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Nirgal

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Everything posted by Nirgal

  1. For what it's worth, I never considered Minmus to be icy, the flats remind me of Uyuni in Bolivia. A mysterious kind of salt, why can't that be the case?
  2. Is it just me but.. DebDeb.. Donk... Did they run out of ideas for names?
  3. I would gladly trade all future episodes in favour of a release date (even just the month).
  4. Now the real challenge would be 'starting' your space Program on Ovin (just send a miniscule colony) in order to simulate the progression of an intelligent species on a world with super high gravity. Imagine what the aeroplanes will look like.. Let alone the rockets. I wonder how high we'll be able to construct buildings too. I'm also quite worried about the graphical 'cutting' on the terrain, we've seen this on previous world teasers and it looks to be getting worse if anything. I hope I'm misguided and this is just caused by the footage being sourced from a test scene, and not real gameplay.
  5. Nice but haven't we already seen engine exhausts? I seem to be the only person who's disappointed, we waited 2 weeks to see something we've already seen before, just in more detail. In my opinion, it would have been much cooler to see something about colony construction, boat / dock functionality etc.
  6. I've seen people mention this, and for the life of me I can't find any image / video of this. If you have time, could you screenshot it for me please? I'm so curious
  7. I used to do this back in KSP1 just for fun. Flying a mission to the north pole (takes about 30 mins if I remember correctly). Landing, walking around a bit on the ice and feeling empty inside. Good times! Even if we ignore the likely science benefits, being able to construct new space centres anywhere means we'll definitely find some cool places to turn into playgrounds, valleys, canyons, mountains, the giant crater on Kerbin. Can't wait
  8. We'll definitely have Laythe. Don't forget to pack your coconut bikinis and winter jackets!
  9. I don't want any more delays, so if adding this means we need to wait even longer then I'd prefer this as a DLC. However the idea of underwater and floating colonies is very cool, which is more than enough reason to add them into the game. Imagine boring / melting your way down into a sub-surface ocean and setting up shop there.
  10. Yeah I'm always a bit concerned when I hear the devs say something like 'the game is about building and flying rockets'. I hope that refers more to micro-management of colonies and resources rather than limiting other activities, such as building boats or hot air balloons (my dream to launch to orbit from a high altitude on Eve). From your list, I think the most likely feature that will be included in KSP2 will be custom flags, they know that Youtubers etc will want to use this.
  11. Now we're talking. We'll be able to play on Mars by then too
  12. Can't wait to see what other worlds there will be which are 'Kerbin like'. Gurdamma is an obvious contender so far
  13. You cheeky monkey First base on Mun will be Jamestown. After that I really have no idea. It took me 2 years to think of a name for my first interstellar ship so I'll get back to you lol
  14. Give us a cheeky release date will you boss? Please not 16 more months.. please not 16 more months.. This looks amazing, I agree with the idea of having a 'simulation' type of flight, where we can alter the atmosphere, gravity etc. based on discovered information of planets.
  15. Artemis? Not yet, should I? I don't want to spoil it Exactly, I've been thinking about naming my ships and space program for ages. This is the longest process of starting a new game for me, so I'm glad we can 'start' now.
  16. For me, Aurora. The name comes from the novel of the same name, written by Kim Stanley Robinson. It's about a generation ship sent to Tau Ceti. Highly recommend it. What will you name your first interstellar ship, and why?
  17. 27 April 2022 would be nice. KSP1 (1.0) released on that day in 2015.
  18. I'm not a fan, I already find getting into orbit tedious, having to micro-manage random event problems in colonies would discourage me from creating them. Imagine if you build a colony on every world, there could be 100 or more in KSP2. No thanks lol
  19. I hadn't noticed the uranium and ore requirements for building within colonies before.. or maybe I've just forgotten since that was revealed years ago.. the wait is killing me lol
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