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Space Kerbalisation Tech

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Everything posted by Space Kerbalisation Tech

  1. I nuke it and climb onto the “slightly” radioactive but totally safe ruins (with protective clothing) My hill
  2. Yeah, I agree. Unkerballed start would be much more realistic (Sputnik 1 was launched before Vostok 1 obv) YES!
  3. I just found something that could be a loophole: by taking a screenshot of the twr and fuel thing, i presume you mean from something like the stock delta v readouts or a mod readout like MechJeb or KER But, there are some unusual mod parts that are engines but the TWR dosen’t show up on the readout. The mod I was saying about is this The engines in this mod uses NUCLEAR BOMBS to produce thrust so it should have high TWR, but it produces impulse instead of continuous thrust so KSP doesn’t recognise it, therefore showing 0 delta v and most importantly, 0.0 TWR Does this count?
  4. yes! thank you so much
  5. I dig a hole under the hill and fill it with nukes i detonate them my “slightly used” hill
  6. Great mod! Suggestion: can you PLEASE make place anywhere windows, like the doors, but purely for aesthetics. This can be used when making aircraft, starship like windows, or other stuff, possibly with the texture of the mk1 crew cabin or the hitchhiker (with lights) The only mod i know of that has this uses firespitter, which does not work on later ksp versions.
  7. Because of all that false vacuum/red giant/magnetically formed hill of plasma/cosmic stuff going on in the last few posts, i am able to create a very big black hole and suck in everything that is within 10 light years. Eventually, due to hawking radiation and stuff, the black hole decayed and collapses and i build a new planet with a new hill on it. My hill
  8. This should be relatively simple to add, and like jimmymcgoochie said, the mod persistent thrust can work in ksp1, similar things would probably be implemented in ksp2 the problem isn’t adding persistent thrust, it’s controlling and calculating stuff like that, because it’s really hard to make stuff like maneuver nodes for spiral orbits.
  9. Can this be used with the “fuji” mod (JAXA crewed spacecraft concept)?
  10. Spoiler alert, but the old KSC buildings still exist in the newest version, as an easter egg https://wiki.kerbalspaceprogram.com/wiki/Inland_Kerbal_Space_Center you can launch from there using the mod “kerbal konstructs” https://spacedock.info/mod/1052/Kerbal-Konstructs (im not sure if it works in the latest ksp version),. When you are launching a new rocket, open the kerbal konstructs window from the vab and choose the old kerbal space center. To be able to see it in the home screen (the one with the invisible birds chirping), choose “focus last launchsite” from the settings. sadly, you can’t get the old interior hopes this helps
  11. That's too cool a wish to have corrupted, so I'm going to grant it with one small modification. The glowing mushrooms that can live in vacuum got bored eating the lunar regolith and started to eat and destroy random ships in space. Despite numerous attempts to stop it, it carries on attacking large ships with high part count and too little struts. So that’s how the DEEP SPACE KRAKEN was created Ok. You have unlimited likes, but the internet crashes, so you can’t access the fourm I wish for a wish
  12. You can either start a new save file (which is what i did when my save got clogged up) which is much easier than trying to get rid of flights manually unless you have your favourite satellite/space station/base or something like that in this save The other solution is to try to remove unneeded crafts (e.g. debris) there are generally 3 ways to do this 1, go to the tracking station, select a vessel you want to delete and press “terminate mission” this is the easiest but having to do it hundreds of times might be tedious 2, make a orbital debris remover by either using the Claw to grab on and deorbit ( takes a insane amount of time and lots of DeltaV especially if you want to deorbit multiple objects with one vessel)to do. Or, you can use lasers or nuclear bombs (BD armoury or https://spacedock.info/mod/2073/ATW) to blast a lot of them at once as soon as they are close enough (quite fun, no need for docking or deorbit) 3, try to edit the save file (not recommended unless you are good at coding) but might be faster than the other solutions
  13. I am immune to supernovas I climb up the hill and vaporise all defence systems now my hill for protection, i build 9999999999999999999999999999999999999999999999 other fake hills (no point in taking those because they are fake) randomly placed in other locations around the planet I hire an overly enthusiastic immortal jeb kerman with infinite srbs to launch at other people trying to claim my hill
  14. But then a freak tornado comes and blows you off the hill. Then i climb up and take over it. I build a anything proof bunker anchored to bedrock where I will take shelter if someone tries to attack again then i cover my hill with titanium sprayed with super slippery anything repelling washing liquid so anyone who tries to climb up will loose their balance and fall down After that i put 1000000 unshielded uranium reactor cores around the perimeter of the base of the hill that are producing immense radiation that will fry anyone who dares come close and i cover the whole thing with lava, an unbreakable force field and F-1 engines (as used in the Saturn v moon rocket) with infinite fuel cheat enabled firing outward which will vaporise anything that comes close to my hill I also arm it with wack-a-kerbal/object thrower cannons firing automated target seeking projectiles at 90% the speed of light NOW IT’S MY HILL
  15. And i build 100000000 orbital based antimatter missiles (so random cans cant come and interfere) which destroy the entire planet then i build a new hill on an asteroid armed with lasers yet more missiles that is escaping the solar system at 99% the speed of light so no one can catch up.
  16. It’s the wrong hill because it’s my hill. I take over it by crashing an asteroid into it. The upper half of the asteroid is now the hill (the lower half is buried) to enforce it, i use 300 modified sea dragon rockets (really big conceptual rocket, can take 500t to low earth orbit) placed around the hill with the second stage and payload replaced with antimatter bombs as super heavy short range missiles that will fire when someone tries to approach it.
  17. Nope. Is matt lowne going to reply? (Probably not)
  18. Mind blowing fact: All of the facts from the untrue fact telling machine are 100% true.
  19. Lol. Your wish us granted, but when he gets rescued the MAV blew up during accent. I wish for nothing
  20. Oh that’s nice. It’s our speciality random yelling chef soup, on sale today for only 999999999999.99 dollars only. But we are still debugging it, so there might be “some” errors. WARNING: SYSTEM ERROR <soup.exe has stopped working> <restaurant.exe has stopped working> <earth.exe has stopped working> <universe.exe has stopped working> <exe.exe has stopped working> Soup! There’s antimatter in my waiter!
  21. The mod has been updated, works on 1.12 link here https://spacedock.info/mod/831/Mini Sample Return Capsule
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