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BekfastDerp13

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Posts posted by BekfastDerp13

  1. 2 hours ago, Vl3d said:

    At least melting landing legs, engine bells and slow non-explosive disintegrating reentry.

    Oh, that makes more sense

     

    2 hours ago, Vl3d said:

    Why.. to accelerate very light probes with solar sails to relativistic speeds towards nearby solar systems, of course.

    That clears up my question, thanks!

     

    After being explained on the features that I questioned, I see a different view on them

  2. I love the ideas, but there are some things that I don't think will make it in:

    Life support - Having to maintain multiple ships with Kerbals in them can get annoying. I do like the thought of degraded performance.

    RPG Story - Great idea, but I think Kerbal Space Program is more of a non story game.

    Destructible Terrain - Making this feature could delay the release by many months. I know KSP 2 is supposed to be amazing, but my patience has ran out.

    Cutscenes - I love it, but again, game delay.

    Cosmetic Gradual Damage - It just seems like a mod could do it. I would like to hear how this would work.

    Melting Parts - Physics limits with computer performance.

    Procedural wings are in the game, but fuel tanks might stay the same.

    Weather - I think it will be purely cosmetic, if it is in the game

    Lagrange Points - Complex orbits aren't going to be in KSP 2, last time I checked.

    Black Hole System - I think it would have been announced (well maybe not announced) by now. The development team seems to be finishing up the game if they are planning to release it in Fiscal Year 2023.

    Solar Flares - Good idea, but I don't think it would be in stock. Maybe a mod?

    Lasers - haha Death Star go pew boom (what would lasers be used for?)

     

    Every other idea is amazing!

  3. That idea seems like it has some flaws. First, if one player is on while another is off, the online player could grind all of the easy contracts and leave the hard ones to the offline player. That is unfair. Also, I think the devs said that players would control a Kerbal, or something along those lines. If someone makes a multiplayer crafts mod kind of like Luna, then you can set up your own rules. A stock space race would not be the best gamemode in my opinion.

  4. 1 hour ago, Beccab said:

    The problem of SLS is definitely not money, on recent years congress allocated to it more money than NASA requested and is already twice over budget. SLS like that because it was designed by congressmen (in general design, type of propulsion and even payload target for whatever reason) and built using outdated types of contracts (cost plus to build a SOFI tank, really?) to benefit legacy aerospace contractors. It's a 20th century rocket, no different than the dozens of shuttle derived launch vehicles that were designed since the RS-25 started static fires but with the worse of all problems the modern aerospace industry has

    So a redesign would be best?

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