 x Swivel Liquid Fuel Engines I'd have to fire up KSP again to give you mass.
  4. My first entry into this challenge. I will state up front that I intend on doing all of the ships here, starting with Sputnik I. For a bit of information, here is the information I garnered from the internet on this satellite and its payload rocket: I am using Kerbal Space Program 1.8.1, and I have the Making History and Breaking Ground DLC packs. This is a modded entry; I have MechJeb, Kerbal Alarm Clock, Transfer Window Planner, and the Atmospheric Effects mods installed. I do not, however, have any parts packs or part modification mods installed. All parts used are from stock and DLC. VAB/Launchpad LKO Actual Orbit I got as close as possible as I could to the actual orbit of Ap 939km/Pe 215km, with an orbital inclination of 65.10 degrees. The Stayputnik probe core I used is a pretty close approximation of the Sputnik I probe, apart from the minor/small attachment point on the bottom of it. I also tried to get as close as I could to the R-7 (Sputnik) rocket used in launching this...and that's a lot of wasted fuel. The first stage is 4 FL-C1000 tanks, with the solid fuel removed, standing atop 4 Swivels. The second stage is a pair of FL-T800 fuel tanks atop a single Swivel, with an Advanced Inline Stabilizer for reaction control. There is technically a third stage to this, but that is only to deploy the AE-FF1 Airstream and decouple the probe from the rocket. Again, a lot of wasted fuel here...although I could have probably removed a lot of it. Anyhow, that's my first entry here. I would appreciate it if @Akagi could verify/validate!
  5. Considering we are talking about Kerbal mathematics here, you are assuming that i is of the same subset of numbers as 5i. And as i is considered to be imaginary, I can imagine that 5i is a dragon and i by itself is a rock. So I could have 5ii (dragon rock).
  6. Thats not actually stated in the challenge rules, though. Again, the OP hasn't logged on in 2 weeks, and it would be nice if they would come back and clarify things.
  7. Real hard to max out the tech tree without leaving Kerbin. It takes 1188 science points just to max out Tier V, and it would be damned impressive if someone managed to get that far without leaving the atmosphere. Now, it could be done with contracts...but that is one serious grind. With all of that said , the OP hasn't logged on 2 weeks. So I doubt this is going anywhere.
  8. In English: To add on to what AtomicTech stated above, are you playing the game on Steam? If so, have you tried validating your install files? Also, if you can post the log file for us, we can dive into it and see if we can't decipher where the issue is taking place. In Spanish: Para agregar a lo que AtomicTech dijo anteriormente, ¿estás jugando el juego en Steam? Si es así, ¿ha intentado validar sus archivos de instalación? Además, si puede publicar el archivo de registro para nosotros, podemos sumergirnos en él y ver si podemos descifrar dónde está ocurriendo el problema.
  9. I took a copy of my finished Caveman career and decided to use that build a space station. In order to build said station, though, I have to upgrade buildings and go get a boatload more science. 3 trips to the Mun (all landings), 2 trips to Minmus (both landings), and 1 fly-by of Duna/Ike later, I have enough science to start building a decent-enough space station. I've got contracts now to build stations around both Kerbin and Minmus, so I think I'll pick up both of them and then build 2 stations!
  10. In one of the career saves I'm working on, I'm naming spacecraft after Roman gods/goddesses based upon where they are going. Luna (Mun and Minmus), Mars (Duna), Mercury (Moho), etc.
  11. My primary issue is the lower inflatable shield hitting the lander as it ejects. I have tried separatrons and even engines during staging to push it away, all to no avail; no matter what happens, that part always runs directly into the lander and blows up half my tanks.
  12. Granted. That's where the "Oops, Wrong Game" thread came from. I wish I had known about KSP in the early days so I could have created a mod.
  13. I am still working on this. I just can't seem to land on Eve; her atmosphere is proving to be...problematic. I'm close, but not quite there yet.
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