Jump to content

Kreuzung

Members
  • Posts

    1,651
  • Joined

  • Last visited

Everything posted by Kreuzung

  1. WTF... why did you have to rearrange? That makes absolutely no sense to me... weird bug. Well, it's fixed now anyways You're probably right about the reason for the double parachute module, however it shouldn't do harm unless you derp around setting both modules to a different deploy state Edit: >Tw1 Good idea, will see what I can do.
  2. No problem, these questions are keeping my mod on the first addon page so I get more attention, hehe...
  3. Actually I have, but didn't implement them because it makes using this mod too easy in my opinion. If you want to deploy parachutes on all Kerbals, use the keyboard shortcut (jump+use, which is space+f by default).
  4. Thanks for the feedback^^ I was gonna add that config line, just forgot to say that. I think adding some useless text below your post makes you seem more intelligent, but I guess that text actually has to be something intelligent, not something silly. Please see these lines as something intellgent.
  5. Yeah. And the one below me hasn't.
  6. Username + last name The person below likes touhou music
  7. Eh, it says so somewhere in the spaceport page. Should change this at some point... BTW, I'm currently thinking about some changes in the background structure of this mod. Main reasons for that are: 1) It seems that EVA parachutes don't get saved, reloading a Kerbal with a parachute makes him loose the parachute 2) Some people do want to have a parachute on every Kerbal (while others don't) 3) With campaign mode finally coming closer to us, I'd like to implement a parachute upgrade which can be purchased for individual Kerbals, so that you can save your best guys in most situations I'd implement this in a way that the EVA parachute module is present on all Kerbals in a deactivated state, and is activated only when that Kerbal actually has a parachute. This whould probably help solving the "enter a pod with a parachute and it's gone" inconsistency too. Please let me know what you think about this^^ Don't headbang to brutal dubstep for more than 3 hours nonstop. Just don't. You'll have an instant headache everytime you move your head a bit faster than normal. Own experience.
  8. Space+F (Or whatever you mapped EVA jump and EVA use to) should do it
  9. True. The user below feels paranoid right now.
  10. Not sure about KSP (won't play anymore until .21), but my graphics tablet does pretty much anything the mouse did before. The user below has a username shorter than 10 characters.
  11. No, ignoring most of it. The next user believes that I don't need a mouse anymore^^
  12. No, I just finished reading the best EULA ever, and now I'm writing a forum post. The user below me uses a keyboard to type.
  13. Sure, with the 2nd account here because I forgot my forum password. Development is of course unaffected by that. Flixxbeatz.
  14. No, I have to answer and then ask a question which means that I have to type more than 10 characters for a different reason. The user below me is stupid.
  15. RequestResource should return by which amount the resource level has changed, so if you want to check if the resource level hasn't yet reached the maximum, you should use > 0. Not sure about this, been a while since I touched the resource system for the last time.
  16. Pretty sure Quadro-san is still working on this, the last thing I heard from him about this mod (a week ago maybe?) was quite optimistic IIRC... However, this stuff takes a lot of time.
  17. Alt+F4, then select a target on the map... How I do grammar?
  18. No. The user below me is more stupid than I am.
×
×
  • Create New...