Jump to content

Ziggy Kerman

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Ziggy Kerman

  1. I had a space station where the 2nd stages were the main propulsion unit until docking and then I ejected it, I had to do some odd RCS maneuvering to get it away because I forgot my deorbit motors, well, at this point it's only a matter of time until I have a strike with a station with a capulse trunk or SM piece that got blown off before the deorbit burn. My Hermes coms system is unnumbered, for some reason, so I'm fairly weary of debris termination, so I'm working on Allen, the Alligator; a giant BFR-esque thing with the Mk3 tail thingy to catch dead satellites or a MEPs to do, what is says on the tin.
  2. I have different naming systems for each "thing": Rockets-If a real world counterpart (yes, ideas are counted in that) or inspiration, same name as it, if none I use a Irish god or a star's name (like Altair or Antares irlfor the star part), or after a sailing ship ike HMS Beagle with my Beagle class of reusable rockets and Darwin capsules (go figure) Planes- Birds birds birds, got a Mockingbird, Hummingbird, a Peregrine is in the works, same with Blue Jay, but Falcon has been taken by a rocket. Capsules, yes I individually name them, use a serial number, and a sailing ship name or a Crew Dragon name (C-201, Endeavour for example). Programs- Gods or goddesses
  3. I've had a space station up in orbit, the inclination is the same as Woomerang, and I had a replica Delta IV Heavy DCSS wizz past during docking procedures, warranting a Class 3 warning and debris avoidance maneuver being planned. I have 6 classes of possible collision, these are the classes and distances and the avoidance, along with the main culprits (if there's any needed, looking at you 4 and 5): Class 0-The dreaded one-10m-500m- say your final prayers, these are gonners.- Odd kick stage action Class 1-Most likely Collision- Within 500m if active craft- If craft A (collider) is active, preform avoidance of craft B (Collidee) to make it a class 2 warning, visa versa if craft A isn't active.-Stray 2nd stage after decouple Class 2- Maybe?-500m-1.5km- If the thing doesn't have a stupidly large wingspan, orient the panels in a perpendicular direction to the path-Random FlatSat or Cubesat Class 3-Probably not happening-1.5km-2km- At this point I can't easily flip flop between them, and if it's a ways away during that build up, I just give the RCS a little puff-Random second stage on the same plane or crossing planes at same time Class 4-At this point it might as well not be a warning-2km-5km-I just make sure I don't enter in to 3 below during any operations.- Dead and ejected space station module if it's both space station bits Class 5-Who cares-5km-Ad infinitum- keep going, doesn't really need to do anything-Dres
  4. If anyone who works on the Enhanced Edition Team for updates, when will 1.11 come? I learned from 2019 that, from what I see, they do it in batches of 2 or 3 each, so I presume it'll be 1.11-1.13 or 1.14 in the end of the year? (Note: This'll also be in the Enhanced Edition Subreddit, /u/DowntownTubleweed (AKA Ziggy's Stupidity) am I.)
  5. Well, this is now revived, but does Plovessa and JebScrap do, anything? Since I'm playing stock and using this for my grand tour and want to make sure I don't get a wrong flyby.
×
×
  • Create New...