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Cilph

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Everything posted by Cilph

  1. Absolutely nothing and they've been made redundant with the stock 1m and 2m probe parts.
  2. ModuleManager isn't compatible with reloading the database. And no, you can't switch SignalDelay that way because it doesn't reload plugins. Only parts.
  3. I can vouch for 4 minute load times. My old laptop had that. SSD isn't helping much but my new Haswell certainly is! Anyhow, I just managed to make kOS hook into RemoteTech without a seperate DLL file. I need to fix up some bugs and I'll send it out to my testing crew~.
  4. Nope. JDP is remaking those for a future version. But I can make a pack of satellite craft files if you need some inspiration .
  5. 1. Planet Mission Control is on. 1 is Kerbin. 2. MapFilter is the filter in the mapview lower right corner. 3. ThrottleTimeWarp throttles time warp if commands in the flight computer queue are approaching. 4. ConsumptionMultiplier multiplies all antenna power consumption. 5. RangeMultiplier multiplies all antenna ranges.
  6. Just FYI, MechJeb will *never* have signal delay or "steering while disconnected"-like systems without major modifications to the MechJeb source. Something I (and probably r4m0n) are not going to bother with. RemoteTech and especially signal delay is intended to make the game harder. If you want to automate stuff, you will have to do it the hard way using kOS, or be happy with the SmartASS-like Flight Computer I built. There's plenty. There's even two at the end of the tech tree that cover the entire kerbol system.
  7. Are you saving the config file with the game off? More realistic you say? The exact speed of light isn't realistic?
  8. 1. It's a complete rewrite. It threw everything out. For the dishes, I wanted to maintain a stock look so some got left out. 2. Doesn't happen anymore as a simplification of the system. This is a game after all and the point of RemoteTech is to enforce the building of networks - not be an accurate representation of gain and signal to noise ratios. 3. There is. It now uses the stock Squad animation system, so if you can hook it into that, you can hook it into RT2.
  9. Release 1.2.6: Fixed settings file not auto-generating; Fixed collection modified exception; Possibly fixed throttle jitter again?; Fixed Target/Maneuver in Flight Computer; Disable SAS when Flight Computer is on; Tweaked time warp throttling when commands are approaching.
  10. Play with filter icons on map view -> generates config file -> disable signal delay. Strangely I can not reproduce it. No throttle glitches here.
  11. What's funny is that release 1.2 hadn't gone through my usual testing phase. I should've sent it to some people to test like I had planned. *cough*. Working on fixing the Target/Maneuver delays. For kOS integration I'll write a new interface that uses reflection and some form of dynamic typing that I can pull off in .NET 3.5. That'll keep me busy for an entire sunday.
  12. Your first two requests are already ingame. The flight computer has a queuing system (Press the "Q" button), and the target selection has a delay-less "Name" button. Heck, you can even cancel your commands!
  13. I couldn't get the save file to appear from loading the game, sorry. Play with the filters in the map view lower right corner and it should pop up. I do not know why it didn't work in the first place as it was an issue I explicitly fixed for this version.
  14. Did you run the plugin at least once? It does create a RemoteTech_Settings.cfg file. The github is simply at https://github.com/Cilph/RemoteTech2/issues?state=open , I don't see how it is hard to find. It's listed twice in the first post. EDIT: I couldn't get the save file to appear from loading the game, sorry. Play with the filters in the map view lower right corner and it should pop up. I do not know why it didn't work in the first place as it was an issue I explicitly fixed for this version.
  15. Once you load the game up once, it's RemoteTech_Settings.cfg in the RemoteTech2 folder.
  16. Wait, what? These are not single-frame throttle drops? You're not going to drop out of the sky with some minor hiccups. If you want an emergency solution, turn off signal delay in the config file and tell me if that helps. Also, I'm not saying users can't discuss their bugs and glitches in here. I'm just saying I can't take anyone seriously if it's not accompanied with proper instructions to reproduce + logs + savefile. It wastes too much time.
  17. Mün is at 11Mm, Minmus is at 45Mm. Duna in the order of 20Gm.
  18. I'll remind everyone that bug reports not messaged or put on the github issue tracker will be from now on completely ignored. Keeping track of them is a huge time waste. The throttle jitter, it might be possible that it happens when your signal delay is increasing and it 'skips' your input for one frame. It should be fairly harmless. I'll see if I can straighten that out and instead just kill throttle when you have no signal instead of no throttle when no input is received.
  19. Thank JDP for that last minute feature. (Cutting timewarp)
  20. Zipping it will GREATLY reduce the size. You're lucky because that's exactly what Dropbox did for me as I tried to download it. I'll put a fix out tomorrow. For now, stop targeting stuff I guess.
  21. Could you send me the KSP_Data/output_log.txt? That one has more details.
  22. Three confirmed bugs: Collection Modification exception when you click cancel in the flight computer. Minor issue, does no harm and has been fixed. Infinite nullexception spam when you do something specific with the nodes that I can't yet reproduce. Maneuver Node creation is delayed, but adjusting them is not. Will fix.
  23. I'm not on 4chan. I don't even know how to post on 4chan as I'm just a plebian redditor. The posts were just pointed out to me.
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