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cinemagic

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Everything posted by cinemagic

  1. Any tech tree mod recommendation for JNSQ. Depending on recommended mods on this thread and JNSQ github wiki, I think CTT is the only choice.
  2. Since I see so many mods use B9partswitch, for common player not experienced mod author, it's so hard to completely avoid it. If you are not using any B9PS, how do you manage fuel tank and containers outside WBI series? do you distribute WBI omni storage function to other mods?
  3. An error for Universal storage [LOG 16:18:59.967] Applying update KSP_PartVolume/AddToAllParts/@PART[*]:HAS[!MODULE[ModuleCargoPart],@MODULE[ModuleInventoryPart],!MODULE[KerbalEVA]]:FINAL to UniversalStorage2/Parts/Science/CargoStorageWedge.cfg/PART[USCargoStorageWedge] [WRN 16:18:59.967] Cannot find key packedVolumeLimit in MODULE [ERR 16:18:59.968] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ Can I use sandcastle for parts printing paired with USI konstruction or Globle construction for ship building? do they conflict and do they use same resource?
  4. Could you give me some hint on patching RR tank switch for SMURFF? I use NF series + RR squad&parts + SMURFF. I see NFLV and Cryo tanks are still handled by cryo tank switch, which is affected by SMURFF. But stock and RR-parts tanks are not so they have different dry/wet mass ratio. I want to patch it but I can't find which cfg file handles RR fuel switch and where I can find the mass definitions.
  5. https://ibb.co/GtjL63J https://ibb.co/rbSDJQ0 https://ibb.co/hH2G0Yg I might mistake hydrogen mass as oxygen's but this is it. I test it on a new ckan instance so I think no other mod intervene. (only Pathfinder(CRP mode)+SSPX+ TACLS+RR+RR-Squad+RR-SSPX + RR-TACLS) Not yet, I simply not to use RR-sspx patch. SSPX patches it self for TACLS with larger oxygen storage, then I let procedural gas tank handle ammonia, hydrogen, co2 etc.
  6. It's slightly incompatible with restock, the modular radial tank fails to load proper model with restock installed.
  7. The RR-sspx patch seems outdated it doesn't cover new added two logistic modules. (which are also cargo container) furthermore, I've tried to combine RR with colonization/Lifesupport mod like USI series, WBI-Pathfinder or kerbalism but all failed to find any usable gas container besides procedural parts' gas tank. with RR-sspx patch, a sspx 2.5m cargo module with nearly 2t dry mass, can only hold 3kg of oxygen, that is kind of ridiculous. (without the patch, normally sspx patches itself for TACLS then the cargo can hold about 6t of oxygen).
  8. I'm playing under pathfinder CRP playmode with RR squad + parts, I see RR provide option in omni converter that can split water into oxygen, hydrogen and a little deuterium, but I can't find further option to freeze deuterium into liquid Deuterium.
  9. Does RR support some modular tanks mods (like RO tanks/SSTU)?
  10. for an example: MODULE[XXFuelswitch] tankMass=1;2;3;4 I want to divide these mass number by 2, so I can use @tankMass[*,;] /= 2 but when it comes to multiple switchable module like: tankMass=1;2;3;4|2;4;6;8|3;6;9;12|4;8;12;16 How do I write the correct formula?
  11. I think I'll settle with RR Squad+Parts, for now. Thanks for your time. Is there a tutorial for making ksp mod or patch? I tried to search for a guide last time I play ksp months ago but didn't find one.
  12. [LOG 20:08:50.736] Applying update SMURFF/Special_UniversalStorage2/@PART[USHydrazineWedge]:BEFORE[zzz_SMURFF] to UniversalStorage2/Parts/Fuels/HydrazineWedge.cfg/PART[USHydrazineWedge] [LOG 20:08:50.739] Applying update SMURFF/Special_UniversalStorage2/@PART[USAerozineWedge]:BEFORE[zzz_SMURFF] to UniversalStorage2/Parts/Fuels/AerozineWedge.cfg/PART[USAerozineWedge] [ERR 20:08:50.741] Error - Failed to do a maths replacement: @MODULE[USFuelSwitch] : original value="0.042|0" operator=Divide mod value="4.2" [LOG 20:08:50.741] :FOR[ZZZ_SMURFF] pass
  13. https://mega.nz/file/PpBCmK6R#Y6aXXzzPxnl0Dvy5QQbYgs7lgBMODSwY1VfQurQ3NWo https://mega.nz/file/foATSBJZ#IotJ1xWhP0PFOwCHlopcuGspPfPe-6fbdmRAknGO1Qg It works for stock tank and procedural parts tank, other mod tanks like NFLV, cryo tank still don't have lqdHe3 option. Yes. FFT uses both liquid He3 and lqdD. So for I don't find any parts using natural Helium.
  14. Sorry I don't know anything about patching ksp. I simply create a new .cfg file and paste into it, then throw it into a randomly created folder in gamedata. But it doesn't work. (I have all of the mods, RR - Kerbalism(science-only) - RF - Cryogenic tanks & engines- FFT, and patches from CKAN) Did I make something wrong?
  15. Thanks. It works, though lqdHe3 cryo tank not having cooling EC cost slightly breaks immersion.
  16. Thanks very much. I'll give it a try. In fact, I get quite confused why cannot just let the beautiful cryo tank mod from same author handle deuterium and helium, by physics it is completely ok.
  17. How can I make some tanks to hold lqdHe3 with this mod and other mods combined? I tried RR-Real Fuel-kerbalism patch with cryo tanks but no use, lqdhe3 doesn't show up in Real Fuel UI
  18. I'm pretty sure latest tweakscale version on CKAN cannot scale FFT tanks. Can you suggest any or share your patch for them?
  19. Is there any other fuel tank mod that support FFT fuel types? I mean I really need larger single tank, tired of adding over 50 antimatter tanks on my interstellar ship for 1% of lightspeed, or over 100 helium tanks for 500+ years of fusion electricity.
  20. Nice but a little irritating mod if it has an option to force to work when no power generation detected. 90% of PG part from various mods I used just can't be correctly detected by it, like reactors from near future electrical, procedural solar panels or RTGs in RO/RP-1. I really hate that I build a nuclear powered vehicle and is forced to add bunch of vanilla solar panels to it. sigh.
  21. Got problem with RC6 Fairing base size got restricted under 1.5m (can only be set between 1.0 to 1.5m), and Fairing size are limited under 3.0m.
  22. Amazing mod. Hope there is plan to add larger antimatter tanks, so I can save parts count when building interstellar ship. (for 1% of lightspeed I usually need 200+ antimatter tanks)
  23. I think I have installed , played, then uninstalled pathfinder for more than 5 times. Just really can't figure out how to play with it, wiki just make me more confused. After install pathfinder, my KK planetary base science lab stopped working. And the lab does not have any option of reconfig. I tried the doc commercial lab, I see it is on deflated by default, but it also have no option to inflate with a scientist on EVA. I can only select "pich it up", then the whole base which doc lab attached to went into my scientist's stock inventory (750,000L on one kerbal, LOL). When I deploy the lab from inventory (like deploying breaking ground science unit), only the lab has been dropped, other base structures including other kerbalnauts all vanished.
  24. I can't take it anymore. Why workshops or assembly line always take ErU out of my reactors to put into ErU containers when doing maintainance?
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