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AmanitaVerna

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Everything posted by AmanitaVerna

  1. I am also confused. I tried setting it to physics warp in space, but still could not go faster than 1x under acceleration. It seems like selecting physics warp in the gui only allows changing the multipliers, not turning it on. Am I missing something or does this mod not do what the description says it does?
  2. Something in KSPCF 1.32.0 breaks the popup menus in the CraftManager GUI in KSP 1.12.5. The popup menu opens and then immediately disappears, and options in it can't be clicked on. This happens whether right clicking on a craft in the list of crafts in the VAB/SPH, or clicking a button that opens a popup menu in the CraftManager GUI. Further, the next time it is attempted, nothing happens at all. The time after that, the popup menu opens and then disappears again. Presumably the menu isn't being closed, KSP is just forgetting to perceive it. The regular KSP popups seem to work fine still. This works fine in 1.31.1, and I confirmed that KSPCF 1.32.0 was the culprit by rolling it back to 1.31.1. (It also broke right after updating KSPCF, so it was kind of obvious) (CKAN lists the maximum KSP version of CraftManager as 1.9.9, but after some work I had got it working perfectly in 1.12.*, and the main obstacle, iirc, was actually CKAN, rather than KSP itself.) Edit: The problem appears to be the IMGUIOptimization option. Setting it to false makes the problem go away.
  3. Kerbalism does this as well, and KSP1 with Kerbalism runs on my GTX 750 Ti, so I don't think that's the problem, really. Also, surely, that would be something that would be run on the CPU, not the GPU, and by all accounts I've seen so far, KSP2 is GPU-bound even on high end GPUs?
  4. Wait, how is a .version file containing only the following quoted text a "set of configs that Skyhawk is using to provide custom Kerbalism features?" { "NAME": "Kerbalism", "URL": "https://raw.githubusercontent.com/Kerbalism/Kerbalism/master/GameData/Kerbalism/Kerbalism.version", "DOWNLOAD": "https://github.com/Kerbalism/Kerbalism/releases", "CHANGE_LOG_URL": "https://github.com/Kerbalism/Kerbalism/blob/master/CHANGELOG.md", "VERSION": {"MAJOR": 3, "MINOR": 14, "PATCH": 0, "BUILD": 0}, "KSP_VERSION": {"MAJOR": 1, "MINOR": 12, "PATCH": 0}, "KSP_VERSION_MIN": {"MAJOR": 1, "MINOR": 8, "PATCH": 0}, "KSP_VERSION_MAX": {"MAJOR": 1, "MINOR": 12, "PATCH": 9} }
  5. SkyhawkKerbalism seems to have a Kerbalism.version file from Kerbalism 3.14 for some reason, and it's confusing KSP-AVC now that Kerbalism is on 3.15. Because that file is there, KSP-AVC pops up a warning saying that Kerbalism is still on 3.14 even after updating it to 3.15.
  6. Kopernicus hasn't used the watchdog hack since release 98 on June 3 (they came up with a better method of solving the problem), so you may not even need to.
  7. After making that issue I figured out that they could be corrected by changing InSpace to Space, Global to BodyGlobal, HomeBodyandMoons to HomeBodyAndMoons (apparently case matters), and changing "Situaton" to "Situation", and I wrote an MM patch which did that, and tested it to verify that those changes fixed the broken experiments. (I'm on the normal days length version)
  8. The notes there aren't saying that you need to do that, they're explaining what the rest of the stuff you pasted does.
  9. Through CKAN (Vessel Viewer Continued, 0.8.8.5, which it says is the newest version). It installed a VesselViewPlugin.dll.mdb but no VesselViewPlugin.dll.
