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Kapitalizing Every Word

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Everything posted by Kapitalizing Every Word

  1. 10/10 I see you in like every forum game oh yeah new page
  2. this is the E.E.S.M. it is a small space station that can house more than 30 kerbals
  3. There probably won't bw forced multiplayer KSP is a single player game in its base and not a MMO also it is cheaper to not buy enormous servers for people to play and let people create their own
  4. When resources and items are shipped they should be able to be in boxes or containers instead of the object itself like in KSP 1 thsi would mean that you can make better and more easily moveable colonies where you bring different assembly parts of the same thing in multiple missions or in a single mission without needing to use a Comically Large Fairingstm if you've seen some of the buildings that where shown in the KSP2 show and tell you will know that they are like really big and it could be a pain to deal with them if they have to be shipped in one pice.
  5. Hello I am interested in restock but I prefer the plumes from waterfall (sotck waterfall effects to be specific) can i just remove the plumes from the mod?
  6. I made this thread to discucss about the limits of colony building but... what limits? In my opinion if colony building and management gets too complex KSP2 could be something like a factorio (or a colony sim game) but with LOADS of micromanagment since even if you can automate payload deliveries to your colonies each time you want something different you need to make another rocket launch it and all that so here is the first question. What are the things that you wouldn't want in colony building? In my opinion colony building will pose a new and interesting challenge that will allow us to launch rockets from other places and work on gigantic colonies that will be great on the other hand I think resource managment has to be simple: you finde ore you keep ore. Resources should be infinite because as I said before KSP2 is not factorio. Imagine the pain that it would be if suddenly you have to move your enormous colony because you've ran out of materials for rockets. This could make it painful to play because instead of playing a space sim you just spend hours trying to move a colony. Also you should be able to just put simple thigs like power poles and have kerbals build them because it wouldn't be fun to move power poles with rockets and move them around (but maybe the process could be sped up with rovers to get to places and build more easily)
  7. Sorry for the incredibly late response but I don't think I could afford those specs I will definetly go for the cheapest motherboard and 8 gigs (maybe 16 since ram is not that expensive) but a 5600G is too much Im talking more about a low budget upgrade because things are a little expensive what do you recommend?
  8. Today I finished the E.E.S.M. a medium sized space station in LKO it can house 32 kerbals (but it has a lack of docking ports that will need to be built bill is coming to do so)
  9. I will provide the logs shortly (when I can sit down and play KSP) and to my knoweldge it doesn't happen with integrated graphics as this problem started just after I upgraded the GPU from the integrated one to the new one In terms of drivers I should check if they are up to date
  10. A few months ago I bought a new GPU the Radeon RX 550 2GB and after I did so the game crashes when on fullscreen how do I fix this problem?
  11. I see I didn't recognize zorg's Vintage but now that you say it I remembered it thanks
  12. What are your visual mods? specifically TUFX config
  13. Well the GPU may survive low settings but my CPU will be used to power an orion drive
  14. sorry english it's not my main language I corrected it now That is wrong many surface samples were tasted and verified but surprisingly it is not mint is green died chocolate Money in KSP just exists as funds for the space program the economy is based in bartering this explains why there is no inflation and kerbals don't recieve payment
  15. I built a space station for my career though I didn't launch it yet images coming soon if I figure out how to put images
  16. Bueno en realidad es simple (un tutorial dedicado te lo puede explicar mejor) descargas el mod del sitio donde lo encuentres y despues lo pones en la carpeta game data que esta en la carpeta Kerbal Space Program si tenes KSP en steam esta en Steam>steamapps>common y ahi esta la carpeta de KSP despues pones el mod en la carpeta game data (si es un zip des zipealo
  17. I don't touch the hill: Dinamite does I build a new hill My hill
  18. S C R E W D R I V E R It also sounds funny on spanish D E S T O R N I L L A D O R
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