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AmanitaVerna

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Everything posted by AmanitaVerna

  1. Alright. Here's the player.log file, like your link suggests (and thanks for the suggestion and link): https://www.dropbox.com/s/0mnntp1osmf0k9f/2022-03-09 Player.log?dl=0 There are some exceptions prior to the ones in my previous post, which are from KerbalismFFT and from DeepFreeze (all reported previously), but they happen while the game is loading, and happen every time, and I've never noticed them causing any issues (so far, but I'm assuming anything they broke would be broken every time I ran KSP). Also the steamworks one, which I had forgotten about, because KSP run from CKAN doesn't load Steamworks, for some reason.
  2. So I installed SystemHeat, SpaceDust, and FFT a few days ago to try them out, and see if they're stable in my current mod configuration (now that there's a partial Kerbalism patch for FFT). Anyways, today I got a NullReferenceException in SystemHeat.SystemHeatEditor.FixedUpdate(), after it finished loading the settings, and apparently while it was loading assets (unless there is a stage that there isn't a log message about). If I'm understanding this log correctly, this was while I was entering the VAB? I was working on a ship without any SystemHeat components, but most of my existing ships don't have them either. That probably has nothing to do with it, however, looking at the code. It looks like the only way it could throw a NRE there is if one of SystemHeatUI.Instance or SystemHeatUI.Instance.toolbarPanel are null when FixedUpdate is called (Presumably, by random chance, they hadn't been set up yet). When I went to launch the rocket I was working on, GravityTurn (GravityTurn Continued, to be precise) failed to work properly - The UI appeared and the launch button worked, but that's about it. It shows no errors or exceptions in the log, and I've never seen it do this before, so I'm thinking it's because these exceptions crashed the thread(s) it ran on. I tried returning to the main menu and reloading my game to see if that would fix it, but it didn't. I guess that doesn't reset crashed thread(s). If you want the full KSP.log, let me know - I've made a copy of it so it doesn't get overwritten. (I don't see a button on the post interface to upload it, and I don't remember what I did last time, since it's been months since I last posted here.) [LOG 14:42:58.584] [SystemHeat][Settings]: Started loading [LOG 14:42:58.584] [SystemHeat][Settings]: Located settings file [LOG 14:42:58.585] [SystemHeat][Settings]: Loading coolant types [LOG 14:42:58.586] [SystemHeat][Settings]: Loaded coolant Basic Coolant: Density 1000, heat Capacity 4 [LOG 14:42:58.586] [SystemHeat][Settings]: Loaded coolant types [LOG 14:42:58.586] [SystemHeat][Settings]: Finished loading [ERR 14:42:58.586] Cannot find config in file : WATERFALL_SETTINGS [LOG 14:42:58.586] [Waterfall][Asset Library]: Started loading [LOG 14:42:58.586] [Waterfall][Asset Library]: Loading models [LOG 14:42:58.586] [Waterfall][Asset Library]: Loaded 18 models [LOG 14:42:58.586] [Waterfall][Asset Library]: Loading textures [LOG 14:42:58.587] [Waterfall][Asset Library]: Loaded 28 textures [LOG 14:42:58.587] [Waterfall][Asset Library]: Loading shaders [LOG 14:42:58.588] [Waterfall][Asset Library]: Loaded 11 shaders [LOG 14:42:58.588] [Waterfall][Asset Library]: Finished loading [EXC 14:42:58.589] NullReferenceException: Object reference not set to an instance of an object SystemHeat.SystemHeatEditor.FixedUpdate () (at <faa8f438e27f4148b7041ce82be5b9c9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 14:42:58.589] 3/9/2022 2:42:58 PM,DeepFreeze,There are 0 unknownKerbals in the game roster. [LOG 14:42:58.589] 3/9/2022 2:42:58 PM,DeepFreeze,There are 24 crew Kerbals in the game roster. [EXC 14:42:58.656] NullReferenceException: Object reference not set to an instance of an object SystemHeat.SystemHeatEditor.FixedUpdate () (at <faa8f438e27f4148b7041ce82be5b9c9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [WRN 14:42:58.682] Cannot find preset 'Default' for pqs 'Cernunnos' [WRN 14:42:58.695] Cannot find preset 'Default' for pqs 'RAB-58E' [WRN 14:42:58.708] Cannot find preset 'Default' for pqs 'Rosmerta' [WRN 14:42:58.721] Cannot find preset 'Default' for pqs 'Epona' [WRN 14:42:58.735] Cannot find preset 'Default' for pqs 'Damona' [WRN 14:42:58.748] Cannot find preset 'Default' for pqs 'Brovo' [WRN 14:42:58.761] Cannot find preset 'Default' for pqs 'Airmed' [WRN 14:42:58.774] Cannot find preset 'Default' for pqs 'Caireen' [WRN 14:42:58.787] Cannot find preset 'Default' for pqs 'Sucellus' [WRN 14:42:58.800] Cannot find preset 'Default' for pqs 'Belisama' [WRN 14:42:58.813] Cannot find preset 'Default' for pqs 'Nodens' [WRN 14:42:58.826] Cannot find preset 'Default' for pqs 'Toutatis' [WRN 14:42:58.839] Cannot find preset 'Default' for pqs 'Taranis' [WRN 14:42:58.852] Cannot find preset 'Default' for pqs 'Lon' [WRN 14:42:58.865] Cannot find preset 'Default' for pqs 'Soden' [WRN 14:42:58.878] Cannot find preset 'Default' for pqs 'Archae' [WRN 14:42:58.891] Cannot find preset 