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Sputnik Planitia

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Everything posted by Sputnik Planitia

  1. My best guess is that the MIT is for the config and ARR is for the model and textures. Although it should have been specified.
  2. It is bundled so that you don't have to go looking around and also it is so that you don't forget about that dependency, just be aware sometimes the bundled dependency may be outdated
  3. Hello, today I updated Kopernicus to release 64, and now all of a sudden I get this popup. I am playing on the latest ksp version and using KSRSS(which hasn't received any changes as of now). https://imgur.com/a/05PazeV KSP log
  4. Because KK basically just places statics and the only thing that happens to them is the explosion effects (when you crash into them). And even for animated Statics they are still still objects just like the VAB or the tracking station. The only real time where you would hit the limit is when you have millions of these. Also, KK loads parts individually and unloads them after a certain range, which maintains performance. Because of this, there isn't really a limit at all. Press the KK menu on the Space Center scene of your save (as in, the scene where you can access the VAB and astronaut complex, etc) and there should be a button to repair statics.
  5. its a part mod so it should work with any version
  6. I'm pretty sure this has been reported before, but I can't find it anymore. Australia looks weird in Orbital Sunrise https://imgur.com/a/4Os982I
  7. Just spotted this mod and can't wait to try it! ...Just gotta add some Landing Zones... EDIT: there is already landing zones..
  8. Actually, quick note, it is working for me now after a reinstall.
  9. Oh yeah... about that. I have reverted to 1.11.2 since I wanted to keep my mods compatible and I don't really think 1.12 did much change. However, the issue had stayed and the ctrl - k menu is still not working.
  10. I can, before I do I just have a quick question. Will I have to go back to an old version of kopernicus or no?
  11. Hmm that is interesting.. I have never had this problem before 1.12 so I do think it is just a 1.12 issue. At the same time I have no idea what could be intercepting with the ctrl - k system. Also, I have installed these mods with CKAN so theoretically it should block anything that conflicts with kerbal konstructs. I'll be experimenting until I find something. I have just noticed that a lot of the konstructs mods (e.g kerbinside remastered) are just there without being used. I must've thought these were dependencies for tundra's space center. I'll remove those mods and come back with more info if I have the time.
  12. I know some other people have had a similar issue but in the way that I have read it, they seem to have the ctrl - k menu open. However for me the ctrl - k menu does not show up at all no matter how any times I press it. KSP.log If you need it.
  13. Hi, I have been using this mod for a while now because Tundra Exploration makes use of it for shiny starships. However (this happened before the 1.12 update) Textures unlimited has seemed to stop working for me. Reflection refresh is set to every frame, so is reflection resolution set to max. I've have reinstalled both Tundra and Textures unlimited but to no avail. All help is appreciated.
  14. NootNootyt I am pretty sure Damon is talking about the Gamedata folder of you KSP, not in the RO mod itself. He means the KSP install with RO onto it.
  15. Hello, I have been using your Tundra Exploration Mod for quite some time (Along with Tundra Technologies). I just have one question though, is there any chance that you, Damon, will be considering about remodeling the flaps on Gojira Mk4 (i.e starship) to look more like the now heavily changed real life counterpart? This is just a question and am not pushing you to do it in the near future. I am just curious. Love your mod by the way, personal favourite. Edit: I just noticed it is on the roadmap. Sorry for bothering you.
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