  10. Overall, I'm impressed with the tech tree so far, but I've noticed that some of the science experiments in Skyhawk-Kerbalism can't be done anywhere, and Kerbalism complains about invalid or unknown situations and/or conditions. Also, there are some typos in ImagingExperiments.cfg which it doesn't complain about ("Situaton" instead of "Situation"). I've opened an issue on github for these. (https://github.com/CessnaSkyhawk/SkyhawkKerbalism/issues/26)
  11. I just ran into this too, but installing the VesselView-UI-Toolbar solved it for me.
  12. Firespitter isn't on the supported mods list so I'm just going to remove it and look for something else for airplane stuff, but in case this is of interest anyways, there's an MM patch in Skyhawk which is adding a B9PartSwitch module to Firespitter's fuel-switchable parts without removing the FSfuelswitch module, which causes B9partswitch to pop up a warning if you use the aforementioned firespitter parts. I noticed this while attempting to build a biplane in a new game. From my module manager log: Apparently the #moduleID[fuelSwitch] is matching on FSfuelSwitch modules?
  13. I'm trying to install SkyhawkKerbalism, which isn't on CKAN, and which conflicts with other Kerbalism configs, but when I tell CKAN to remove "Kerbalism - Default Config," CKAN tries to remove Kerbalism and Rational Resources Kerbalism as well (presumably because KerbalismConfig is listed as a dependency for Kerbalism and Rational Resources Kerbalism). Is there any way to remove the default config other than by removing all three from CKAN and manually installing Kerbalism and Rational Resources Kerbalism (assuming RRK is compatible with SkyhawkKerbalism)? Edit: Nevermind, I just removed them and then re-installed Kerbalism manually (RRK appears to be unnecessary).
  14. @Lisias Ah, so I was saved from the first problem by not having TweakScale or whatever other mods use AttachedOnEditor, and from the second by not having Making History?
  15. Sorry about that, I had no idea that could happen. Here's the full KSP.log and player.log from that session, in a .7z file: https://1drv.ms/u/s!AlnEemcsDL9XlcoKdERS2lNAhK50yA?e=Xu25AM I can upload them in a zip file instead if you need, but it ended up being twice as large (not that it's all that large). I'm already using Recall 0.3.0.0, and I don't use TweakScale (since I use Kerbalism, which doesn't play nice with it). I have some other exceptions in my logs but I don't think any of them are related to Recall, and as I mentioned in my previous post, I've only had the inability to save/switch scenes/exit/etc problem happen once, a couple weeks ago, when I was still running Recall 0.2.2.3.
  16. I have noticed InSpaceHigh_ exceptions in my player.log as well, though I didn't notice any problems as a result, so I doubt they're related to this issue. I wonder if they're coming from the asteroid samples I have on two ships docked to two asteroids in Kerbin's orbit? They have ids like "asteroidSample@KerbinInSpaceHigh_PotatoRoid61388568" and the exceptions only showed up when going to the space center or editor scenes, and I can't find "InSpaceHigh_" anywhere else in any *.cfg, *.sfs, or *.craft files in my KSP folder. [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== ... [SceneLoadSpeedBoost] Save loaded from disk in 888ms ... Loading Planet Nodes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlanetNodeCount: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ... [HighLogic]: =========================== Scene Change : From SPACECENTER to EDITOR (Async) ===================== ... ------------------- initializing editor mode... ------------------ ... Loading Planet Nodes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlanetNodeCount: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ... [HighLogic]: =========================== Scene Change : From EDITOR to SPACECENTER ===================== ... Loading Planet Nodes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlanetNodeCount: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScienceSubject] - Error in converting Situation InSpaceHigh_System.ArgumentException: Requested value 'InSpaceHigh_' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id, System.Boolean skipAsteroidsComets) [0x0019e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  17. This is probably unrelated, because I was running KSP 0.2.2.3 at the time, but on June 18th, I also experienced an inability to save, switch scene, or exit the game, but only once (edit: to be clear, no matter how many times I clicked any of those buttons, they didn't work. It just hasn't happened again since I force-killed the game with task manager). I haven't experienced it again since. I'm still playing the same saved game I was playing then. I updated to 0.2.2.4 on June 25 and to 0.3.0.0 on June 26. I noticed that I am missing some of the DLLs in the list you posted, which, if one of them is doing the thing, that could be why I didn't run into any problems after updating KSP Recall to 0.2.2.4. These are the ones I don't have: Scale_Redist v1.0.0.0 / v2.4.6.15 KAS-API-v2 v2.0.7239.35367 / vKAS API v2 KAS v1.11.8189.42072 / v1.11 for KSP v1 KSPDev_Utils.2.7 v2.7.0.0 / v2.7 for KSP v1 KerbalEngineer.Unity v1.0.0.0 KerbalEngineer v1.1.9.0 KSPDev_Utils.2.6 v2.6.7847.1936 / v2.6 for KSP v1 KSPe.Light.TweakScale v2.4.1.15 Scale v2.4.6.15 KSP-AVC v0.0.0.1 (I do have KSP-AVC v1.4.1.9) Except for KSP-AVC, I don't have any version of any of those.
