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BekfastDerp13

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Posts posted by BekfastDerp13

  1. A quick roll around to grab some science, and we have enough for general rocketry!

    hOpvif2.jpg

    5Mcx7og.jpg

    "shart fart 3"

    It's time for BCSA to break through the atmosphere, which is at 91,000 km when rescaled.

    EPBbvUp.jpg

    Liftoff!

    WRSNw1Q.jpg

    Staging stuff

    4OC4X87.jpg

    Passed 91,000 km!

    KLIJeNq.jpg

    Attempting to orbit Kerbin (didn't work)

    gDI11Ao.jpg

    I had to keep the stage on to make sure that the capsule didn't overheat.

    pmsgLOb.jpg

    Don't worry, just some fins!

    w9tIgkA.jpg

    Jeb blacked out for a bit, whoops, probably due to the steep re-entry angle.

    BIvGD6C.jpg

    Splashdown!

    H4Sa5a7.jpg

    Science gained afterwards:

    BOxsgmY.jpg

    Tech tree:

    0IiYI4K.jpg

  2. "shart fart 2"

    After adding a decoupler to the "shart fart 1," Bekfast Central Space Agency (that's what BCSA stands for) can ensure the safety of Jeb (well uh, almost).

    UUhf5oG.jpg

    Reach a record height of 14,326 m, "shart fart 2" gets BCSA closer to escaping the atmosphere!

    (I forgot to take a screenshot)

    A gentle descent

    TIlW3Yq.jpg

    Landed!

    4tGCeBy.jpg

    kA7ioy0.jpg

    No changes to the tech tree were made.

  3. I decided to try out the Rescale! mod by Galileo88 on 2.5x scale. The stock parts are supposed to be balanced, meaning that I can't send a small rocket into orbit without having to add more boosters. I will be using MechJeb to help me out with some stuff.

    Some mods that I am using are Strategia, MechJeb, DE-IVA extension, Restock, and various part mods.

    Let's begin!

    (Also, don't question the names I give my rockets, I ask some people from a Discord server what to name my rockets)

     

    The Shart Fart Program

    END GOAL: Get into orbit.

     

    "shart fart 1"

    I started out by making that flea rocket that everyone makes and accepted some easy contracts.

    And now, the "shart fart 1" is ready to launch!

    SSUTK1z.jpg

    I decided to launch towards the ocean, instead of straight up due to instances where the parachute breaks after going too fast during descent.

    4FXUiUX.jpg

    Landed! (and some science gathered)

    SFZpvdL.jpg

    Tech tree:

    a6ionKR.jpg

  4. 3 hours ago, intelliCom said:

    Here's some ideas to add onto yours;.

    •  Achievements involving landing a spacecraft within 7 minutes of entering the atmosphere:
      • Seven Minutes of Discomfort - Land on Duna within 7 minutes of entering the atmosphere.
      • Seven Minutes of Fear - Land on Eve with 7 minutes of entering the atmosphere.
      • Seven Minutes of Terror - Land on Ovin within 7 minutes of entering the atmosphere.

     

    • Achievements involving putting heavy payloads into LKO:
      • Hercules - Put a +100t payload into LKO in one launch.
      • Ares - Put a +500t payload into LKO in one launch.
      • Zeus - Put a +1000t payload into LKO in one launch.
    • Some 'grand tour' fly-by achievements based on limited DV:
      • Hitchhiker - Use a spacecraft with less than 1000 m/s DV to fly by all of Kerbol's planets and moons.
      • Explorer - Use a spacecraft with less than 500 m/s DV to fly by all of Kerbol's planets and moons.
      • Voyager - Use a spacecraft with less than 250 m/s DV to fly by all of Kerbol's planets and moons.

    If anything here seems a bit extreme or not hard enough, then updates to KSP 2 would bring in harder achievements so players push the limits of the game as hard as possible. Of course, they could use cheats, but hopefully the achievements have a check against that.

    Here's one from me - Battle of the Heroes (or Battle of the Kerbals): Land on Rask and Rusk with the same vessel. 

  5. 45 minutes ago, Vanamonde said:

    The usual causes are too much drag at the front of the craft and/or not enough control authority. With the wing parts you have on that uppermost stage, I suspect if was drag and airflow. For the benefit of others, how did you solve it? 

    i put a crappy fairing around it.

    could this thread be closed or something please?

     

  6. When I start out launching, the rocket is fine. Whenever I start the gravity turn, it flips! Can you help me solve this problem? 

    There is a column of reaction wheels inside the rocket, slightly offset to the back (west direction, since this spacecraft faces east). I did that to keep the center of mass in the middle.v2gA9VQ.png 

    This probably should be moved, I forgot to add.

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