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Posts posted by BekfastDerp13
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@linuxgurugamerI have this issue where I use VesselMover to move a craft up into the air and then park it (for a ksp movie). For some reason, the whole craft swings upon switching to another craft/ going eva. Any way to fix this?
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@benjee10 for some reason, the SRB-5 plumes and noise aren't showing. Is there a way to fix that?
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@GevdeiI have around the same amount of mods, also welcome to the forum!
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I know it wasn't any of the 4 main Kerbals, they perished back in the days of when I was first starting out, or so I think. I can only confirm that Bob is dead; I am convinced that the other 3 went through the multiverse.
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I come back to this? What happened @Space Kerbalisation Tech?
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2 hours ago, Markodds said:
the closets approach nodes
Space closets?!
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I enjoy my marching music, but this one has occupied my head for a bit!
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A quick roll around to grab some science, and we have enough for general rocketry!
"shart fart 3"
It's time for BCSA to break through the atmosphere, which is at 91,000 km when rescaled.
Liftoff!
Staging stuff
Passed 91,000 km!
Attempting to orbit Kerbin (didn't work)
I had to keep the stage on to make sure that the capsule didn't overheat.
Don't worry, just some fins!
Jeb blacked out for a bit, whoops, probably due to the steep re-entry angle.
Splashdown!
Science gained afterwards:
Tech tree:
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"shart fart 2"
After adding a decoupler to the "shart fart 1," Bekfast Central Space Agency (that's what BCSA stands for) can ensure the safety of Jeb (well uh, almost).
Reach a record height of 14,326 m, "shart fart 2" gets BCSA closer to escaping the atmosphere!
(I forgot to take a screenshot)
A gentle descent
Landed!
No changes to the tech tree were made.
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I decided to try out the Rescale! mod by Galileo88 on 2.5x scale. The stock parts are supposed to be balanced, meaning that I can't send a small rocket into orbit without having to add more boosters. I will be using MechJeb to help me out with some stuff.
Some mods that I am using are Strategia, MechJeb, DE-IVA extension, Restock, and various part mods.
Let's begin!
(Also, don't question the names I give my rockets, I ask some people from a Discord server what to name my rockets)
The Shart Fart Program
END GOAL: Get into orbit.
"shart fart 1"
I started out by making that flea rocket that everyone makes and accepted some easy contracts.
And now, the "shart fart 1" is ready to launch!
I decided to launch towards the ocean, instead of straight up due to instances where the parachute breaks after going too fast during descent.
Landed! (and some science gathered)
Tech tree:
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Congratulations! The creativity of this forum brings many great things to the KSP community!
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Banned because misspell of leet speak.
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3 hours ago, intelliCom said:
Here's some ideas to add onto yours;.
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Achievements involving landing a spacecraft within 7 minutes of entering the atmosphere:
- Seven Minutes of Discomfort - Land on Duna within 7 minutes of entering the atmosphere.
- Seven Minutes of Fear - Land on Eve with 7 minutes of entering the atmosphere.
- Seven Minutes of Terror - Land on Ovin within 7 minutes of entering the atmosphere.
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Achievements involving putting heavy payloads into LKO:
- Hercules - Put a +100t payload into LKO in one launch.
- Ares - Put a +500t payload into LKO in one launch.
- Zeus - Put a +1000t payload into LKO in one launch.
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Some 'grand tour' fly-by achievements based on limited DV:
- Hitchhiker - Use a spacecraft with less than 1000 m/s DV to fly by all of Kerbol's planets and moons.
- Explorer - Use a spacecraft with less than 500 m/s DV to fly by all of Kerbol's planets and moons.
- Voyager - Use a spacecraft with less than 250 m/s DV to fly by all of Kerbol's planets and moons.
If anything here seems a bit extreme or not hard enough, then updates to KSP 2 would bring in harder achievements so players push the limits of the game as hard as possible. Of course, they could use cheats, but hopefully the achievements have a check against that.
Here's one from me - Battle of the Heroes (or Battle of the Kerbals): Land on Rask and Rusk with the same vessel.
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Achievements involving landing a spacecraft within 7 minutes of entering the atmosphere:
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That cinematic was amazing!
Artemis 3 maybe?
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I forgot a mod's name, so here's what is does:
Whenever you take a screenshot; it shows some information in the bottom left corner. Ship name, crew, date, location, altitude, and passengers.
If you know what mod I am talking about, please let me know, thanks!
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the 2.5 meter cargo bay can't fit a standard sized rover. It is more of a satellite rocket.
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With the fairing, it flies good. I'll test it with a payload in LKO and attempt to go to Duna.
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45 minutes ago, Vanamonde said:
The usual causes are too much drag at the front of the craft and/or not enough control authority. With the wing parts you have on that uppermost stage, I suspect if was drag and airflow. For the benefit of others, how did you solve it?
i put a crappy fairing around it.
could this thread be closed or something please?
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@Rutabaga22The shape of the spaceplane makes it impossible for me to fly it. I am going to have to add a crappy fairing to allow it to make it to space. It has about 7500 m/s of delta v, which is barely enough to make it to Duna orbit and back.
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Never mind, I got it to work.
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When I start out launching, the rocket is fine. Whenever I start the gravity turn, it flips! Can you help me solve this problem?
There is a column of reaction wheels inside the rocket, slightly offset to the back (west direction, since this spacecraft faces east). I did that to keep the center of mass in the middle.
This probably should be moved, I forgot to add.
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when I can confirm that it flies, I will upload it. so far it can't fly.
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@Rutabaga22 here's the rocket completed, no testing has been done yet. If the stability is non existent, I might have to add something that helps with that. The cargo bays are from "Damichel's cargo bays"
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] AirPark Continued
in KSP1 Mod Releases
Posted
I'll try that, thanks for offering a solution