Puggonaut
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[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Puggonaut replied to Kari's topic in KSP1 Mod Releases
Maybe i'm having a brain fade , i've installed the mod and all the required dependencies . Once i've reached my required orbit and then wish to try and return how do I vent the fuel from the ship i've tried right click and don't seem to have a button to vent the fuel with just a choice of fuel contents ? -
Well hello Constitution-class , boy am I gonna have some fun with you . Great to see you working on this again , if ya need a tester just let me know .
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Worked for me thanks .
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I just hope they fix the EVA Issue , can't get any of my Kerbals to exit anything .
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Yup none of them at all , tried loading a simple craft just the capsule and a undersized fuel tank , in case it's blocking the exit nope . Happens on all craft Pods Tried a New Fresh Start , Nope Validated Files on Steam , Nope ???
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Puggonaut started following Paraterraforming Mod and Kerbal Space Program 2 - Pre-Release Notes
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Poll: Do you meet the system requirements for KSP2?
Puggonaut replied to Chibbob's topic in Prelaunch KSP2 Discussion
Specs mine 12th Gen i7-12700k 32 GB Ram DDR4 GTX 1080 ti Windows 11 980 Pro SSD Hopefully it will be ok -
Time for some retro KSP ...........sort of
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Mostly playing a stock game , well apart from a few mods , Parallax , TUFX and some other stuff p:s
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Building absurd rockets and killing Kerbals safely .
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Can I ask which TUFX Profile you are using please ?
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totm sep 2022 THUNDERBIRDS INTERKERBIN RESCUE
Puggonaut replied to ColdJ's topic in KSP1 Mod Releases
Time to revisit my childhood lmao I was 7 years old when this program was released on TV , Saturday Mornings where amazing then . -
Decided to add moar boosters
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Imported a older craftfile from 1.7.3 , managed to get it to work
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