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NimNimix

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  • About me
    Your average kerbal
  • Interests
    I just make planet packs and may make parts packs

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  1. I apologize for my silence, it was a busy week, and after reading what you have Lisias wrote, I agree. I cannot let this discussion die as there might be something to come of it. As for a business model, as you've said, it could be a non-profit, and in the beginning it probably will be, running off of donations from the KSP community. We could do a partially open play testing sending copies to trusted people and youtubers that could document development and give feedback. Once the game is at KSP-1 feature level or slightly below, we can monetize it by selling it on the steam under a indie studio and/or create a website and sell it there, although a website would necessitate paying for a web server. Its an INCREDIBLY oversimplified outline and the transition from non-profit to profit would be quite complicated but every complex thing starts out as a simple one. I think if more people see this, and a few others put their ideas in or even join in on helping, something could truly come from this.
  2. From what I hear the game engine that KSP uses is inherently flawed, It would certainty be easier to start from that and iron out issues but it would leave certain features unavailable still do too game engine related constraints. If it were possible to use a different game engine that was less buggy it would be optimal yet, then there would probably be issues with getting ksp-alike physics to work in the engine. Because of physiscs issues we probably will have to use the same engine as KSP-1, except with fixing the bugs that we know about with foresight now, and modifying it to be more stable, and hopefully use less ram. Overall what you said is a good idea, if this ever came to fruition, it would be a good idea to "streamline" the old game engine, and make it more efficient, use less ram, utilize more gpu power that ksp-1 leaves on the table, and other small and large issues. I hope that we could get rid of the bendy rocket issues for good if we started far back enough. When it comes to funding, that's thinking a little bit ahead, all is still conceptual and not yet in motion. There is as much time as we need before a Business Model becomes a primary concern. EDIT: You should inform a few others about this idea, get more peoples ideas and suggestions on the game or how to create the game.
  3. That's a good idea, I was thinking, if we were to get past the point of getting a working game engine, that the game would be developed more similarly to KSP-1 from the start. Starting with a mostly barebones game and working our way up and taking community suggestions too. It would be better to have an open development like KSP-1 mostly had rather than shaky deadlines, unmet promises, and broken early accesses like that of KSP-2. For the business model side of things, it would probably start off by being crowd funded, from there, something else must be figured out. Perhaps it will rely on crowd funding until the game is feature complete enough to consider putting a price tag on it.
  4. This is a radical idea, and one that would take an insane amount of time and work, one I am not capable of, but some others may be. It could not be too similar due to copyright issues, TakeTwo owns the IP for KSP, but it could be as similar as we are legally allowed to make it. After all you cant copyright the idea of a green gas giant or a purple Venus. What I am suggesting is that some hard working people could get together to make a game that would resemble what KSP 2 could've been, along with features that even KSP 2 wouldn't of had. If this game were to be made it should be made for easy mod compatibility, one of the things that made KSP so popular and last so long. I was thinking this hypothetical game could have a "Vulcan-like" planet, similar to the theorized planet closer to the sun than Mercury, but that was proved to not exist. And maybe it could have a Saturn analog too, and our version of Jool having 4 major moons like Jupiter rather than just 3, you can have a Europa like world and Laythe. Perhaps far more veritable difficulty settings enabling far for built in features while allowing people to still choose a more Stock KSP like experience. I have been thinking of this idea for a month or two now, and I there are too many things I've thought up to include in this one post. I want to hear the people's thoughts on such an idea, and perhaps suggestions.
  5. Maybe, I have returned It has been revived
  6. I'm excited for the new planets and revamped kerbol!
  7. Well, hello. Its been quite the moment since my last posting due to my computer being struck with a virus but it has been neutralized. I have been working my mods as of recent and have some big plans for the mod. Good news and possibly bad news depending on the way you look at it, good news, I will be making Epsilon Eridani, Alpha Centarui, and Red Skies for ksp1. Slightly bad news, the rest of SJ's (Stellar Journeys is a name candidate) development will be moved to KSP2 as the current KSP1 modding community is winding down and it wont be worth it to spend so much time developing a mod for a community that is slowly winding down. Course the previously mentioned systems will also be ported but also with many more systems along with my 3 side mods of, The Worlds of The Cluster, Kerbol Revamped (may change name), and The Klasia Nebula. So uhhhhh I gotta go cya bye.
  8. Creating this before all my accounts are possibly obliterated, anything that doesn't seem like something id say after this isn't me. My credentials were leaked so I might have to restart all my accounts. Farwell maybe and cya soon (maybe) Have a wonderful day

    1. NimNimix

      NimNimix

      Im back fellas

       

  9. Thanks! Its really cool that there are a lot of Swedes living in America, I'm sure I'll like it.
  10. UPDATE: Don't worry, I'm not dead nor have I forgotten about this mod. Unfortunately I am still using the old pc so I cant delve into development yet. BUT, the holidays are indeed coming up and that may allow me to get a new pc, who knows? If not I will be back to the grind. VERY LARGE INCONVENIENCE, I am moving from Sweden to America, meaning that I will have to get a new job, settle in to a home, and figure school and everything out, luckily I already know English very well. On a side note my uncles side of the family and a lot of others migrated to America in 1923, only took us nearly 100 years to follow lol. Cheers! And see all you in 2023 I suppose.
  11. EDIT: Solved, it was Benjee10_Orion and BDB conflicting, idk how to make them work together but meh. Well, I have a bug with B9, god help me. I am so beyond insane from ksp error after error with mods that worked beyond perfectly before, so I don't even wanna explain, but I can tell you it isn't Tantares recolor, already tried that. Oh yeah, here's the log too.
  12. Slight problem, it doesn't work with BDB to my understanding. Removing Intercolor fixed the B9 error but I wonder if there is a way to make them work with each other... Image for reference:
  13. Thanks! Its fine about the pc. I have been saving up and am nearly half way to the money that I need for a new pc.
  14. Lovely idea! That is something I will most definitely do.
  15. Hmm that does seem like a good idea! I could add da description to all of them to show what they are cause a blank gray texture won’t show much, this does seem like something I would do Huh, seems like a name that could be used. It’s fine about the PC I am saving up to fort a new one as my current replacement is my old computer and it’s an HP office computer so it’s a tad slow but I will manage
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