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verniervonkerman

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  1. Unfortunately, despite all these years, the RO/RP-1 community has marked this as unsolvable. Mostly because they prioritize principia compatibility. Now, there are ways to use persistent thrust with principia, but you'll have to deal with the spaghetti noodles of the aforementioned mod. I hope this helps
  2. similar energy as the announcer with the solemn "oh no" as STS-51L killed its occupants before plunging into the ocean below
  3. I think the mod is either dead or on indefinite hiatus. I dunno tho. I can't see the SU-57 aircraft either, but I am able to see the other aircraft. If you mean stuff like landing gear, I will look around in the files and see if they're in the mod.
  4. You should take it to a place like MicroCenter. I had this, and it turns out the cause was a faulty CPU. After the CPU was replaced, it functioned as new
  5. The player.log file says it crashed with the following error with varying [0x0(insert number)] values... NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen. Sometimes it takes place when I hit "Resume saved game".
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