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KSP2 Release Notes
Everything posted by ColdJ
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Shot down and walking home. Where is the @OrdinaryKerman?
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ColdJ replied to Turf's topic in Forum Games!
Jubeouman. (this accounts for the changes that followed the accidental removal and change of more than 1 letter further back) -
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ColdJ replied to Turf's topic in Forum Games!
Jebyoutman -
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ColdJ replied to Turf's topic in Forum Games!
Jabutman -
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ColdJ replied to Turf's topic in Forum Games!
Kabutman -
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ColdJ replied to Turf's topic in Forum Games!
Kaqutman -
Well I am starting to use BforArtists 2. I am trial and erroring it mostly. For me it is like going in to a yard full of working machines and then borrowing parts from several to make a new machine. I am still very lost as to how you remove and add textures properly and have to resort to a Hex editor quite a bit. I use BforArtist2 2.7 as anything blender based after that one doesn't accept the last iteration of the *.mu plugin as yet. I was put on to it by @Stone Blue it is a port of blender with a friendly interface. @Stormpilot
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ColdJ replied to Turf's topic in Forum Games!
Baqrtman -
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ColdJ replied to Turf's topic in Forum Games!
Bartman -
Thanks. That is TiktaalikDreaming creation. I need to work on the interior. I fluked getting it close to level inside to the outside entrance as every other time I tried to get it right it says too many vertices for KSP to render.
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Waiter: Didn't you order a Saveloy? When the truth is found to be lies and all the hope inside you dies, don't you want soup buddy to love, don't you need soup buddy to love, you better find soup buddy to love. C:W, There is a Jefferson Airplane in my soup.
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Autobots assemble, it's Negatron. If I play around with electron shells can I transmute lead into gold? -
I don't know where they are but I am here. Maybe @AllenLi would like to say hi again?
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Pokemons make teletubbies seem intelligent and coherent. -
Granted. One mystery wish. I wish that the giant mushroom likes warmth and heads for the Sun.
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A teacher's appreciation for a student starts at the highest level and can only be brought down by a student working hard to not get anywhere. - possibly me but most likely preceded me.
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ColdJ replied to Turf's topic in Forum Games!
Barnan -
H.A.D.D Hatches.Airlocks.Doors.Docking. A collection of place anywhere doors to make it easier to build creations how you want them. Now updated to version 1.2.0 Models created by @TiktaalikDreaming@linuxgurugamer@SuicidalInsanity@ColdJ Available on Spacedock. https://spacedock.info/mod/2821/H.A.D.D?ga=<Game+3102+'Kerbal+Space+Program'> Has the following Licences due to being a collection of separate works. Creative Commons Attribution-ShareAlike 4.0 International Public License CC-BY-SA 3.0 Attribution-NonCommercial-ShareAlike 4.0 International By-Nc-SA-4.0 Changelog for 1.1.0 Re-did some textures, added lightup windows to all but 2 hatches. Added in 2 new airlocks, 1 hatch and 1 senior docking port. Added new light up, place anywhere, windows in round and rectangular forms and a glass dot that you can add anywhere you like. Created Docking collars and sleeves that are just larger than the 4 sizes so that you can add the collars to a ship and the sleeves to a space station and then dock like Thunderbird 3 does into Thunderbird 5 in the original series. Collar and sleeves have a light-up-able marker to show where the docking end is so that it is obvious if the building interface turns them around on you. They are both surface attachable so that you don't block your dock node when constructing. Hopefully improved the ladder colliders for the Side Hatch that has the drop down ladder. The senior docking port still needs refining for ladder so Kerbal is currently climbing out in thin air. Changelog for 1.2.0 Added 2 sizes of half cylinder fuselage doors to go on MK1 and Rockomax size tanks. They can be finessed to almost flush. Added a Sub Hatch for that underwater feel. Added a Star Trek/Wars style door that goes well on the side of Mk3 size or buildings. Added a 7 rung solid ladder with enough ladder collider overlap that you can have 1 per Mk1 fuel tank and be able to climb all the way. The gap between looks larger than the rungs but the Kerbal will keep climbing. Added a curved 7 rung ladder that goes roughly 2 5ths around a Mk1 and 3 of them together can get the Kerbal to go all the way around if you move in short bursts. Made changes to the Ships hatch after being informed that an error was being thrown up by 1.12.2 Removed the offending redundant module and went on to correct and rebuild the model. It is named the same but anything that already had it on a previously built craft will probably have it change orientation and the node attach has been corrected. Also now uses the Internal used by the other flat doors. @Caerfinon@Dientus@Astrion@TiktaalikDreaming@linuxgurugamer@SuicidalInsanity@Spaceman.Spiff@Admiral Fluffy@Stormpilot@kerbiloid@adsii1970@BuranAce@HyperDraco@Kerminator K-100@Angel-125 and many many more
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ColdJ replied to Turf's topic in Forum Games!
Aquaqrza -
Granted. A 10metre by 10metre by 5cm hand fan is delivered to your door. I wish I could create something wonderous.
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If we pull back the camera is this thing the size of a Star Destroyer?
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Waiter:That is so you can save some soup for later. C:W, There is a Sharknado in my soup.
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ColdJ replied to Turf's topic in Forum Games!
Aqrqrza