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ColdJ

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Everything posted by ColdJ

  1. Beef and veggie for me thanks. Sorry @BuranAce, I was off twisting parts to my will.
  2. I am pretty sure that I have only changed the light unit on the PackRat rover. So GameData\UmbraSpaceIndustries\ExpPack\PackRat\PackParts\PackRat_Front.cfg Copy and paste over the contents. This creates a Kerbal carryable cargo part that can be added or removed and moved, inflatable under water wreck recovery float bag. A Kerbal has to not be carrying anything else in their inventory to have it in theirs. But of course can move it about outside the inventory in build mode. Dive to a wreck, weld some of these on and manually inflate to lift the wreck up. It will stack 4 in a ship inventory slot. GameData\UmbraSpaceIndustries\SrvPack\Floats\ create this USI_Float_05Recover.cfg copy and paste in and save.
  3. C:\KSP1.12.1\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\HERP\parts\HERP_POD.cfg Copy and paste over the contents. I haven't been adding inventory slots to these small pods, but If you want one just add the following module into the config. MODULE { name = ModuleInventoryPart InventorySlots = 1 }
  4. So a few more from the USI Explorer pack. These replace the originals. GameData\UmbraSpaceIndustries\ExpPack\AES\AES.cfg Copy and paste over the contents. GameData\UmbraSpaceIndustries\ExpPack\AES\AES_DuctedFan.cfg Copy and paste over the contents. GameData\UmbraSpaceIndustries\ExpPack\AES\AES_RCS.cfg Copy and paste over the contents. Remember to move the ducted fans up a few notches for COM balance, SAS is a must. They still chew electricity, but not as fast and if you land the battery will slowly top back up. This and the pod configs to come have the lights now coming on properly.
  5. Today I went powered paragliding.
  6. Granted. All those who grew up there understand the joke, everybody else just glazed over. I wish we could actually get an international sign language to work and be understood by all the people on earth.
  7. I haven't tried this in earlier than 1.12.1 yet, but I am guessing as long as the parachute is the cargo variety it works? @Dientus
  8. 9/10 You have certainly become very noticeable in the last couple of weeks. I had good hearty laugh at your post, so thank you for that. It is good for the soul.
  9. ColdJ

    Shower thoughts

    I think it funny when in a movie they come to some thousand year old temple and everything is ready to light and does, and all the ancient traps work perfectly as designed. I'm gonna wash that grey right out of my hair. (insert tune here)
  10. Starscannot. (there was an opportunity back some posts to have had a Stormscannon but sadly now gone.)
  11. Yes, but the grass has all died and there are no horses to ride. Why does that plane 5 posts back have such weird positioned jet engines?
  12. 10/10 The rider of the storm. Into this house where born, into this world we are thrown, riders of the storm. Help, it looks like have fallen and I can't get up.
  13. If I could turn back time, If I could find a way, I'd take back the outfit I wore and you'd pay. - Cher.
  14. Not yet. He is busy coming up with witty one liners. Hey @Dientus how you doing?
  15. Waiter: No he was just rather hot. We added him for a bit of spice. Customer: Waiter, There is a sail boat race in my soup.
  16. The props are all stock, I try to make things so that an average player doesn't have to load too much. Reminds me I will need to reroute some Eagle props if I ever get around to finishing and releasing it as a mod. To anyone who reads this. I leave old modules from the original configurations in but commented out so they don't load, as reference points to the old configurations. You can delete those modules if you like, but don't remove the comment double forward slashes or the part will stop function correctly. I stumbled upon another great use for the Aqua Cat while looking to see if I could turn the helmet lights off on my Kerbal. I believe I can fly. @Caerfinon @Dientus @Martian Emigrant @Astrion
  17. He is too busy making cool models. @Dientus how you been buddy?
  18. From the USI Exploration pack but using the 1.3.0 DERP_POD.mu this replaces the config of the Inflatable escape pod so it doesn't need firespitter, will survive re-entry, uses the HERP interior so that it has a working internal that suits it. The Parachute works and it's staging can be turned off so that it doesn't go off early. It floats and has just enough reaction wheel to get you turned upright. It can decouple itself from whatever you had it attached to. Also stage destagable. Infation is done manually and is best done before you transfer in a Kerbal, for realism's sake. So in GameData\UmbraSpaceIndustries\SrvPack\DERP2\Parts\DERP_POD.cfg Replace the entire contents with this. This next replaces the DERP_ServiceRing.cfg So that the landing gear work and the RCS work right in 1.12.1 without firespitter. So in GameData\UmbraSpaceIndustries\SrvPack\DERP2\Parts\DERP_ServiceRing.cfg replace the contents with.
  19. The things that will follow will require the USI Exploration Pack. I am doing my best to make things MM and Firespitter free. The Derp2 inflatable escape pod is using the DERP_POD.mu from the 1.3.0 iteration because the parachute being visible has been more reliable. I have generally just been adjusting the originals, so except for the Aqua Pod and it's RCS packs, these will replace originals. Keep this in mind if you liked certain features from the originals. The mod packs are available here. https://github.com/UmbraSpaceIndustries/ExplorationPack/releases and the water stuff will require my Working Underwater Lite Mod. https://spacedock.info/mod/2749/Working Underwater Lite The Aqua Pod and RCS have gone in next to the originals without problem. So in GameData\UmbraSpaceIndustries\ExpPack\AES\ create AESAqua.cfg and paste in Then create AES_RCSAqua.cfg and paste in. The next 2 are 1.12.1 stock and Breaking ground reconfigs to create a small piston and micro grabber for use with the AquaPod. in GameData\Squad\Parts\Utility\smallClaw\ create smallClawMicro.cfg and paste in And then in GameData\SquadExpansion\Serenity\Parts\Robotics\ create piston_02Micro.cfg and paste in. @Caerfinon and this last bit too.
  20. Granted. You disappear in a puff of logic. I wish I could travel Kerbin like the Incredible Kulk.
  21. This is for the Tug Pod for ocean work. Again haven't tested with original activated. Will have to go test these things out to see if any conflicts. It goes well with it's big grappler and parts from the USI Sub Pack. GameData\OrbitalTug\pod\ named OrbitalTugPodSea.cfg This is the internal for it. I made some texture changes in mine so I will just give you the 3 props I added. Just paste them in at the bottom of the config between the last 2 brackets. in GameData\OrbitalTug\pod\internal\orbitTugIVA.cfg
  22. Same mods needed as above. This goes in. GameData\OrbitalTug\adaptor\ as grapplerJRSea.cfg Haven't tried this with the original still activated but hopefully will go next to it. Gives you a one Kerbal submersible recovery mini tug. Just remember to adjust the Kerbal EVA Ballast as well as the tug ballast, or it will rise up at the nose. Can be put between parts of craft and then decoupled at both ends and the shrouds jettisoned. The config of this will show you how to fix up the original, so that everything works right.
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