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KSP2 Release Notes
Everything posted by Nirgal
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Solution to the minmus paradox
Nirgal replied to Newgame space program's topic in Prelaunch KSP2 Discussion
For what it's worth, I never considered Minmus to be icy, the flats remind me of Uyuni in Bolivia. A mysterious kind of salt, why can't that be the case? -
Kerbal Space Program 2: Episode 4 - Celestial Architecting
Nirgal replied to CoolRanchAJ's topic in Prelaunch KSP2 Discussion
Is it just me but.. DebDeb.. Donk... Did they run out of ideas for names? -
Kerbal Space Program 2: Episode 4 - Celestial Architecting
Nirgal replied to CoolRanchAJ's topic in Prelaunch KSP2 Discussion
Kerbals come back from this planet with blue eyes -
The Kraken hath returned
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When is the next KSP2 Episode coming out?
Nirgal replied to Sky Kerman's topic in Prelaunch KSP2 Discussion
I would gladly trade all future episodes in favour of a release date (even just the month). -
Now the real challenge would be 'starting' your space Program on Ovin (just send a miniscule colony) in order to simulate the progression of an intelligent species on a world with super high gravity. Imagine what the aeroplanes will look like.. Let alone the rockets. I wonder how high we'll be able to construct buildings too. I'm also quite worried about the graphical 'cutting' on the terrain, we've seen this on previous world teasers and it looks to be getting worse if anything. I hope I'm misguided and this is just caused by the footage being sourced from a test scene, and not real gameplay.
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Noice!
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Developer Insights #11 – Engine Exhaust Visual Effects
Nirgal replied to Intercept Games's topic in Dev Diaries
Nice but haven't we already seen engine exhausts? I seem to be the only person who's disappointed, we waited 2 weeks to see something we've already seen before, just in more detail. In my opinion, it would have been much cooler to see something about colony construction, boat / dock functionality etc. -
KSP1 Features That Might Not Make KSP2
Nirgal replied to Ahres's topic in Prelaunch KSP2 Suggestions & Development Discussion
I've seen people mention this, and for the life of me I can't find any image / video of this. If you have time, could you screenshot it for me please? I'm so curious- 11 replies
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Research Stations!
Nirgal replied to gussi111's topic in Prelaunch KSP2 Suggestions & Development Discussion
I used to do this back in KSP1 just for fun. Flying a mission to the north pole (takes about 30 mins if I remember correctly). Landing, walking around a bit on the ice and feeling empty inside. Good times! Even if we ignore the likely science benefits, being able to construct new space centres anywhere means we'll definitely find some cool places to turn into playgrounds, valleys, canyons, mountains, the giant crater on Kerbin. Can't wait -
Underwater Colonies?
Nirgal replied to gussi111's topic in Prelaunch KSP2 Suggestions & Development Discussion
We'll definitely have Laythe. Don't forget to pack your coconut bikinis and winter jackets! -
Underwater Colonies?
Nirgal replied to gussi111's topic in Prelaunch KSP2 Suggestions & Development Discussion
I don't want any more delays, so if adding this means we need to wait even longer then I'd prefer this as a DLC. However the idea of underwater and floating colonies is very cool, which is more than enough reason to add them into the game. Imagine boring / melting your way down into a sub-surface ocean and setting up shop there. -
KSP1 Features That Might Not Make KSP2
Nirgal replied to Ahres's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yeah I'm always a bit concerned when I hear the devs say something like 'the game is about building and flying rockets'. I hope that refers more to micro-management of colonies and resources rather than limiting other activities, such as building boats or hot air balloons (my dream to launch to orbit from a high altitude on Eve). From your list, I think the most likely feature that will be included in KSP2 will be custom flags, they know that Youtubers etc will want to use this.- 11 replies
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Teraforming to build new bases
Nirgal replied to TheFreeze's topic in Prelaunch KSP2 Suggestions & Development Discussion
Now we're talking. We'll be able to play on Mars by then too -
What will you name your colonies on various planets?
Nirgal replied to ave369's topic in Prelaunch KSP2 Discussion
You cheeky monkey First base on Mun will be Jamestown. After that I really have no idea. It took me 2 years to think of a name for my first interstellar ship so I'll get back to you lol -
Give us a cheeky release date will you boss? Please not 16 more months.. please not 16 more months.. This looks amazing, I agree with the idea of having a 'simulation' type of flight, where we can alter the atmosphere, gravity etc. based on discovered information of planets.
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What will you name your first interstellar colony ship?
Nirgal replied to Nirgal's topic in Prelaunch KSP2 Discussion
Nice, that's another to add to the list -
What will you name your first interstellar colony ship?
Nirgal replied to Nirgal's topic in Prelaunch KSP2 Discussion
Artemis? Not yet, should I? I don't want to spoil it Exactly, I've been thinking about naming my ships and space program for ages. This is the longest process of starting a new game for me, so I'm glad we can 'start' now. -
27 April 2022 would be nice. KSP1 (1.0) released on that day in 2015.
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Summary of Upcoming Features from ShadowZone
Nirgal replied to K^2's topic in Prelaunch KSP2 Discussion
I hadn't noticed the uranium and ore requirements for building within colonies before.. or maybe I've just forgotten since that was revealed years ago.. the wait is killing me lol