aNERVASman
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Make Minmus Green Again
aNERVASman replied to PicoSpace's topic in KSP2 Suggestions and Development Discussion
it's also realistically possible to have a greener minmus, like you know duna being red because of iron oxides maybe minmus can be green from copper oxides even though that may be far fetched (but come on look at jool and eve) -
Linear Aerospikes
aNERVASman replied to NovaRaptorTV's topic in KSP2 Suggestions and Development Discussion
would be cool if we could attach linear aerospike parts to each other to make a longer one when we need it -
Floating colonies in gas giants
aNERVASman replied to Emanuel01's topic in KSP2 Suggestions and Development Discussion
one could make an object float on a gas giant with hot air balloons right -
i think the game would then act as if the airship is landed and just keep it at the same point over the surface
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3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
aNERVASman replied to Dakota's topic in KSP2 Discussion
any plans for more airbreathing engines? -
Developer Insights #18 - Graphics of Early Access KSP2
aNERVASman replied to Intercept Games's topic in Dev Diaries
no there are playable tutorials too -
KSP1 does this as well
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Plain wheels
aNERVASman replied to Klapaucius's topic in KSP2 Suggestions and Development Discussion
a simple disk on an axle that can be motorised and locked would help with custom vehicles yes -
Procedural trusses, panel's and beam's
aNERVASman replied to chair's topic in KSP2 Suggestions and Development Discussion
procedural parts would work if they did it the same way as with engine plates- 4 replies
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- 1
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- proceduralparts
- vab
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