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Rambow_Ninja94

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  • About me
    Bug-Squasher
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    Waiting for an answer...
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    I fix bugs in KSP code and find solutions to errors.

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  1. More description is needed Try to provide information on when the crashes are happening. Have you: Checked the versioning of all the mods Got the correct dependency's Got the most up to date module manager.
  2. Hi, It's not often that i come to this forum to ask questions on bugs, because i usually find probably suboptimal, but working ways to fix them myself. But this time i am completely stumped... About 1 month ago i booted my main KSP save (which is semi-extensively modded) and it spent the usual 40 minutes booting, but then on the loading page (after giving me the usual error messages that are just textures missing from redundant parts) it just freezes before loading the menu, stops trying to utilise disk, maxes out memory, converts itself into a backround task and sits around for 20 minutes not responding before the unity crash handler kicks in and it closes itself. Prior to this i had loaded the game thousands of times with the same mods (or older versions) and never had this issue. I had updated to 1.12.3 2 weeks prior but i checked all the dependency's and had run it fine on that version several times. I had done nothing to the mods file since the update to 1.12.3, and i am unable to find out the cause of the fix. Overall I have probably spent about 11 hours trying to fix this so if the issue is really simple I'm gonna be embarrassed, and i am no closer to figuring it out. If you can fix this (or atleast tell me what else you could need to fix it) please help, i don't want my kerbals to be stuck in simulated deep space forever. Attached is a screenshot of the menu failing to load and about 20 seconds before the whole thing crashed, and my modslist (although bear in mind it has run fine with these before) and the logs. https://drive.google.com/file/d/1w5g6fweEYyRexBlk-MDvlYhebfgaMuyL/view?usp=sharing
  3. I was recently playing RP1 In science mode when I noticed the avionics limit. I have made numerous attempt to disable it, but its only disabled on crewed vessels.Is there any way within the settings to disable it ENTIRELY?If not within the settings, is there any way at all to do it?
  4. I am aware that no-one has posted in a long time, but does anyone have the textures? You cant get them from dropbox anymore If @blackheart612 is reading this, please re-upload them.
  5. I was recently playing RP1 In science mode when I noticed the avionics limit. I have made numerous attempt to disable it, but its only disabled on crewed vessels.Is there any way within the settings to disable it ENTIRELY?If not within the settings, is there any way at all to do it?Ps, Here is the code that i tryed to make but subsequently failed @PART[*]:HAS[@MODULE[ModuleProceduralAvionics],@MODULE[ModuleCommand] { MODULE { name = ModuleAvionics massLimit = 999999999999999999999999999999999999999999999999999999999.9 interplanetary = True } MODULE:NEEDS[kOS] { name = kOSProcessor diskSpace = 1000 diskSpaceCostFactor = 0.0000000000000000000000000000000000000001 diskSpaceMassFactor = 0.0000000000000000000000000000000000000001 ECPerInstruction = 0.0000000000000000000000000000000000000000001 } } // Disable attitude control on non-control parts. @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[~minimumCrew[>0]],!MODULE[ModuleAvionics],!MODULE[ModuleProceduralAvionics],!MODULE[ModuleScienceCore]]:AFTER[RP-0] { MODULE { name = ModuleScienceCore } }
  6. Its because with issues like this, if they cant be solved, we have an earlier, working version. Simply removing the mods then telling the game to updates might fix it, but cant be sure
  7. Well while I agree, its for a different reason. KSP doesn't use RAM so much as it Allocates it If its a RAM issue the post below should solve it If not, Then just bare-bone the install and see if its stable.
  8. When you say the mods are "up to date" they may be the versions intended for 1.11.1/2 (and as a result wont work) If this isn't the problem, Just find the kerbal skin file in the games code, and replace the stock one with the HumanStuff one (you will need to change the file name of the new skin to match the old stock texture though. Hope it helps
  9. Two Possible explanations. 1) you may have clicked off KSP while it was loading (which for same reason slows it to a halt) 2) as you say, you have 8GB of RAM, but KSP over allocates it. (see the post below for what I mean) If the memory allocation fix doesn't fix it, open task manager at next startup, put all the values into percentages and see what happens (maybe a background task is taking up memory). Hope it helps
  10. when you boot-up the game, Before you start a save go to its settings Then advanced. Should be on the bottom.
  11. it appears you have distant object enhancer. This looks like it may be related as there are no stars. See if you can find the setting which changes the reflection of surface body's (cant remember what its called). Try turning it off or setting it to a minimum The game may also just need a restart. Hope it helps.
  12. Sometimes the Game or PC's just doesn't start correctly. Simply restarting the PC or game sometimes fixes issues. Although this recommendation is more of an attempt at a fix. Sometimes these things just aren't, right... and a restart may fix it.
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