  18. Since I had only planned to use the ore to produce carbon in order to refill methalox tanks, I've decided to bypass the problem (of needing carbon to do that) by (for the time being) only using methalox and LFO for disposable launch stages. My ships already mainly use monopropellant and liquid ammonia for fuel once in space, both of which I think I can produce from the water and nitrogen in Kerbin's exosphere using an ISRU converter and compressor (once I research compressors).
  19. I noticed this as well in my own game. The only scanner I have which works on asteroids is the surface scanner, which says the first asteroid I've grabbed is 80% resources, and then under "Resource Composition" it lists "Ore: 83%," but lists no other resources. I grabbed a second asteroid and it is similar. I think the numbers were different, but it also only showed ore. Anyways, that led me to assume that 17% of the resources in the asteroid weren't listed. But apparently that's not what that number means. I found the first asteroid in my save file, and it has two ModuleAsteroidResources, with the first one having an "abundance" of 83%, and the second one having an "abundance" of 0%. The save file doesn't list the resourceNames, but I'm guessing the second is for graviolium, since I also have Blueshift installed and it adds a graviolium ModuleAsteroidResource module to PotatoRoid. I have CRP and it doesn't appear to add any ModuleAsteroidResources (at least in the current version). I noticed that Custom Asteroids adds other resources to asteroids, but that won't fix the %s not adding up to 100%, since they don't actually seem to be resource composition %s like the surface scanner's Asteroid/Comet scanner dialog implies.
  20. I'm seeing this exception in my Player.log, coming from Blueshift when the PartLoader compiles Blueshift warp cores and warp engines and when drag cubes are being created for them, except for the deprecated ones, which aren't showing the exception. I don't know if this is an issue at all. I assume not because I played a long session without any noticeable problems, but I also don't have any Blueshift stuff unlocked in the tech tree yet. System.NullReferenceException: Object reference not set to an instance of an object at Blueshift.WBIWarpEngine.disableGeneratorBypass () [0x0000d] in <876363c33e3345f481201ed7e06cfd08>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) I got a "413 Request Entity Too Large" error when I tried to upload the Player.log file to pastebin (It's like 33.4 MB unzipped ). I zipped it up (reducing it to 1.2 MB) and put the zip file on onedrive here as an alternative: https://1drv.ms/u/s!AlnEemcsDL9XlcoI1o4N7eKckqu9ag?e=WdIRLz
  21. There doesn't appear to be any Extras folder on the repo.
  22. I'm seeing errors like this in ksp.log for over 20 parts (I lost count) in ComfortableLanding: [LOG 14:35:18.925] PartLoader: Compiling Part 'ComfortableLanding/Models/UAM/Airbag/Airbag/UAM_AIGBAG' [ERR 14:35:18.930] Cannot find a PartModule of typename 'TweakScale' I don't have TweakScale installed currently because it doesn't play well with Kerbalism, and it doesn't seem like it should be required for ComfortableLanding (It's not a requirement in CKAN either) - it's just not checking to make sure it's installed before trying to add TweakScale PartModules to its parts. I don't know if it's causing any problems currently (something presumably in a mod update since the last time I played is causing a fatal error in B9PartSwitch that I need to go track down before I can actually load or start a game).
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