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Bug-Squasher
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Waiting for an answer...
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I fix bugs in KSP code and find solutions to errors.
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[KSP 1.7.2 incl all DLC's] KSP Memory Allocation Fix
Rambow_Ninja94 replied to 0x00's topic in KSP1 Tools and Applications
Ok, I don't know how to do any of that lol, and windows defender auto-quarantines any downloads of this EXE i make, so even if I knew how I couldn't do it -
[KSP 1.7.2 incl all DLC's] KSP Memory Allocation Fix
Rambow_Ninja94 replied to 0x00's topic in KSP1 Tools and Applications
Um, this ran fine for years, but apparently its a trojan virus now? Id assume because it runs commands MS antivirus got an update and went crazy. Thought id let people know so they: A: Know why it wont download B: Know where it disappeared to C: Dont download it if it is real? Honestly I've used this fine since 2020 with no issues, but just letting yall know. -
technical issues So, we had some kind of technical problem.
Rambow_Ninja94 replied to Vanamonde's topic in Announcements
KSP forums are running on roblox servers confirmed... -
Hi, It's not often that i come to this forum to ask questions on bugs, because i usually find probably suboptimal, but working ways to fix them myself. But this time i am completely stumped... About 1 month ago i booted my main KSP save (which is semi-extensively modded) and it spent the usual 40 minutes booting, but then on the loading page (after giving me the usual error messages that are just textures missing from redundant parts) it just freezes before loading the menu, stops trying to utilise disk, maxes out memory, converts itself into a backround task and sits around for 20 minutes not responding before the unity crash handler kicks in and it closes itself. Prior to this i had loaded the game thousands of times with the same mods (or older versions) and never had this issue. I had updated to 1.12.3 2 weeks prior but i checked all the dependency's and had run it fine on that version several times. I had done nothing to the mods file since the update to 1.12.3, and i am unable to find out the cause of the fix. Overall I have probably spent about 11 hours trying to fix this so if the issue is really simple I'm gonna be embarrassed, and i am no closer to figuring it out. If you can fix this (or atleast tell me what else you could need to fix it) please help, i don't want my kerbals to be stuck in simulated deep space forever. Attached is a screenshot of the menu failing to load and about 20 seconds before the whole thing crashed, and my modslist (although bear in mind it has run fine with these before) and the logs. https://drive.google.com/file/d/1w5g6fweEYyRexBlk-MDvlYhebfgaMuyL/view?usp=sharing
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AtomicTech started following Rambow_Ninja94
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RP-1 Realistic Progression One for KSP 1.12.3
Rambow_Ninja94 replied to pap1723's topic in KSP1 Mod Releases
I was recently playing RP1 In science mode when I noticed the avionics limit. I have made numerous attempt to disable it, but its only disabled on crewed vessels.Is there any way within the settings to disable it ENTIRELY?If not within the settings, is there any way at all to do it? -
RP1 Avionics
Rambow_Ninja94 replied to Rambow_Ninja94's topic in KSP1 Technical Support (PC, modded installs)
Thanks, will do -
I was recently playing RP1 In science mode when I noticed the avionics limit. I have made numerous attempt to disable it, but its only disabled on crewed vessels.Is there any way within the settings to disable it ENTIRELY?If not within the settings, is there any way at all to do it?Ps, Here is the code that i tryed to make but subsequently failed @PART[*]:HAS[@MODULE[ModuleProceduralAvionics],@MODULE[ModuleCommand] { MODULE { name = ModuleAvionics massLimit = 999999999999999999999999999999999999999999999999999999999.9 interplanetary = True } MODULE:NEEDS[kOS] { name = kOSProcessor diskSpace = 1000 diskSpaceCostFactor = 0.0000000000000000000000000000000000000001 diskSpaceMassFactor = 0.0000000000000000000000000000000000000001 ECPerInstruction = 0.0000000000000000000000000000000000000000001 } } // Disable attitude control on non-control parts. @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[~minimumCrew[>0]],!MODULE[ModuleAvionics],!MODULE[ModuleProceduralAvionics],!MODULE[ModuleScienceCore]]:AFTER[RP-0] { MODULE { name = ModuleScienceCore } }
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Reposted with updated info
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HumanStuff Problems
Rambow_Ninja94 replied to ShuttlePilot's topic in KSP1 Technical Support (PC, modded installs)
When you say the mods are "up to date" they may be the versions intended for 1.11.1/2 (and as a result wont work) If this isn't the problem, Just find the kerbal skin file in the games code, and replace the stock one with the HumanStuff one (you will need to change the file name of the new skin to match the old stock texture though. Hope it helps -
RSS/RO Loading Problem
Rambow_Ninja94 replied to ShuttlePilot's topic in KSP1 Technical Support (PC, modded installs)
Two Possible explanations. 1) you may have clicked off KSP while it was loading (which for same reason slows it to a halt) 2) as you say, you have 8GB of RAM, but KSP over allocates it. (see the post below for what I mean) If the memory allocation fix doesn't fix it, open task manager at next startup, put all the values into percentages and see what happens (maybe a background task is taking up memory). Hope it helps