Puggonaut
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KSP2 Release Notes
Posts posted by Puggonaut
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Well hello Constitution-class , boy am I gonna have some fun with you . Great to see you working on this again , if ya need a tester just let me know .
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On 3/1/2023 at 3:49 AM, Daas said:
@Mitchz95
So... In order not to lose your current campaign, try deleting all the folders inside 'AppData\LocalLow\Intercept Games'
with the exception of the 'AppData\LocalLow\Intercept Games\Saves' folder. Then repair via Steam. Then tell us if it worked.Worked for me thanks .
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I just hope they fix the EVA Issue , can't get any of my Kerbals to exit anything .
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Yup none of them at all , tried loading a simple craft just the capsule and a undersized fuel tank , in case it's blocking the exit nope .
Happens on all craft Pods
Tried a New Fresh Start , Nope
Validated Files on Steam , Nope
???
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Specs mine
12th Gen i7-12700k
32 GB Ram DDR4
GTX 1080 ti
Windows 11
980 Pro SSD
Hopefully it will be ok
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Time for some retro KSP ...........sort of
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Mostly playing a stock game , well apart from a few mods , Parallax , TUFX and some other stuff
p:s
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Building absurd rockets and killing Kerbals safely .
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Can I ask which TUFX Profile you are using please ?
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Time to revisit my childhood lmao I was 7 years old when this program was released on TV , Saturday Mornings where amazing then .
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Decided to add moar boosters
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Imported a older craftfile from 1.7.3 , managed to get it to work
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Stage 6 : Maybe the train has be derailed
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My guess 11:59:59 31st Dec 2022
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On 3/2/2022 at 11:25 AM, The Aziz said:
Oh, Gran Turismo 7 is out in 2 days, hype!
Oh it just happens to be rather EPIC............
Thank God I have something else to destroy my social life with
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On 2/19/2022 at 3:12 AM, GuessingEveryDay said:
What are your specs, man? This will probably be my next goal after acquiring a 1060.
i7-12700K
32GB Ram
2TB NVME
1080ti
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Hang on we can build colonies in the New KSP 2 , the more important question is can we grow Potatoes on Minmus ?
Matt Kermin needs the know .
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A basic mining operation on the Mun , habitation for the workers .
Orbital station for docking of Materials and Transport ships for Colonists and workers
Then when enough materials are avialable send them to the station in orbit and onto Minmus and build a full on Colony again for more materials and workers .
I do hope a way of setting up a monorail system is available , this is something i've been trying to do in KSP currently with little success .
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Just now, Fossilized said:
It's been removed. The default size is now stock and the patch has been replaced with an RO.cfg
Ok thanks .
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Can I ask how to change the fuel types as I would like to Add LiquidFuel & Oxygen as a option to the fuel tank menu ?
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I can't seem to find the stock cfg patch ? any clues lol .
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Bring on KSP 2 , I think my PC is ready
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
in KSP1 Mod Releases
Posted
Maybe i'm having a brain fade , i've installed the mod and all the required dependencies .
Once i've reached my required orbit and then wish to try and return how do I vent the fuel from the ship i've tried right click and don't seem to have a button to vent the fuel with just a choice of fuel contents ?