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KSP2 Release Notes
Everything posted by Sputnik Planitia
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SpaceX Landing Pads [1.10.1+] [2-27-22]
Sputnik Planitia replied to Fossilized's topic in KSP1 Mod Releases
My best guess is that the MIT is for the config and ARR is for the model and textures. Although it should have been specified. -
K.I Quick Disconect Arm (QD) [1.9.1-1.12.3]
Sputnik Planitia replied to Kochi's topic in KSP1 Mod Releases
Now this is what I am talking about -
It is bundled so that you don't have to go looking around and also it is so that you don't forget about that dependency, just be aware sometimes the bundled dependency may be outdated
- 88 replies
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- ksrss
- konstructs
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Because KK basically just places statics and the only thing that happens to them is the explosion effects (when you crash into them). And even for animated Statics they are still still objects just like the VAB or the tracking station. The only real time where you would hit the limit is when you have millions of these. Also, KK loads parts individually and unloads them after a certain range, which maintains performance. Because of this, there isn't really a limit at all. Press the KK menu on the Space Center scene of your save (as in, the scene where you can access the VAB and astronaut complex, etc) and there should be a button to repair statics.
- 88 replies
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- ksrss
- konstructs
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its a part mod so it should work with any version
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Sputnik Planitia replied to tony48's topic in KSP1 Mod Releases
I'm pretty sure this has been reported before, but I can't find it anymore. Australia looks weird in Orbital Sunrise https://imgur.com/a/4Os982I- 1,956 replies
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- totm mar 2022
- rss
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[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
Sputnik Planitia replied to SAMCG14's topic in KSP1 Mod Releases
pretty sure there is a github issue thingy -
Just spotted this mod and can't wait to try it! ...Just gotta add some Landing Zones... EDIT: there is already landing zones..
- 88 replies
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- ksrss
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
Actually, quick note, it is working for me now after a reinstall. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
Nope, Nothing. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
ok I'll give it a go. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
Oh yeah... about that. I have reverted to 1.11.2 since I wanted to keep my mods compatible and I don't really think 1.12 did much change. However, the issue had stayed and the ctrl - k menu is still not working. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
I can, before I do I just have a quick question. Will I have to go back to an old version of kopernicus or no? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
Hmm.. no luck on my end. It's a really strange issue. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
Hmm that is interesting.. I have never had this problem before 1.12 so I do think it is just a 1.12 issue. At the same time I have no idea what could be intercepting with the ctrl - k system. Also, I have installed these mods with CKAN so theoretically it should block anything that conflicts with kerbal konstructs. I'll be experimenting until I find something. I have just noticed that a lot of the konstructs mods (e.g kerbinside remastered) are just there without being used. I must've thought these were dependencies for tundra's space center. I'll remove those mods and come back with more info if I have the time. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Sputnik Planitia replied to Ger_space's topic in KSP1 Mod Releases
I know some other people have had a similar issue but in the way that I have read it, they seem to have the ctrl - k menu open. However for me the ctrl - k menu does not show up at all no matter how any times I press it. KSP.log If you need it. -
Hi, I have been using this mod for a while now because Tundra Exploration makes use of it for shiny starships. However (this happened before the 1.12 update) Textures unlimited has seemed to stop working for me. Reflection refresh is set to every frame, so is reflection resolution set to max. I've have reinstalled both Tundra and Textures unlimited but to no avail. All help is appreciated.
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NootNootyt I am pretty sure Damon is talking about the Gamedata folder of you KSP, not in the RO mod itself. He means the KSP install with RO onto it.
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[1.12.x] Far Future Technologies - October 9
Sputnik Planitia replied to Nertea's topic in KSP1 Mod Releases
I just wanna say this is one of my favourite mods :D. -
Hello, I have been using your Tundra Exploration Mod for quite some time (Along with Tundra Technologies). I just have one question though, is there any chance that you, Damon, will be considering about remodeling the flaps on Gojira Mk4 (i.e starship) to look more like the now heavily changed real life counterpart? This is just a question and am not pushing you to do it in the near future. I am just curious. Love your mod by the way, personal favourite. Edit: I just noticed it is on the roadmap. Sorry for bothering you.