'Default' for pqs 'Ervo' [WRN 14:42:58.904] Cannot find preset 'Default' for pqs 'Flake' [WRN 14:42:58.917] Cannot find preset 'Default' for pqs 'Mracksis' [WRN 14:42:58.929] Cannot find preset 'Default' for pqs 'KiKi' [WRN 14:42:58.942] Cannot find preset 'Default' for pqs 'Kal' [WRN 14:42:58.954] Cannot find preset 'Default' for pqs 'Havous' [WRN 14:42:58.967] Cannot find preset 'Default' for pqs 'Karen' [WRN 14:42:58.979] Cannot find preset 'Default' for pqs 'Plock' [WRN 14:42:58.992] Cannot find preset 'Default' for pqs 'Nissee' [WRN 14:42:59.005] Cannot find preset 'Default' for pqs 'Thatmo' [WRN 14:42:59.018] Cannot find preset 'Default' for pqs 'Geito' [WRN 14:42:59.030] Cannot find preset 'Default' for pqs 'Tal' [WRN 14:42:59.043] Cannot find preset 'Default' for pqs 'Wal' [WRN 14:42:59.055] Cannot find preset 'Default' for pqs 'Priax' [WRN 14:42:59.068] Cannot find preset 'Default' for pqs 'Polta' [WRN 14:42:59.080] Cannot find preset 'Default' for pqs 'Crokslev' [WRN 14:42:59.093] Cannot find preset 'Default' for pqs 'Tekto' [WRN 14:42:59.106] Cannot find preset 'Default' for pqs 'Slate' [WRN 14:42:59.132] Cannot find preset 'Default' for pqs 'Ovok' [WRN 14:42:59.145] Cannot find preset 'Default' for pqs 'Hale' [WRN 14:42:59.157] Cannot find preset 'Default' for pqs 'LintMikey' [WRN 14:42:59.232] Cannot find preset 'Default' for pqs 'Zore' [WRN 14:42:59.257] Cannot find preset 'Default' for pqs 'Vant' [WRN 14:42:59.270] Cannot find preset 'Default' for pqs 'Edas' [WRN 14:42:59.405] HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. [LOG 14:42:59.467] [SystemHeat][DebugUI]: Initializing [LOG 14:42:59.469] [SystemHeat][UI]: Loaded Assets [LOG 14:42:59.526] Read value of:KeypadMultiply [LOG 14:42:59.526] Read value of:KeypadPlus [LOG 14:42:59.526] Read value of:KeypadMinus [LOG 14:42:59.526] Read value of:KeypadDivide [LOG 14:42:59.526] Read value of:End [LOG 14:42:59.526] Read value of:Home [LOG 14:42:59.526] Read value of:PageUp [LOG 14:42:59.526] [UiApp] Awake: EngineersReport [LOG 14:42:59.526] [UiApp] Awake: KSPedia [LOG 14:42:59.526] [UiApp] Awake: Missions App [LOG 14:42:59.526] [UiApp] Awake: DeltaVApp [LOG 14:42:59.526] [UiApp] Awake: ActionGroupsApp [LOG 14:42:59.526] [UiApp] Awake: AlarmClock [LOG 14:42:59.526] [ApplicationLauncher] OnSceneLoadedGUIReady: scene EDITOR ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop False
  3. IFS's Kerbalism patch ("Kerbalsim.cfg") has typos in the resource names in 13 processes' output fields, and in one process's input field, which causes errors to show up in the log when both IFS and Kerbalism are present. I assume it also prevents them from working properly, but I never found out because I fixed it locally with a custom MM patch before I started actually playing my current game. Process Field Correct value LqDeuterium Boiloff input [email protected] Kerosene Heating output [email protected] LqdKrypton Heating output [email protected] LqdNeon Heating output [email protected] NTO Heating output [email protected] LqdMethane Heating output [email protected] LqdNitrogen Heating output [email protected] LqdNitrogen15 Heating output [email protected] LqdOxygen Heating output [email protected] LqdOxygen18 Heating output [email protected] LqdTritium Heating output [email protected] LqdWater Heating output [email protected] LqdHeavyWater Heating output [email protected] LqdXenon Heating output [email protected]
  4. I experienced the exact same thing. When I tried to remove a thruster (using kerbalism) with eva construction in flight with KJR - Continued installed, it would either snap back to where it was mounted and the ship would spin, or if it touched another component, the ship would explode. When I switched to KJR - Next, the ship stayed still and I was able to remove and replace the failed thruster successfully.
  5. Combining RR + B9PartSwitch + ClassicStock + Far Future results in KSP doing this: This appears to be the result of ClassicStock detecting Far Future and removing the Explodium resource and switching its stuff to use NuclearSaltWater (from Far Future) instead, followed by RR attempting to create an Explodium fuel tank type (via RationalResources/Classic/zTankTypes.cfg) because it sees that both B9 and ClassicStock are installed. P.S. It looks like there are other places in RR that try to do things with Explodium without checking if Far Future is installed. P.P.S. (After removing Far Future) Deep Sky Core is also trying and failing to create some tank types using resources that don't exist, starting with RR_CryoA, via DeepSky/00DeepSky/00DeepSkyCRP/ds0_B9PS.cfg, but in this case it's because RR only creates them when [B9PartSwitch,CommunityResourcePack,!ClassicStock] and Deep Sky Core appears to only be looking for B9PartSwitch and RR for those? I guess it's assuming that only one of ClassicStock or CRP will be installed and is trying to use CRP resources while RR is trying to set up ClassicStock ones? I've never done KSP modding and it's getting very late so I'm not certain how accurate my understanding of what the RR and Deep Sky Core cfg files are trying to do is.
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